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I really like the campaign and don't mind being forced to run it once per league. I think they should add an option to skip campaign on follow-up characters.
Almost all maps in the game are too large. Getting into a new map feels good. When you hit the first checkpoint it feels like the map should be over. But sometimes that isn't even halfway. This isn't restricted to campaign. Endgame maps are just as big but by then you have more mobility and kill faster. Still way too large, imo.
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Posted byFruitLord#0833on Dec 16, 2025, 4:41:25 PM
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Poe has a mountain of problems, but I sincerely don't understand why people are frustrated with the campaign length.
This game's retention lies solely in building a character, as isolated entity. Not in childish plot, not in wraeclast's common sense. Poe is an abstract toolbox for finding endless weird gimmicks and kill mobs with them. Diablo lore has more sense than poe, and D4 cutscenes are how one should make immersive world.
As long as you kill mobs and build your build, why does it matter on what map it happens?:) Each new act means more free maps you can grind. As for heavily juiced side content, low level characters won't clear it anyway. If you start doing maps from level 1, imagine amount of waystones and tablets you have to manually craft and corrupt. Imagine size of your atlas lol. As long as your level is low enough to get good exp in campaign, what is the problem?
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Posted byEchothesis#7320on Dec 16, 2025, 4:48:34 PM
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Poe has a mountain of problems, but I sincerely don't understand why people are frustrated with the campaign length.
This game's retention lies solely in building a character, as isolated entity. Not in childish plot, not in wraeclast's common sense. Poe is an abstract toolbox for finding endless weird gimmicks and kill mobs with them. Diablo lore has more sense than poe, and D4 cutscenes are how one should make immersive world.
As long as you kill mobs and build your build, why does it matter on what map it happens?:) Each new act means more free maps you can grind. As for heavily juiced side content, low level characters won't clear it anyway. If you start doing maps from level 1, imagine amount of waystones and tablets you have to manually craft and corrupt. Imagine size of your atlas lol. As long as your level is low enough to get good exp in campaign, what is the problem?
I think when people ask about 'campaign skip' they actually mean 'character boost' because their main argument is 'I want to play my build' which can't be done on low levels.
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Posted bySakanabi#6664on Dec 16, 2025, 4:55:29 PM
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Poe has a mountain of problems, but I sincerely don't understand why people are frustrated with the campaign length.
This game's retention lies solely in building a character, as isolated entity. Not in childish plot, not in wraeclast's common sense. Poe is an abstract toolbox for finding endless weird gimmicks and kill mobs with them. Diablo lore has more sense than poe, and D4 cutscenes are how one should make immersive world.
As long as you kill mobs and build your build, why does it matter on what map it happens?:) Each new act means more free maps you can grind. As for heavily juiced side content, low level characters won't clear it anyway. If you start doing maps from level 1, imagine amount of waystones and tablets you have to manually craft and corrupt. Imagine size of your atlas lol. As long as your level is low enough to get good exp in campaign, what is the problem?
I think when people ask about 'campaign skip' they actually mean 'character boost' because their main argument is 'I want to play my build' which can't be done on low levels.
Character boost would equal just bringing your old characters in each new league. Which would be glorious actually:) But it would mean leagues would last a few days (as opposed to whooping few weeks now), and goes against everything GGG stands for: players should sloowly progress, occasionally regress, and suffer. Apparently it helps selling supporter packs.
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Posted byEchothesis#7320on Dec 16, 2025, 4:58:50 PM
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Poe has a mountain of problems, but I sincerely don't understand why people are frustrated with the campaign length.
This game's retention lies solely in building a character, as isolated entity. Not in childish plot, not in wraeclast's common sense. Poe is an abstract toolbox for finding endless weird gimmicks and kill mobs with them. Diablo lore has more sense than poe, and D4 cutscenes are how one should make immersive world.
As long as you kill mobs and build your build, why does it matter on what map it happens?:) Each new act means more free maps you can grind. As for heavily juiced side content, low level characters won't clear it anyway. If you start doing maps from level 1, imagine amount of waystones and tablets you have to manually craft and corrupt. Imagine size of your atlas lol. As long as your level is low enough to get good exp in campaign, what is the problem?
