Why is warrior getting nerfed?

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FPSPV#4195 wrote:
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Which is what my math reflects.


Umm....sure. Your math is definitely 100% correct. Ok, let's move on.


Did you even read it?

You get hit for 2000 damage.

20 000 armour reduces it by pdr = 20 000 / (20 000 + 10 * 2000) = 0.5

Then 75% elemental resistance applies.

You get hit for 250 damage instead of 500.

Now please do show me where i'm wrong exactly.


bro, no one dies in this game from small hits, its all KOs, arm doesn't do crap against KO
You're assuming you have 100% of armour applies to elemental damage.

How much do you get without crafting perfect gear in .3?

you get 35% from smith of kitava and 25% on the tree for just fire damage. I don't in particular know a whole lot about the acquisition of this stat from other places, only that its on gear in a game thats crafting system sucks.

Titan will not get any baseline as far as i can tell.
Last edited by Lonnie455Rich#2087 on Aug 24, 2025, 5:49:08 PM
You're missing my point. resonating shield is too slow. You can make a character in poe1 and just pick all defensive nodes on the skill tree and clear a map in 10 minutes. Why don't people do that?
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saying active block is an immunity bubble is equivalent to the diablo immortal guy saying. "do you guys not have phones?"


LOL. Outstanding. People aren't reading the patch notes.


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At the end of the day I'm still going to play fire titan even though its probably going to be mediocre. It doesn't mean i have to be happy about it.


I'll make a smith with tempered weapon and heat of the forge. Not sure if I'm going to league start this with how good Flicker, rod and tangletongue still are. Hell, deadeye got massive buffs.
Last edited by FPSPV#4195 on Aug 24, 2025, 5:52:40 PM
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AintCare#6513 wrote:
bro, no one dies in this game from small hits, its all KOs, arm doesn't do crap against KO


Ok go play deadeye or smth idk
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You're missing my point. resonating shield is too slow. You can make a character in poe1 and just pick all defensive nodes on the skill tree and clear a map in 10 minutes. Why don't people do that?


your point is very off topic.

raise shield/active block will be immunity to all damage, how people are confused by it is perplexing
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AintCare#6513 wrote:
bro, no one dies in this game from small hits, its all KOs, arm doesn't do crap against KO


Ok go play deadeye or smth idk


another off topic comment? we can do better than that i think
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FPSPV#4195 wrote:
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Which is what my math reflects.


Umm....sure. Your math is definitely 100% correct. Ok, let's move on.


Did you even read it?

You get hit for 2000 damage.

20 000 armour reduces it by pdr = 20 000 / (20 000 + 10 * 2000) = 0.5

Then 75% elemental resistance applies.

You get hit for 250 damage instead of 500.

Now please do show me where i'm wrong exactly.


It's '12' not '10' for the equation. With the correct multiplier of '12' your damage reduced by 0.45, not 0.5 -- so multiply the damage taken by 0.55. That means, in your example you'll take 275 damage (not 250).

That's a really great number, but you made some unrealistic assumptions:

1. You assumed 100% of armour applies to elemental damage. That might not even be possible as you'd have to stack many sources of "armour applies to elemental" damage on your passive tree and on your gear affixes.

2. You used 20,000 armour which is a very high value for PoE2 -- unless you're focusing on mirror-tier players. The average player isn't breaking 10,000 without leaning into +armour nodes heavily and having pretty decent gear.

3. You only used a 2000 point elemental hit which is a little low. Elemental hits tend to be much higher than physical hits because GGG assumes everyone is walking around with 75% resists at a minimum.

If you use a more reasonable set of values (10000 armour, 45% applies to elemental damage, 4000 point hit), the math looks like this:

(10000 * 0.45) / ((10000 * 0.45) + (12 * 4000)) = 0.085

In that example, the elemental damage was only reduced by 8.5%. Not horrible, but I doubt that will be as awesome as going full evasion with deflect.
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raise shield/active block will be immunity to all damage


Cool. I guess the warrior will be great now since we have this awesome change. Where can I read about this change though, because it's not in the patch notes?

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That's a really great number, but you made some unrealistic assumptions:


Good luck explaining how math works to people on the internet. Seriously, I wish you the best!

Also, I wonder what happens when you fight a monster at a higher level than you? Maybe that impacts the tooptip number? But what do I know! Just go with your gut!
Last edited by FPSPV#4195 on Aug 24, 2025, 6:13:57 PM
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AintCare#6513 wrote:
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You're missing my point. resonating shield is too slow. You can make a character in poe1 and just pick all defensive nodes on the skill tree and clear a map in 10 minutes. Why don't people do that?


your point is very off topic.

raise shield/active block will be immunity to all damage, how people are confused by it is perplexing


im not confused at the slightest. Being immune to damage doesnt kill monsters or make you move any faster.

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