Content Update 0.4.0 — Path of Exile 2: The Last of the Druids

Nice changes! The further you differentiate poe2 from poe1, the better!

+ nerf +skill gems affix
+ nerf ES
Did you really need to nerf Arc? Like 1% of players even ran it lol.
MASSIVE endgame changes as promised !!!! ..... or nothing finally. Golden age of POE2 as died and many players will feel free to go back to D4....
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MASSIVE endgame changes as promised !!!! ..... or nothing finally. Golden age of POE2 as died and many players will feel free to go back to D4....


we will see you later and no one cares about Dead4.
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damir21#1543 wrote:
i dont understand anymore . after all the feedback you add more :

1.Combo /and charge generation gameplay.

2. Anti-burst system on bosses.
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Nikuksis#6962 wrote:
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I get that, but what's the point of having poe1 twice? As I stated even if many of us don't like it, a whole slower gameplay is good for the game itself.

Their initial plan was to update poe1 to poe2 btw. Slower gameplay is always much worse than faster gameplay. Less loot is always much worse too. You have league stats that show us what players like. Players like zoom zoom builds and many shiny things on their maps. Its a non brainer actually. Majority of players dont have time for the games and they just want to have fun on weekends. Now tell me, how many days it will take for average poe player, that works and have family to climb to t15's? I bet more than a half of poe2 playerbase never killed Arbiter. Slower gameplay = dead game on arrival for sure.

People are different and like different things.
Many people like zooming and screens covered with shiny things and play casino instead of RPG game. Its fine, but you have poe1 for that, which does that significantly better and at much better performance.
Poee 2 was initially positioning as a slower-paced/soulslike/engaging gameplay and most of player skills and combos designed for that.

So yes, im fromt he crowd who hyped most of the patch about these slowing changes. Looking forward for better clarity and slower combat as it was advertised a year ago.


Wdym? RPG aspects are better in Poe 1.
brother you just admitted that you didnt play this skill 0.3.0 because amount of pustules is your main damage
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Ondrugs#1147 wrote:
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JHSC#4976 wrote:
Toxic Growth: Now has Limit 12 Pustules (previously 8). Now fires 4 Pustules (previously 8). Now has 100% of base Attack Speed (previously 80%).

A bit insane, nerfing x2 damage on a dead skill


What you mean nerfing x2 damage? You can have 1,5 more postules as before and have higher attack rate as before? o.O
As much as we didn't needed 8 postules for clear, I rather have the speed tbh


limit of pustules DOESNT matter because you pop them immediately, so its x2 damage nerf. You just didnt play this skill 0.3.0 and i did play
People crying on +1 skill levels mana consumptions but would still want that dmg from +1 haha yeah. +1 is nice as it is. You get more dmg than from other affixes but you must make for it by resolving downside of spending more mana so its kinda perfect in my opinion. But yea most dad players logic "i want dmg i want speed i want 1 mirror every map but why downsides i dont need that" lol
More stronger and less white pollution screen mobs = heathier game experience.
Big improvements across the board.

Something i miss on the endgame maps. While they adress regular enemies for the better i think also the map bosses needed some attention. As of now you either kill them before they attack or increses their level and get stuck in a battle where you deal less and less damage only to get oneshotted.

First i think you should increase their hp and not their damage reduction. I feel weaker and cant dps test on them.

Second by just increasing hp and the duration of the boss fight it gets harder and your potions will/can run dry leading to death. Be kind on the damage increases is what im trying to say.

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