Remove knockdown on sprinting

So you confirm that they fixed your issue in the recent patch, but you still moaning? got it.
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Exactly, we don't care about one persons experience playing the game. hint hint


One persons opinion. And yet they had to patch this mechanic for the exact reasons I'm claiming. So it's a bit more than one person. And I guarantee you they will have to patch it again.

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Sure, "no one". Typical argument when you can't accept the fact, that it's not a game, but a pebcak thing.

But keep telling yourself the game is at fault.

El. oh. él.


Yeah you're a real pro at tapping or holding down the spacebar button on your keyboard kid.
Who exactly are you arguing against? Did you get confused and stunned?

Your quoting and answering makes no sense at all.

El. oh. él.
Last edited by quarki#9020 on Sep 25, 2025, 9:16:52 AM
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Nikuksis#6962 wrote:

If you check the patchnotes you can see they already adressed that issue and theres now a small window (1sec) after sprint started when you arent knocked down.


Still not fixed properly. Again with all the visual clutter on the screen. And if the game is running at low framerates. That 1 second window is meaningless. If the game has hit 30 frames per second because there's 200 enemies on the screen. That is 30 frames to acknowledge you got sprinting instead of dodge. So still not good solution.

Currently as a mechanic how it's implemented at the moment. I would call it bad. It can be implemented much better. Simple as that. If you think mediocrity is fine though then I can understand why you'd defend it.
Last edited by Icesinnox#6517 on Sep 25, 2025, 9:18:59 AM
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Nikuksis#6962 wrote:

If you check the patchnotes you can see they already adressed that issue and theres now a small window (1sec) after sprint started when you arent knocked down.


Still not fixed properly. Again with all the visual clutter on the screen. And if the game is running at low framerates. That 1 second window is meaningless. If the game has hit 30 frames per second because there's 200 enemies on the screen. That is 30 frames to acknowledge you got sprinting instead of dodge. So still not good solution.

So you're admitting that it's not the games fault then. Thanks.
then they should reduce screen clutter and monster numbers like a lot to fix their game.
else they have 3/4 of game not working at all.

either this or they have to rework most of skills as well (which will result in just a bad copy of poe1)
Last edited by Nikuksis#6962 on Sep 25, 2025, 9:29:38 AM
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Nikuksis#6962 wrote:
then they should reduce screen clutter and monster numbers like a lot to fix their game.
else they have 3/4 of game not working at all.

either this or they have to rework most of skills as well (which will result in just a bad copy of poe1)


I mean every ARPG I have played had the same issues with too much clutter and mob density on the screen. But I agree with you on this one, perhaps reduce the mob density and make a philosophical change to: quality rather than quantity.

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