Popular Opinion: In 3.28 League Challenges Should Require Solo Completion
" I couldn’t find the exact statement on the fly. I did find it for PoE2, but I stick strictly to PoE1 sources, otherwise people will nitpick and dismiss it as irrelevant just because it is from PoE2, despite both games being made by the same team with the same design philosophy. https://www.youtube.com/watch?v=-QDzJLSMYbI&t=881s That said, here is an interesting PoE1 interview with one of the designers responsible for boss content. He discusses how boss fights are designed with the expectation that players will eventually “cheese” them, trivializing encounters through raw power. He also mentioned that you push yourself to reach the point where you are able to do that, and that at certain points a character’s progression simply is not sufficient to tackle them yet. There is a strong focus on growth and character development, making each victory feel earned as your abilities expand. Later in the same interview, he talks about uber-boss fights, explaining how key mechanics are modified to challenge players who have already mastered the baseline encounters. This indirectly emphasizes that the game encourages players to engage with the content themselves, learn those fights and get better rather than relying on external help or “carries.” " I believe you’ve linked this video on this topic here somewhere. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein |
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