Acolyte of Chayula - Passives review and feedback

+1 for this discussion, there are a lot of ideas here that I like!

At first this league I was totally going to go with darkness until I noticed darkness no longer gives damage. I'm still honestly tempted to but it's just not enough. I'm tempted because I don't like spirit gems and every build I made before had too many gem slots filled with spirit gems. I'd rather have an active skill way of properly getting power charges, and let go of all spirit for a powerful defense layer that can free up a bunch of passive tree points to go into damage instead. Honestly combat frenzy could be replaced with power syphon and/or the ritual power charge thing. Herald of ice can be replaced by shattering palm. Wind dancer is replaced by having darkness itself..... But it takes 3 ascendancy nodes to max out. That's too much cost just to move stuff around and get the same result.

I would merge the chaos res node into the base darkness and the darkness increase by chaos res into the base darkness node too. If it was as is, but one point, maybe I would use it. If it was one point and also gave the chaos damage it did before, I would definitely use it. If you're thinking this is too much: think about it, it should replace the entire spirit pool with equivalent power as we could get from it. With a different flavor and different features. Otherwise it's objectively bad. And the freed up gem slots (plus the flavor/functionality) would be the benefit of the ascendancy point, not just the 1:1 replacement with a different flavor.
Darkness should just work like Spirit but modify the passives in some sinister way.
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How about volatility pops immediatly, lasts 15 seconds and renew the timer when we create more.


Thast's too much brother. It would be insane ramping up capability, which would require Volatility cap nerf to like max 50, and that's already generous. Also no trigger time/ability means it just becomes an on-hit stacking Extra Chaos Damage.

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Flames lasts 15 seconds and renew the timer when we pick-up more.

If Flames refresh duration on new pick-up, duration wouldn't need to be longer than it is atm.

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Darkness divides spirit by half.

It is an option, but I am leaning towards my choice of how much i want to feed the Darkness, as it opens up Spirit stacking for melee spec, which is new and refreshing.

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Cherry on top, we can choose which ailment is generated by chaos damage.

That one, i Like. But rotating one is also cool for the Bell builds.

Good feedback brother, a bit overtuned on the numbers, but great nevertheless.


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Ghrimm4#7838 wrote:
How about a legit way to generate power charges? That would be nice.


Yeah, that would be absolutely amazing. I didnt have good idea for it and focused just on fixing Acolyte with puzzles GGG gave us already.


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I would merge the chaos res node into the base darkness and the darkness increase by chaos res into the base darkness node too. If it was as is, but one point, maybe I would use it. If it was one point and also gave the chaos damage it did before, I would definitely use it. If you're thinking this is too much: think about it, it should replace the entire spirit pool with equivalent power as we could get from it. With a different flavor and different features. Otherwise it's objectively bad. And the freed up gem slots (plus the flavor/functionality) would be the benefit of the ascendancy point, not just the 1:1 replacement with a different flavor.

Great points! Chaos resi + Darkness scaling + extra damage incorporated into Darkness could be fine. I still want some evasion interaction, as it just suits the Darkness so well, but I am willing to compromise if the given is just viable to be used. We have 2-3 Notables on the Tree that's been dead since EA started.
Last edited by Evergrey#7535 on Sep 5, 2025, 4:45:33 AM
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Evergrey#7535 wrote:
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How about volatility pops immediatly, lasts 15 seconds and renew the timer when we create more.


Thast's too much brother. It would be insane ramping up capability, which would require Volatility cap nerf to like max 50, and that's already generous. Also no trigger time/ability means it just becomes an on-hit stacking Extra Chaos Damage.

"
Flames lasts 15 seconds and renew the timer when we pick-up more.

If Flames refresh duration on new pick-up, duration wouldn't need to be longer than it is atm.

"
Darkness divides spirit by half.

It is an option, but I am leaning towards my choice of how much i want to feed the Darkness, as it opens up Spirit stacking for melee spec, which is new and refreshing.

"
Cherry on top, we can choose which ailment is generated by chaos damage.

That one, i Like. But rotating one is also cool for the Bell builds.

Good feedback brother, a bit overtuned on the numbers, but great nevertheless.


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Ghrimm4#7838 wrote:
How about a legit way to generate power charges? That would be nice.


Yeah, that would be absolutely amazing. I didnt have good idea for it and focused just on fixing Acolyte with puzzles GGG gave us already.



They can nerf the damage as much as they want as long as Chayula becomes simple, easy to use with QOL.

Just increase the very short timer buffs (no 5 or 10 seconds anymore) and everything is immediatly useful, no delays.



By the way, this monk is following Chayula, which is an icon of pure power.
Power by definition is either choice or destruction (or both).

Power is always simple, or else it becomes weakness, because weakness is complicated.
Last edited by ukarudenkai#6946 on Sep 5, 2025, 4:46:09 AM
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They can nerf the damage as much as they want as long as Chayula becomes simple, easy to use with QOL.

Just increase the very short timer buffs (no 5 or 10 seconds anymore) and everything is immediatly useful, no delays.


You are correct, It's just when i see a feedback with completely wrong numbers, I just feel like it won't get to the devs. I get the argument for it, that they can just align the numbers. But from analyst point of view, it becomes an outlier and gets to be ignored.
Just my twisted way of looking at things, don't bother.
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Evergrey#7535 wrote:
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They can nerf the damage as much as they want as long as Chayula becomes simple, easy to use with QOL.

Just increase the very short timer buffs (no 5 or 10 seconds anymore) and everything is immediatly useful, no delays.


You are correct, It's just when i see a feedback with completely wrong numbers, I just feel like it won't get to the devs. I get the argument for it, that they can just align the numbers. But from analyst point of view, it becomes an outlier and gets to be ignored.
Just my twisted way of looking at things, don't bother.



I figured it out thanks to everyone's feedback really, it's a team effort.


Maybe I should create a new Thread to highlight the need for simplicity, QOL, no delays of the Chayula (but nerf the damage).
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