Why is warrior getting nerfed?
" lol ok then, cheers |
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The simplest approach for 0.3 is probably to consider that the warrior doesn’t exist in the game / isn’t a viable build option.
The warrior has had deep structural problems since 0.1, which were hidden by a few ascendancy/unique item synergies and by Hulking Form. Example: inferno clasp + Smith of Kitava = max res Deepest Tower + Hulking Form = lots of damage Objectively (based on data), we know the warrior could reasonably be nerfed on these specific combos (to avoid, for instance, Smith of Kitava 90 all res on day 1). But more importantly, we know the warrior needs several massive buffs to movement and attack speed, to its defensive layers (armor = useless even in 0.3), to mana costs, to options for scaling damage, and to possibilities for converting physical damage into elemental without Avatar of Fire, etc. Instead of these essential buffs to make it viable, the warrior received a series of nerfs. Niche Hulking Form builds will still exist (like Ember Fusillade Titan / Curse Bot Titan), but for everything else, it should be considered dead and buried in order to avoid disappointment and frustration |
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In playtesting with the block change, armour change, armour break change, and support gem change, the in-house sentiment was "warrior is too powerful".
Access to a whole new form of mit and being able to block everything is crazy, having multiple identical supports on a class like warrior is crazy. Y'all are just theorycrafting off some passive changes and patchnotes. You have no idea. I really doubt the class is nerfed. Just a poor reaction by the community and a sour sentiment. |
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" That new form of mitigation is just an another source of suffix pressure. It effectively does nothing against big hits which kill you. Titan's Blood makes you have less hp. And with an additional source of suffix pressure you will have even less. Does it make sense? So in a best case scenario you maybe get your max hit against ele damage back, given an assumption that it will be not hard to get "armour applied to ele" stat. Plus they removed sources of +max resistances on the passive tree. It is an insane nerf, especially if you want to play Slams. Warriors relying on spears are fine. Last edited by grynnder#7112 on Aug 25, 2025, 5:32:36 AM
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I would advise to wait and playtest warrior when 0.3 comes out. I tested 0.3 on the gamescom and the game felt VERY different (in a good way). Don't forget, that MANY things have changed and all of these things interact with each other. Just the fact that we can use the same support gems on all our skills is a huge buff to all classes and maybe some profit more from that then others.
Yes, you may be right and warrior plays awful in the end. But there is still the possibility that warrior will feel good with 0.3. So hold back until you really have played it. :) |
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" Main issue I see witht hat is that active block is clumsy and most peopel do not want to use it except against bosses. And nerf passive block because of an active block buff imho is nonsense. They should have made ONLY active block be able to block everything. And NOT TOUCH passive block as no one was unhappy on passive block |
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" Yeah i honestly feel the patch is good / great. but whatever skill tree will be warrior (big slam , melee archétype) is gone. warrior melee slam cant realy scale damages warrior melee slam cant stack good defense layers warrior melee slam cant get speed. the global changes are probly going to mitigate the warrior "target nerfs" but in the end whatever you could achieve with a warrior in 0.3 you'll also be able to achieve the same 10 times faster and safer with any bow deadeyes. im not mad / sad / angry about it, its just how the league is going to be |
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I get your frustration. It’s not really about Giant’s Blood being overpowered—it’s just the only viable survival option left. Instead of nerfing it, the devs should focus on buffing 1H/dual wield setups so players have real choices. Constant nerfs to warrior builds feel more like meme-driven balancing than actual game design improvements.
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" Giant's Blood is not overpowered. One Handed maces are shit. |
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" There was no need in helping while mapping. You clearly haven't played warrior. Slams wasn't even a problem in the endgame, it was a barrage of projectiles, like those spiky crabs, wich instakill you if your block isn't capped. Cause small hits accidentaly become "small" hits on high tier maps. " I cleared all t4 except Arbiter (did only t3). Resoanting shield+magma barrier was quite strong on my Smith. Chill map clearing. " Wrong. It's projectile barrages was the most dangerous for the warrior on high maps. Go and try it out with 50% block right now, you will be shredded to pieces. If you die from AOE it's a skill issue cause you are blind and can't push buttons for reposition. Using active block on juiced t17 is a meme, if AB isn't a part of skill. Have you even seen monster density in breach or ritual? There is no time to use active block like in action game, cause no time to pay attention for every animation telegraphed. You can do it in campaign, pretending playing soulslike, sure. Last edited by WeepingMoon05#4577 on Aug 25, 2025, 8:23:07 AM
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