POE2 disrespecting our time (Post-0.4.0)

Respectfully tzaeru#0912 I cannot even PM you that information GGG has the ability to get the information I gathered and probably better more accurate information on the matter via their logs. But there are ways to see sales from these sites and when business is booming thats not just 1 guy buying all the currency its 1000s of people going to the many sites to buy currency cause they dont want to deal with the grind or failed crafting or dont have the time and just want to play the game.

So many ways to see the problem and so many ways to fix it but instead GGG is not worried about it.
Just a little thing here. I have an exe of the storm here that takes legit 8 maps to even access. That is just absolutely extreme.

I dont want top run 8 useless maps just to access one Unique map.

People complianed that you had to pathto towers to juice map. But dojng 8 Maps to access a single one is way worse.
“The bird of Hermes is my name, eating my wings to make me tame.”
"
Alzucard#2422 wrote:
Just a little thing here. I have an exe of the storm here that takes legit 8 maps to even access. That is just absolutely extreme.

I dont want top run 8 useless maps just to access one Unique map.

People complianed that you had to pathto towers to juice map. But dojng 8 Maps to access a single one is way worse.

i've started just doing tablet-less T1s to path places I want to go. I can find and kill the boss in usually 1 - 3 mins on T1s. I ignore all content on the map. I would say 95% of what I run are now T1s.

If I see a unique map I like I might swing by it and run it T15.

I can't imagine this is the game they wanted us to be playing but all there's basically left for me to do is find the citadels which apparently will not show up for me even after doing 150 maps in a straight line so I don't know what to do about it.
"
Weaver#3527 wrote:
"
Alzucard#2422 wrote:
Just a little thing here. I have an exe of the storm here that takes legit 8 maps to even access. That is just absolutely extreme.

I dont want top run 8 useless maps just to access one Unique map.

People complianed that you had to pathto towers to juice map. But dojng 8 Maps to access a single one is way worse.

i've started just doing tablet-less T1s to path places I want to go. I can find and kill the boss in usually 1 - 3 mins on T1s. I ignore all content on the map. I would say 95% of what I run are now T1s.

If I see a unique map I like I might swing by it and run it T15.

I can't imagine this is the game they wanted us to be playing but all there's basically left for me to do is find the citadels which apparently will not show up for me even after doing 150 maps in a straight line so I don't know what to do about it.


If the overhaul of the Endgame next league isnt good for me, if i feel bad about it. I probably consider leaving the game forever. Its just not worth putting up with this.
Right now nothing about endgame feels good. The waystones having 6 Mods making avoiding one or 2 just really annoying. Tablets i really dont like, to much micromanagement, to much trade searches to get sth good. Then the infinite Atlas.

Tbh. for me Tower Juicing was better. Less Tablet use, less searching, just overall less hassle. They should have just not made towers spawn with overlap and a big problem of towers would have been gone.

Also infinite atlas has to go or get reworked. Its unwieldly af
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Jan 13, 2026, 12:23:40 PM
"
Alzucard#2422 wrote:
"
Weaver#3527 wrote:
"
Alzucard#2422 wrote:
Just a little thing here. I have an exe of the storm here that takes legit 8 maps to even access. That is just absolutely extreme.

I dont want top run 8 useless maps just to access one Unique map.

People complianed that you had to pathto towers to juice map. But dojng 8 Maps to access a single one is way worse.

i've started just doing tablet-less T1s to path places I want to go. I can find and kill the boss in usually 1 - 3 mins on T1s. I ignore all content on the map. I would say 95% of what I run are now T1s.

If I see a unique map I like I might swing by it and run it T15.

I can't imagine this is the game they wanted us to be playing but all there's basically left for me to do is find the citadels which apparently will not show up for me even after doing 150 maps in a straight line so I don't know what to do about it.


If the overhaul of the Endgame next league isnt good for me, if i feel bad about it. I probably consider leaving the game forever. Its just not worth putting up with this.
Right now nothing about endgame feels good. The waystones having 6 Mods making avoiding one or 2 just really annoying. Tablets i really dont like, to much micromanagement, to much trade searches to get sth good. Then the infinite Atlas.

Tbh. for me Tower Juicing was better. Less Tablet use, less searching, just overall less hassle. They should have just not made towers spawn with overlap and a big problem of towers would have been gone.

Also infinite atlas has to go or get reworked. Its unwieldly af

I Know how you feel. It needs a very large re-work, or maybe even abandonment. If they really, really want a "visual map" type thing they should have the atlas be like 1.5 screens in each direction - and there be some mechanism to complete it and roll a new one. Could also have ways (presumably on the atlas tree?) to have a higher occurrence of a monolith spawn on the new atlas, or unique maps, or corrupted areas, etc.

That said I wouldn't mind if we just went back to how PoE1 did it or they come up with something entirely new.

Also the current atlas tree is just lame. 3% pack size increase, 8% tablet prefix effectiveness - wow so exciting.

I hope 0.5 has no new league mechanic and is just "The League of Endgame is Good Now".
"
Weaver#3527 wrote:

I Know how you feel. It needs a very large re-work, or maybe even abandonment. If they really, really want a "visual map" type thing they should have the atlas be like 1.5 screens in each direction - and there be some mechanism to complete it and roll a new one. Could also have ways (presumably on the atlas tree?) to have a higher occurrence of a monolith spawn on the new atlas, or unique maps, or corrupted areas, etc.

