VISUAL CLARITY and PERFORMANCE - THE BIGGEST ISSUES that need to be solved before 1.0
" Good Heavens no, it is not. EA Launch was more stable than this current mess. |
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" EA launch was a disaster. But since 0.4 update I have high and (more importantly) stable FPS without unexpected drops no matter how juicy my map is and even if the game crashes (which rarely happens) I start from the same spot losing nothing (which is not perfect, but much better than it ever was). There were some hiccups at the league start with VRAM overflow and whatnot, but now it's all good. Overall this is HUGE improvement. The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
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" False. Forum search "Deadlock detected" and compare the frequency of that term now vs. at EA launch. |
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" But it wasn't called "deadlock" before. It was just nameless crash. And people were complaining about crashes all the time. AND it used to brick your map back in the days. Now you just have to restart your game and continue from the same spot at which you crashed. The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827 Last edited by Flying_Mage#3858 on Feb 1, 2026, 11:17:29 AM
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The deadlocks aren't just a rebranding of longstanding performance issues. They've introduced many novel crashes that weren't affecting the game prior to 0.4.
Whoever is playing with the spaghetticode has made it such that any given week in this latest patch has delivered more crashes than all of my previous playtime from 0.1-0.3. GGG is aware of this, as they've now finally named performance as their high-priority target in the Bug Report sticky. If the game is currently working for you, great. But 0.4 has been a overall disaster for performance. |
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