I think when people ask about 'campaign skip' they actually mean 'character boost' because their main argument is 'I want to play my build' which can't be done on low levels.
Character boost would equal just bringing your old characters in each new league. Which would be glorious actually:) But it would mean leagues would last a few days (as opposed to whooping few weeks now), and goes against everything GGG stands for: players should sloowly progress, occasionally regress, and suffer. Apparently it helps selling supporter packs.
For me personally are first steps of my very first character in every league the most exciting. I have nothing and must survive with very limited resources. Later in the game I just blast white mobs and only really exciting figths are boss fights. Beginning of the game has very 'souls-like' vibes.
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Posted bySakanabi#6664on Dec 16, 2025, 5:08:27 PM
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The game is fundamentally monetized by returning players investing in long term enjoyment of multiple seasons. At the end of the day, few people are going to return to replay a slow, frustrating, repetitive campaign. They made a nearly single player sized campaign in a game that NEEDS an enjoyable, rewarding and REPEATABLE campaign to serve as a ramp to the end game content............ They will literally be forced to change this by their monetization scheme. It's only a matter of time before everything becomes smoother, faster and more rewarding, or the game flops, despite it's fancier graphics and animations. Period.
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Posted byWarchant#2754on Dec 16, 2025, 5:38:39 PM
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+1 the game desperately needs -20-30% size to every single campaign zone and act 3 needs -50% to almost everything except sun temple
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Posted byErrlyburd#4498on Dec 16, 2025, 5:40:41 PM
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The game is fundamentally monetized by returning players investing in long term enjoyment of multiple seasons. At the end of the day, few people are going to return to replay a slow, frustrating, repetitive campaign. They made a nearly single player sized campaign in a game that NEEDS an enjoyable, rewarding and REPEATABLE campaign to serve as a ramp to the end game content............ They will literally be forced to change this by their monetization scheme. It's only a matter of time before everything becomes smoother, faster and more rewarding, or the game flops, despite it's fancier graphics and animations. Period.
But there are players like me who enjoy doing 'nearly single player sized' campaign every season multiple times.
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Posted bySakanabi#6664on Dec 16, 2025, 5:43:03 PM
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The game is fundamentally monetized by returning players investing in long term enjoyment of multiple seasons. At the end of the day, few people are going to return to replay a slow, frustrating, repetitive campaign. They made a nearly single player sized campaign in a game that NEEDS an enjoyable, rewarding and REPEATABLE campaign to serve as a ramp to the end game content............ They will literally be forced to change this by their monetization scheme. It's only a matter of time before everything becomes smoother, faster and more rewarding, or the game flops, despite it's fancier graphics and animations. Period.
But there are players like me who enjoy doing 'nearly single player sized' campaign every season multiple times.
I am doubting there are enough to support the game for 13 years, which we already know will be done by the community that enjoys a focus on end game content over slogging through the campaign. It's a proven recipe. I wouldn't bet against it personally.
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Posted byWarchant#2754on Dec 16, 2025, 5:55:14 PM
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The game is fundamentally monetized by returning players investing in long term enjoyment of multiple seasons. At the end of the day, few people are going to return to replay a slow, frustrating, repetitive campaign. They made a nearly single player sized campaign in a game that NEEDS an enjoyable, rewarding and REPEATABLE campaign to serve as a ramp to the end game content............ They will literally be forced to change this by their monetization scheme. It's only a matter of time before everything becomes smoother, faster and more rewarding, or the game flops, despite it's fancier graphics and animations. Period.
But there are players like me who enjoy doing 'nearly single player sized' campaign every season multiple times.
I am doubting there are enough to support the game for 13 years, which we already know will be done by the community that enjoys a focus on end game content over slogging through the campaign. It's a proven recipe. I wouldn't bet against it personally.
I'm not arguing against that but PoE 2 mean to be different than 'proven recipe' which is PoE 1.
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Posted bySakanabi#6664on Dec 16, 2025, 6:00:06 PM
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