"
Several changes that are missing and could still be added to improve 0.4 and specifically some Druid and elemental builds:
- There is also lack of item support for hybrid attack / spell builds in the game. Even if Druid would get nodes in passive tree that buff both attack and spell damage most items currently have too specialized mods (spell damage or attack damage or cast speed or attack speed or X damage added to attacks and likewise) that would scale only part of such build. To address that - consider adding more generic modifiers to items (like elemental damage / skill speed and likewise) and if needed such generic modifiers could have a bit lower value than specialized ones to compensate for versatility. There should be also more hybrid build scaling items like Crown of Eyes and Crown of Eyes is currently undertuned / underwhelming (bad mods, does not affect attack and cast speed etc) and could be also looked at and buffed.
They'll probably add more support for spellblade-y type builds when templar releases. Thats the other str/int class, and in poe1 has an ascendency with a heavy focus on weaving attacks and spells. Unfortunately kinda flopped though because poe1 struggles to make 2/3 button builds work well. The socket/combo system in 2 alongside weapon set skill trees should make it more viable. Should also be the character for the flail release which im quite interested in.
Last edited by endermen_miner#5463 on Dec 5, 2025, 5:47:23 AM
|
|
|
Rarity of items found just made worse... why?
|
Posted byOndrugs#1147on Dec 5, 2025, 6:02:18 AM
|
"
Toxic Growth: Now has Limit 12 Pustules (previously 8). Now fires 4 Pustules (previously 8). Now has 100% of base Attack Speed (previously 80%).
A bit insane, nerfing x2 damage on a dead skill
What you mean nerfing x2 damage? You can have 1,5 more postules as before and have higher attack rate as before? o.O
As much as we didn't needed 8 postules for clear, I rather have the speed tbh
|
Posted byOndrugs#1147on Dec 5, 2025, 6:05:07 AM
|
|
SPEAR BUFFS LOGIN!!!
Nerf player, buff boss
|
Posted byAntiswagtoby#7285on Dec 5, 2025, 6:06:37 AM
|
|
Bad day for PoE2 players, one bad league/patch and immediately crowd goes wild.
For POE1 player is every league like this, no core changes, no bug fix, deprived of 4.0 and everything that was promised on ExileCon 2019.
And? No one f**king cares.
Play what you have.
|
Posted byVladimori#5755on Dec 5, 2025, 6:08:15 AM
|
|
Iam not very Hyped with this reveal. for me its the poorest reveal of all time ( poe 1 + poe 2 included ) > no Hype = no supporter pack unfortunatly
|
Posted byByeByeBoy29#6658on Dec 5, 2025, 6:10:37 AM
|
|
I was hyped for 0.4 and am now very disappointed.
It's not about the endgame delay, I understand this, but it feels like we're going backwards.
Players loved 0.3, and one of the main reasons for it was the improved crafting system. Now gutted with the removal of homo omen.
Density nerf, back to slow gameplay.
Bloodmage nerfed to the ground, just like Archmage in 0.1, seems like Spellcaster builds aren't allowed to exist. Meanwhile, Deadeye can be OP for a year, no problem.
Rarity on gear still there.
This is tiresome
|
Posted byRaedhys#5612on Dec 5, 2025, 6:17:51 AM
|
|
We waited 4 months to have the worst poe1 expansion and now we got another boring poe2 expansion. Wow
|
Posted bygzus27#7761on Dec 5, 2025, 6:19:07 AM
|
"
"
Well, I saw comments about "turning poe into douls-like" and "slow and tactical gameplay" alit recently. Well, maybe we should think on something, like: how many times in souls like-game you need to kill the boss to obtain every piece of equipment it provides? Well, 3 times at most. How many times did ve encounter the same boss through the base game? Thx to the elder ring, I don't know really, but from my experience it's at most 3 times(I'm looking at you "scholar of the first sin). Those things rarely have variations or different modifier values. And now just compare it to base of POE.
Srsly, did we really need that "burst protection" for bosses we gonna grind THOUSANDS of times? Some thoughts made this decision came true but I don't get it really. Like, what is so concerning about bursting bosses to dust in game like this? This looks like a time gate. Major part of the game is about "building" ridiculous stuff, but the more updates came in the less reasons to do so we had.
Yes, making poe2 is stressful. Yes it is in a rush. Maybe it is time to talk about it? With whoever pushes it that hard, or with players who get, mostly, confused right now.
Changes were still all over the place, important changes which needs to be done still came in with something that players directly fight against, for a year already. Yea, this is early access, the time of experimenting and research... But still, going directly against your player base feedback is harsh.
Good luck GGG.
What is so concerning about it? That the game is supposed to be slower and not like PoE 1, where we just delete them instantly without actually experiencing their mechanics.
The whole games principle is based on not deleting anything in one tap. Which I really like to see, especially if it is well made and has a good balance.
They went actually with the players feedback, at least streamers and the majority of the playerbase would have like to see such a change.
Like I said in original message, the game is about grind. Slow and steady approach is satisfying enough in first tines, but imagine you had to repeat it, like, a twenty, fifty or a hundred times. If at first it's engaging, you learn patterns and mooves of a boss, after some time it became tedious repetition, after which you might even not get the thing you crave.
Literally the main mechanism of those things is opposed to each other there.
|
Posted bykeddz#7424on Dec 5, 2025, 6:19:51 AM
|
"
Totemic Great Club now has "Warcries Empower an additional attack" (previously Crushes Enemies on Hit), and now has 77-105 damage (previously 73-99). Existing items will not have this implicit.
Forge Maul now has the implicit modifiers "Crushes Enemies on Hit" and now has 26-35 damage (previously 29-39). Existing items will not have this implicit.
Anvil Maul now has the implicit modifiers "Crushes Enemies on Hit" and now has 101-136 damage (previously 112-151). Existing items will not have this implicit.
Oak Greathammer now has 16-30 damage (from 14-26) has 1 attacks per second (previously 1.05), this is a ~10% damage increase. Increased stun build up implicit has been lowered to 20-40% (previously 30-50%) to compensate.
Ironwood Greathammer now has 105-196 damage (from 94-174) and has 1 attacks per second (previously 1.05).
Cultist Greathammer now has 36-49 damage (from 32-43) and Fanatic Greathammer now has 101-137 damage (from 89-120).
Crumbling Maul now has 8% critical strike chance (previously 5%).
Disintegrating Maul now has 8% critical strike chance (previously 5%) and deals 92-112 damage (previously 93-114).
Ruination Maul now has 8% critical strike chance (previously 5%) and deals 104-127 damage (previously 113-138).
It's like someone completely forgot poe2 actually has 1h maces. It's insane that some 2h maces actually have more crit chance than the "crit 1h maces" have to offer.
|
Posted byLaiTash#6276on Dec 5, 2025, 6:20:40 AM
|