That said I wouldn't mind if we just went back to how PoE1 did it or they come up with something entirely new.

Also the current atlas tree is just lame. 3% pack size increase, 8% tablet prefix effectiveness - wow so exciting.

I hope 0.5 has no new league mechanic and is just "The League of Endgame is Good Now".


I had the idea of making the infinite part similar to No Mans Sky. Its not one Giant Landmass its many islands and you can get from one to another by ship. You cna returns to a previous Island too.
That would fit really well together with Kingsmarch.
“The bird of Hermes is my name, eating my wings to make me tame.”
The game might as well be renamed Path of Information Asymmetry. The entire design is constructed to ensure the average player wastes their time, unless they first waste time looking at 3rd-party sources.

▪︎ Campaign zones, after Act 1, are 9/10ths useless, uninteresting dead-ends, unless you know how to recognize map layouts.

▪︎ League mechanic requires 3rd-party sources of information to know how to do correctly.

▪︎ Crafting requires 3rd-party sources of information to know how to do correctly.

▪︎ Etc.

This dynamic allows GGG to more quickly and more cheaply output content, without worrying about spending time and money on things like actionable information in the UI. This creates an information vacuum that gets filled by content creators, creating a symbiotic relationship between themselves and GGG. They hype the game that's bereft of adequate information, so GGG can keep developing noob-trap content that's bereft of information, and players keep going to content creators for the required information.
"
Soleus7#5201 wrote:
The game might as well be renamed Path of Information Asymmetry. The entire design is constructed to ensure the average player wastes their time, unless they first waste time looking at 3rd-party sources.

▪︎ Campaign zones, after Act 1, are 9/10ths useless, uninteresting dead-ends, unless you know how to recognize map layouts.

▪︎ League mechanic requires 3rd-party sources of information to know how to do correctly.

▪︎ Crafting requires 3rd-party sources of information to know how to do correctly.

▪︎ Etc.

This dynamic allows GGG to more quickly and more cheaply output content, without worrying about spending time and money on things like actionable information in the UI. This creates an information vacuum that gets filled by content creators, creating a symbiotic relationship between themselves and GGG. They hype the game that's bereft of adequate information, so GGG can keep developing noob-trap content that's bereft of information, and players keep going to content creators for the required information.

Lol this is true. I enjoy that players with knowledge of the game can perform better. But things like memorizing map generation algorithms for every tileset goes way, way beyond what I think the expectation should be.

Also other things should be explained in game. I doubt anyone has memorized what an Ulaman, Amanamu, or Kurgal can be - you just look them up when you need to.
Last edited by Weaver#3527 on Jan 13, 2026, 3:17:23 PM
"
Soleus7#5201 wrote:
The game might as well be renamed Path of Information Asymmetry. The entire design is constructed to ensure the average player wastes their time, unless they first waste time looking at 3rd-party sources.

▪︎ Campaign zones, after Act 1, are 9/10ths useless, uninteresting dead-ends, unless you know how to recognize map layouts.

▪︎ League mechanic requires 3rd-party sources of information to know how to do correctly.

▪︎ Crafting requires 3rd-party sources of information to know how to do correctly.

▪︎ Etc.

This dynamic allows GGG to more quickly and more cheaply output content, without worrying about spending time and money on things like actionable information in the UI. This creates an information vacuum that gets filled by content creators, creating a symbiotic relationship between themselves and GGG. They hype the game that's bereft of adequate information, so GGG can keep developing noob-trap content that's bereft of information, and players keep going to content creators for the required information.


"Path of Information Asymmetry." That is the most accurate rename I have ever heard.

You hit the nail on the head regarding the "Symbiotic Relationship." From a business perspective, it is genius (and evil):

GGG's Strategy: Why spend budget on designing a clear UI, in-game glossaries, or intuitive crafting guides?

The Reality: Just make it obscure and let the Community/Streamers do the "UI Work" for free.

They have effectively outsourced the tutorial and information layer of the game to third parties. If PoE Wiki, Craft of Exile, and Path of Building shut down tomorrow, the game would become functionally unplayable for 90% of the player base.

That isn't "Hardcore Design"; that is "Alt-Tab Gaming." A game should be self-contained. If I need a second monitor and a PhD in Wiki-Reading just to understand why my craft failed or where the quest objective is hidden in a maze of dead-ends, the in-game design has failed.
+1

The fact I can fully clear a T15 map with 0 revives, then die to a single mistake/mistime because of one hits?

Ya it doesn't respect player time, what so ever....

Welcome to MMO's, the more time you spend, the more likely you are to purchase MTX, Whats even scarier is companies specifically target whales

Whales make up 1-2% of the player base, Yet they account for 50% to 90% of said games revenue

So as long as the whales are happy? The game will always sustain itself

Alot of them will use third party websites to buy divines buy gear etc etc

550k on launch, lets use 2% to be generous, 11000, So 11000 players are all they need, Look at each season, 2 months in, and look at the player count

Oh its 10-11k?

This is all the people they need to appeal to lol
Last edited by Jobama#9902 on Jan 13, 2026, 8:16:10 PM

Report Forum Post

Report Account:

Report Type

Additional Info