Remove knockdown on sprinting

It is gimmicky and bad. Especially as it's tied to the dodge button so it's common to sprint unintendedly and get knocked down. And then the player either quits the game in time and logs back in, or dies and loses progression. It is not a good implementation in its current form.

You can just put a penalty to defences or increase the damage taken whilst sprinting or something ( if you must penalize the player for using a core mechanic).
Last edited by Icesinnox#6517 on Sep 25, 2025, 8:15:09 AM
Last bumped on Sep 25, 2025, 9:42:23 AM
Sprint is designed for backtracking, not for running through mobs. Don't sprintnear mobs - won't be knocked down.
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Nikuksis#6962 wrote:
Sprint is designed for backtracking, not for running through mobs. Don't sprintnear mobs - won't be knocked down.

pssss, don't tell people what they're obviously doing wrong, they don't like that.

I never understand why people use an mechanic for something it's obviously not intended for.

It's like hitting a bigass mob with no equip, dying and then complaining about it.
"
It is gimmicky and bad. Especially as it's tied to the dodge button so it's common to sprint unintendedly and get knocked down. And then the player either quits the game in time and logs back in, or dies and loses progression. It is not a good implementation in its current form.

You can just put a penalty to defences or increase the damage taken whilst sprinting or something ( if you must penalize the player for using a core mechanic).


Diablo 2 had a punishing 0 defence mechanic when you run.

Sprinting in PoE 2 is more for navigating huge maps, other than dodging mob's mechanics.

Result: Sounds like a you problem.

Last edited by holyblazeer#7712 on Sep 25, 2025, 8:26:46 AM
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Nikuksis#6962 wrote:
Sprint is designed for backtracking, not for running through mobs. Don't sprintnear mobs - won't be knocked down.


You can't put a sprint function in a game and then try to designate when players should use it by enforcing unfair punishments. That is sloppy design.

If there is a sprint function players are going to use it constantly (instinctively). If sprinting is just for backtracking then why not simply deingage sprinting when enemies are in close approximation. That would keep sprinting as its intended purpose (only for backtracking) and disengaging sprinting in combat (would stop unintended knockdowns when dodge rolling).

Overall the game plays better when players can sprint whilst engaging in combat. And it doesn't give too much of a overall benefit besides moving quicker. This is not a MMORPG where players are trying to kite one enemy across a map and movement speed provides a beneBut if the game is lagging (such as when doing a breach and there is 100 enemies on the screen). It is pretty common to get a sprint instead of a dodge roll at low framerate. And that can cost a good amount of time progression.

Solution.

1.remove the knockdown. (good idea)
2.Only allow sprinting when enemies are at 10m distance or something
3.replace it with increased damage taken instead of a five second knockdown. (good idea)

All three of those ideas are better than a instant death or straight to log-in solution which is currently in the game.

"
Diablo 2 had a punishing 0 defence mechanic when you run.

Sprinting in PoE 2 is more for navigating huge maps, other than dodging mob's mechanics.

Result: Sounds like a you problem.


No it defitnitel isn't a "you problem" if they had to address the knockdown in a patch. Clearly it's an issue with the design of the sprinting mechanic. And whatever they patched still hasn't completely stopped unintended knockdowns when dodge rolling. So it is still a bad and gimmick implementation of a core movement mechanic.
Last edited by Icesinnox#6517 on Sep 25, 2025, 8:43:03 AM
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Nikuksis#6962 wrote:
Sprint is designed for backtracking, not for running through mobs. Don't sprintnear mobs - won't be knocked down.


You can't put a sprint function in a game and then try to designate when players should use it by enforcing unfair punishments. That is sloppy design.

If there is a sprint function players are going to use it constantly (instinctively). If sprinting is just for backtracking then why not simply deingage sprinting when enemies are in close approximation. That would keep sprinting as its intended purpose (only for backtracking) and disengaging sprinting in combat (would stop unintended knockdowns when dodge rolling).

Overall the game plays better when players can sprint whilst engaging in combat. And it doesn't give too much of a overall benefit besides moving quicker. But if the game is lagging (such as when doing a breach and there is 100 enemies on the screen). It is pretty common to get a sprint instead of a dodge roll at low framerate. And that can cost a good amount of time progression.

Solution.

1.remove the knockdown. (good idea)
2.Only allow sprinting when enemies are at 10m distance or something
3.replace it with increased damage taken instead of a five second knockdown. (good idea)

All three of those ideas are better than a instant death or straight to log-in solution which is currently in the game.

Do you even read what you're typing?

> You can't put a sprint function in a game and then try to designate when players should use it by enforcing unfair punishments. That is sloppy design.

Nothing "sloppy" there. You are being punished for the exact reason the devs have intended: Don't sprint with mobs around.

> If sprinting is just for backtracking then why not simply deingage sprinting when enemies are in close approximation.

Why not automatically use skills, when enemies are around? Why not automatically use flasks, when you're on low health?

> Overall the game plays better when players can sprint whilst engaging in combat. And it doesn't give too much of a overall benefit besides moving quicker.

It's literally giving you a massive advantage, because you can dodge enemies way easier.

> It is pretty common to get a sprint instead of a dodge roll at low framerate

No it's not. I'm playing a fire sorc and many, many times have complete garbage fps, because of burning ground and abyss. Yet have I never died because of your claim. Then only reason for people dying this way is 1. spamming every 0.1s space, or 2. holding space for way too long.

