Here is why I don't believe it's a DDOS attack.
" With internet of things this will soon be true ;) |
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This has been going on since 2.0 more or less, HONESTLY, do you actually believe that the reason behind it is GGG willing to ruin their game and their reputation because they simply dont care?
I would be surprised if it was something other than DDOS attacks, the amount of hate a certain group of people have been throwing at the game pretty much explains who is behind the problem. |
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It was never that bad. And why would the ddos attack not hit Ben and the likes when they are racing while being watched by several thousand people if it is a ddos conspiracy with the intention to ruin GGG's reputation?
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Feature, not bug? It wouldn't do for Deuce to be outshone by the old "zoom-zoom" game. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" The whole “DDoS” explanation just doesn’t sit right with me either, especially given how casually it was dropped during that Cohh stream. Like, if this really was a prolonged, targeted attack on EU servers lasting months, why wouldn’t GGG be more transparent or proactive about it? Every other game I’ve seen under real DDoS pressure has either mitigated it fast or at least kept players regularly updated. What makes it even weirder is how these issues only started around the PoE 2 Dawn launch. Before that? Nothing even close. And suddenly it’s affecting both PoE 1 and 2 depending on player load and regions? That doesn’t sound like a textbook DDoS. Feels more like something’s broken behind the scenes — either the backend can’t handle the new infrastructure, or they’re cutting costs somewhere (like on server providers or mitigation services) and hoping to ride it out quietly. And yeah, their silence during DotH was deafening. It kind of undermines trust when they only start communicating again once there's a risk of losing new players. I'm not saying they’re lying outright, but “DDoS” is starting to feel more like a shield than an explanation. |
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" People who hate the game would just cease playing. You don't understand how much actual DDoS cost. I doubt someone will spend millions of dollars to sustain serious DDoS for months because he doesn't like the game. Maybe if they banned You-Know-Who like some non-smart people on reddit wanted. But he's playing and fine. Last edited by Hornsent#1110 on Jun 26, 2025, 8:58:44 AM
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"Neither do you. |
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" It could only be done from the game client, after the login. There is no way any server, more so game server, allows for "complex computations" without login. It's actually worse for web servers, since sites could be viewed by anyone without login and DDoS can target heavy pages. GGG use Cloduflare for that, though. Game servers should require login, no login means requests are rejected. And having to login means GGG could find those who cause trouble and ban them. Last edited by Hornsent#1110 on Jun 26, 2025, 9:05:48 AM
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" You're completely wrong here. A DDoS attack doesn't require being logged in or even using the game client at all. Game servers don’t care if traffic is legit or not, they just receive massive floods of fake packets aimed directly at their IP, overwhelming bandwidth or server resources. This has nothing to do with complex computations or being authenticated. In fact, most DDoS attacks target the network layer or pre-login endpoints, and they're done through botnets or spoofed sources. Banning accounts does nothing when the attacker isn't even logged in to begin with. It's a network-level attack, not a game account issue. There’s really not much that can be done to prevent DDoS attacks entirely. At best, companies can mitigate the impact, but if stopping them was as easy as banning accounts or requiring logins, this wouldn't still be a problem for even the biggest studios today. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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" This kind of DDoS attack should be mitigated by services such as cloudflare. Also like some people noticed it's weird that the attack seems to just destroy current instances and then server works properly. If that was classic DDoS attack from a botnet, people wouldn't be able to play right after DC, they would be unable to connect for some minutes (since DDoS attack would not even allow packets to reach the server). Like the web server returns 502. It still feels for me as it's internal problem. Since right after crash the server often works perfectly. As if instances that caused load died. " You do realise that a network-level attack should't affect instances at all? Sure YOU lost connection to the server, but why is the map gone? If you enter the map, clear it and then physically disconnect your internet, you get booted, but you keep the loot. Last edited by Hornsent#1110 on Jun 26, 2025, 10:19:15 AM
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