VISUAL CLARITY and PERFORMANCE - THE BIGGEST ISSUES that need to be solved before 1.0

"
"
Getting attacked by invisible mobs is a bit of a problem sometimes.


If you are playing with high res settings, then the problem here is that you probably installed the game on SATA ssd disk, which loads hi res textures much slower than M2 disk, especially PCIe-5 M2.


Either the developers of this game are amateurs or every other game literally has magic in it that allows it to run no matter what sort of hard drive you install it on.

Pick which one seems more likely, considering the length of the known-bugs list of this game, let me know what you come up with.

FYI my main OS disk is NVME and I routinely get to bosses in this game with invisible effects because they haven't finished loading, event as I cleared the rest of the map.
Last edited by xayd#4454 on Jan 27, 2026, 2:48:23 AM
I may have overlooked it and it exists, but I really want a setting to adjust Skilleffect quality - of course besides further performance improvements.

My PC ( 5600x - 3070 ) can handle the game pretty well most of the time, but my build is very effect heavy and that absolutely kills my framerate. Especially with high monster density.
One use of Spellslinger with Firestorm and Thunderstorm is enough to make my hardware sweat a lot, if then also CoC Comet triggers, maybe (not even necessary) add an infused frostwall, some chilled ground, I can drop from ~80 fps all the way to 20-30fps.
And that number will persist for some time until the effects cleared.
Love my build, but it's really taxing lol.
"
Either the developers of this game are amateurs or every other game literally has magic in it that allows it to run no matter what sort of hard drive you install it on.


This is simply how high-res textures loading works. Here in POE2 these obviously just wait to be loaded (this is why you see nothing for some time). In other games, like Diablo 4 or Baldur's Gates 3, very low res textures are preloaded at first (to show at least something) and then they are quickly replaced with hi-res textures (if you choose to play with hi-res textures at all). These hi-res textures are massive files and this is exactly where ultraspeed m2 drive helps a lot. The faster the better. Ofc CPU should be good as well and RAM must be fast too.

On my PC for example (which is good enough) I never experienced such problems in POE2. Everything loads perfectly.

"
FYI my main OS disk is NVME


What speed? Does it have DRAM cache buffer? And the game must be installed on this very disk, btw, not elsewhere. It doesn't matter at all if OS itself uses slow or fast disk.
Last edited by Azimuthus#1135 on Jan 27, 2026, 12:07:14 PM
reduce number of mobs mean reduce number of effects . Simple equation . They did nerf 40% according to them the number of monsters which is in campgain. But the visual issues happen in late game which still the same amount of mobs as I see it.

We also need visual clarity to differentiate party member skills from monsters skills.
Last edited by SaKRaaN#0012 on Jan 27, 2026, 12:13:03 PM
bump
0.4 was teased as the patch with performance upgrades but then delivered a litany of:

Deadlock Detected

Never in the history of this game's EA have I experienced as many crashes as with 0.4

Performance remains the #1 most repulsive barrier to enjoyment in PoE2.
"
"
Either the developers of this game are amateurs or every other game literally has magic in it that allows it to run no matter what sort of hard drive you install it on.


This is simply how high-res textures loading works. Here in POE2 these obviously just wait to be loaded (this is why you see nothing for some time). In other games, like Diablo 4 or Baldur's Gates 3, very low res textures are preloaded at first (to show at least something) and then they are quickly replaced with hi-res textures (if you choose to play with hi-res textures at all). These hi-res textures are massive files and this is exactly where ultraspeed m2 drive helps a lot. The faster the better. Ofc CPU should be good as well and RAM must be fast too.

On my PC for example (which is good enough) I never experienced such problems in POE2. Everything loads perfectly.

"
FYI my main OS disk is NVME


What speed? Does it have DRAM cache buffer? And the game must be installed on this very disk, btw, not elsewhere. It doesn't matter at all if OS itself uses slow or fast disk.


I am a software developer, too. I know how precaching works.

The fact that I have an NVME disk is immaterial, the fact that this game lets me die to a map boss who is shooting invisible spells, after I've spent 10 minutes clearing the rest of the map, and my machine has 32 gigs of RAM, is a testament to the failure of this game from a technical standpoint.
Last edited by xayd#4454 on Jan 27, 2026, 5:30:24 PM
bumpardo
Performance got SO much better in 0.4. It's kinda crazy. So whatever they are doing is working.

But visual clarity (or "game readability" how I like to call it) is in a terrible state. Too many situation where you lose track of what's going on and just spray'n'pray to kill something. Shit on the ground is almost always covered with layers of other visual effects, so you can tell that you're stepped into something only when your hp/es bars start to shrink. And some of the boss' attacks have barely visible indications, while damage is often oneshotable.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
"
What's that? I can't hear you over the sound of literally not being able to see OR hear anything in the game with my build! https://www.youtube.com/watch?v=stUJ9Aa2XAs


I just got dizzy watching this.
I have the same problem with Walking Calamity on my Bear Druid.
It's cool and all, but it's damaging and makes your eyes strain.

Report Forum Post

Report Account:

Report Type

Additional Info