Content Update 0.4.0 — Path of Exile 2: The Last of the Druids

No mood to do this ultralong act run to have boring endgame.
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Bosses now have an Anti-Burst damage mechanic: Once a boss has finished it's emerge or becomes aggro the damage reduction period starts counting down. The damage reduction tapers down from full effect to no effect over the course of this duration.

That's a huge and quite ugly crutch. You're basically saying that your whole skill system is crooked and can't be fixed, so instead you're giving all bosses ivulnerability period that will ignore that skill system altogether. Also you "forgot" to mention actual numbers.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
I don't see the omen of homogenesising nerf that people talking about, where is it in the notes am I blind ?
Player engagement is now Limited to: 1 week.
Looks great! Looking to dive in for a few weeks and check out the changes and update. A lot of the stuff shown was very interesting and I think the Druid looks very nice. Incursion is going to be a good time investment endgame, so it's nice that there will be more to do once we get there.

Overall I think it looks good. I understand there are some impatient people, who don't know what EA means, but it looks like great work and the majority appreciate the work!

Have a great holiday season! LOGIN
ive read this again and the nerf hammer to movement speed is so crazy. and not only that they took 40ish percent of the monsters away without updateing the maps so its gonna be us running around a empty map slow af. 5 min maps and 2 mins of fighting.
is this the poe2 forum?
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Azzadal#6586 wrote:
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Ashriel#5520 wrote:
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Azzadal#6586 wrote:
Excited for mob density nerfs. Don't want poe2 become poe1. Ppl loving zoom zoom gameplay can go play doom


You're in the vocal minority. People wanting slow, souls-like slugfests can go play any other game. Your logic!

The fact the density change was made, or even considered, seems sadly to be an indication that they won't walk this back. Celebrate your victory in the mutilation of PoE.

No. For fast, screen blowing gameplay u have poe1. Poe2 is for souls like ganeplay. Such gameplay was intended by devs fron the very begining.
I am not celebrating anything, we are all gamers. No change is set in stone


Last time GGG stood this ground was in 0.2, remember to support them when it will backlash two days after league start.

Not even talking about what happened to PoE 1 when they tried to take this direction too.
Last edited by LharzZobby#4698 on Dec 5, 2025, 3:16:05 AM
Ah so all the good runes for attack speed and movement and cast speed that invalidate the crappy passives (3% increased) are now force limited to 1.
WHAT A FIX. GG WP jesus what a stupid approach tbh
Patch notes looks garbage. Why do you guys insist on going one step forwards, two steps back.
Last edited by comic_sunset86#6944 on Dec 5, 2025, 3:21:24 AM

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