Remove -10% from game
" Nah, I wasn't that interested in pushing the builds with the current state of the PoE2. And seemingly only some meta builds are viable for them, and I was not following any guides, so the chances of my random build making it were miniscule. In other words, none of my builds have been viable for T4 Pinnacles (edit: sorry I forgot I got some upgrades for different bosses, but forgot how many I actually ran at what stage). Just killed every end game boss once or thrice, until it was easy enough, and was done with the leagues. Last edited by Celd#2630 on Aug 25, 2025, 9:54:14 AM
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It never fails to surprise me how big the overlap is between pro-XP loss crowd & people who never even cared to play through the whole league pushing to the hardest difficulties.
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I agree, needs to go.
It puts a lot of people off playing more and doesnt respect time investment especially at higher levels. |
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" ...Or maybe temper your expectations and come to the conclusion that you won't get to max level? Like any reasonable person? The XP penalty is fine, what is not is the progression and the random overtuned mechanics spread out in the endgame (looking at you runic mage from expedition) Getting to level 100 has never been a requirement and will never be in Poe1 and 2. Deal with it. |
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" You're in the minority on that, and this is coming from a POE1 player here. This game should be an evolution and a different game. More QOL. We have hardcore game modes if people want challenges. We have SSF if people want challenges. You can even add a modifier to allow players to choose whether or not to have -10% XP on death. Call it a "challenge mode" that has to be enabled from character creation and cannot be undone, but unlocks you achievements. But if you are crying about wanting other players to have -10% XP on death just because you want them to suffer as you suffered, then you are toxic and part of the problem. |
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I find the argument against removing Xp loss one of most fascinating behavioral social experiments in the history of video games.
If it were to be removed, it would change absolutely nothing for those arguing against it. Nothing. Zero. But they sure are adamant that YOU don't have it. It's like someone that uses chopsticks working overtime to outlaw spoons. Last edited by Skyvortex#7923 on Aug 25, 2025, 1:51:27 PM
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" It's not just about respecting time; it is actively detrimental to the type of gameplay they claim to want. Their mechanics are constantly talking about taking on greater challenge in exchange for greater rewards (whether those rewards actually happen notwithstanding...) yet the XP penalty actively punishes players for seeking challenge. It sends a clear message that you should not engage with content you can't trivially and consistently clear with minimal risk. |
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Death penalty is fine.
If there was real defense in this game beside es/evasion then you would have a lot less problems. |
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" Explain how anyone is promised to reach 100 when it would take several hundred hours to reach it without a penalty? |
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Removing the XP penalty would only shift complaints to "remove losing juiced map". I still don't understand why people die on this hill. XP loss is the least of the punishments for dying. Instead, how about the devs address one-shots that lead to the XP loss? Simply adding information to the death screen might be enough to curb most of this. What attack killed me? What was the damage type? How hard did it hit me for? Etc.
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