Why is warrior getting nerfed?
" bro, no one dies in this game from small hits, its all KOs, arm doesn't do crap against KO |
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You're assuming you have 100% of armour applies to elemental damage.
How much do you get without crafting perfect gear in .3? you get 35% from smith of kitava and 25% on the tree for just fire damage. I don't in particular know a whole lot about the acquisition of this stat from other places, only that its on gear in a game thats crafting system sucks. Titan will not get any baseline as far as i can tell. Last edited by Lonnie455Rich#2087 on Aug 24, 2025, 5:49:08 PM
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You're missing my point. resonating shield is too slow. You can make a character in poe1 and just pick all defensive nodes on the skill tree and clear a map in 10 minutes. Why don't people do that?
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" LOL. Outstanding. People aren't reading the patch notes. " I'll make a smith with tempered weapon and heat of the forge. Not sure if I'm going to league start this with how good Flicker, rod and tangletongue still are. Hell, deadeye got massive buffs. Last edited by FPSPV#4195 on Aug 24, 2025, 5:52:40 PM
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" Ok go play deadeye or smth idk |
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" your point is very off topic. raise shield/active block will be immunity to all damage, how people are confused by it is perplexing |
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" another off topic comment? we can do better than that i think |
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" It's '12' not '10' for the equation. With the correct multiplier of '12' your damage reduced by 0.45, not 0.5 -- so multiply the damage taken by 0.55. That means, in your example you'll take 275 damage (not 250). That's a really great number, but you made some unrealistic assumptions: 1. You assumed 100% of armour applies to elemental damage. That might not even be possible as you'd have to stack many sources of "armour applies to elemental" damage on your passive tree and on your gear affixes. 2. You used 20,000 armour which is a very high value for PoE2 -- unless you're focusing on mirror-tier players. The average player isn't breaking 10,000 without leaning into +armour nodes heavily and having pretty decent gear. 3. You only used a 2000 point elemental hit which is a little low. Elemental hits tend to be much higher than physical hits because GGG assumes everyone is walking around with 75% resists at a minimum. If you use a more reasonable set of values (10000 armour, 45% applies to elemental damage, 4000 point hit), the math looks like this: (10000 * 0.45) / ((10000 * 0.45) + (12 * 4000)) = 0.085 In that example, the elemental damage was only reduced by 8.5%. Not horrible, but I doubt that will be as awesome as going full evasion with deflect. |
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" Cool. I guess the warrior will be great now since we have this awesome change. Where can I read about this change though, because it's not in the patch notes? " Good luck explaining how math works to people on the internet. Seriously, I wish you the best! Also, I wonder what happens when you fight a monster at a higher level than you? Maybe that impacts the tooptip number? But what do I know! Just go with your gut! Last edited by FPSPV#4195 on Aug 24, 2025, 6:13:57 PM
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" im not confused at the slightest. Being immune to damage doesnt kill monsters or make you move any faster. |
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