You clearly don't understand the implications of altering mechanics.

El. oh. él.
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Nikuksis#6962 wrote:
Sprint is designed for backtracking, not for running through mobs. Don't sprintnear mobs - won't be knocked down.


You can't put a sprint function in a game and then try to designate when players should use it by enforcing unfair punishments. That is sloppy design.

If there is a sprint function players are going to use it constantly (instinctively). If sprinting is just for backtracking then why not simply deingage sprinting when enemies are in close approximation. That would keep sprinting as its intended purpose (only for backtracking) and disengaging sprinting in combat (would stop unintended knockdowns when dodge rolling).

Overall the game plays better when players can sprint whilst engaging in combat. And it doesn't give too much of a overall benefit besides moving quicker. But if the game is lagging (such as when doing a breach and there is 100 enemies on the screen). It is pretty common to get a sprint instead of a dodge roll at low framerate. And that can cost a good amount of time progression.

Solution.

1.remove the knockdown. (good idea)
2.Only allow sprinting when enemies are at 10m distance or something
3.replace it with increased damage taken instead of a five second knockdown. (good idea)

All three of those ideas are better than a instant death or straight to log-in solution which is currently in the game.


LMAO - How can you engage in combat when there is a slight pause when you try sprinting. Sprinting is too animated and it has too much downtime for it to be something that can be engaged in combat
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quarki#9020 wrote:
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Nikuksis#6962 wrote:
Sprint is designed for backtracking, not for running through mobs. Don't sprintnear mobs - won't be knocked down.

pssss, don't tell people what they're obviously doing wrong, they don't like that.

I never understand why people use an mechanic for something it's obviously not intended for.

It's like hitting a bigass mob with no equip, dying and then complaining about it.



Seems like you have problem reading and i agree with OP.. Sprint shouldnt the same button as dodge. There are many times that i unintentionally sprint while dodging and few cases died .
"
quarki#9020 wrote:
"
"
Nikuksis#6962 wrote:
Sprint is designed for backtracking, not for running through mobs. Don't sprintnear mobs - won't be knocked down.


You can't put a sprint function in a game and then try to designate when players should use it by enforcing unfair punishments. That is sloppy design.

If there is a sprint function players are going to use it constantly (instinctively). If sprinting is just for backtracking then why not simply deingage sprinting when enemies are in close approximation. That would keep sprinting as its intended purpose (only for backtracking) and disengaging sprinting in combat (would stop unintended knockdowns when dodge rolling).

Overall the game plays better when players can sprint whilst engaging in combat. And it doesn't give too much of a overall benefit besides moving quicker. But if the game is lagging (such as when doing a breach and there is 100 enemies on the screen). It is pretty common to get a sprint instead of a dodge roll at low framerate. And that can cost a good amount of time progression.

Solution.

1.remove the knockdown. (good idea)
2.Only allow sprinting when enemies are at 10m distance or something
3.replace it with increased damage taken instead of a five second knockdown. (good idea)

All three of those ideas are better than a instant death or straight to log-in solution which is currently in the game.

Do you even read what you're typing?

> You can't put a sprint function in a game and then try to designate when players should use it by enforcing unfair punishments. That is sloppy design.

Nothing "sloppy" there. You are being punished for the exact reason the devs have intended: Don't sprint with mobs around.

> If sprinting is just for backtracking then why not simply deingage sprinting when enemies are in close approximation.

Why not automatically use skills, when enemies are around? Why not automatically use flasks, when you're on low health?

> Overall the game plays better when players can sprint whilst engaging in combat. And it doesn't give too much of a overall benefit besides moving quicker.

It's literally giving you a massive advantage, because you can dodge enemies way easier.

> It is pretty common to get a sprint instead of a dodge roll at low framerate

No it's not. I'm playing a fire sorc and many, many times have complete garbage fps, because of burning ground and abyss. Yet have I never died because of your claim. Then only reason for people dying this way is 1. spamming every 0.1s space, or 2. holding space for way too long.

You clearly don't understand the implications of altering mechanics.

El. oh. él.



"
Nothing "sloppy" there. You are being punished for the exact reason the devs have intended: Don't sprint with mobs around.


Sprinting is tied to the dodge button. Sprinting can engage when trying to dodge. Happens pretty often actually. And the punishement is a five second knockdown (terrible game design).

I'm not going to read the rest of what you posted as you clearly are not reading what I'm posting (as I've stated unintended sprinting whilst trying to dodge is the main issue). Yet your'e still whaffling on about something else.
Last edited by Icesinnox#6517 on Sep 25, 2025, 8:47:23 AM
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quarki#9020 wrote:
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Nikuksis#6962 wrote:
Sprint is designed for backtracking, not for running through mobs. Don't sprintnear mobs - won't be knocked down.

pssss, don't tell people what they're obviously doing wrong, they don't like that.

I never understand why people use an mechanic for something it's obviously not intended for.

It's like hitting a bigass mob with no equip, dying and then complaining about it.



Seems like you have problem reading and i agree with OP.. Sprint shouldnt the same button as dodge. There are many times that i unintentionally sprint while dodging and few cases died .


seems like you are bad at spritning mechanics

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