0.4.0e Patch Notes

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I'm tired of playing this game!
- Why do I get instant stun from mobs in the temple after going from room to room?
- Why do I get stun when HH teleports into mobs?
- Why can HH suddenly teleport inside a mob and move with me throughout the room?
- Why mobs can move me and knock me off my spells? What is this stupid mechanic?
- Why do my spells miss mobs? ARC misses 2-3 out of 5 casts. Spark just goes through mobs without dealing damage when they're too close.
- What happened to the character's synchronization? After HH teleports, the game constantly tries to recalculate my position and pushes me back, hindering my movement.
- Ыome mobs may just disable all my spells, and nothing will be possible to press. The only thing that saves is re-logging into the game.
- Why does Dialla's Desire constantly break my Cast on Critical and Cast on Elemental Ailment meta skills.
- Why is the auto-aiming so bad, I can't use WARP on the lightning ball and mobs.
- Why is the temple still automatically close in a group after the patch?

What the hell is going on with the game? Is this some kind of super vision of the game of that man with the middle finger on the bridge of his nose?


-If mobs hit you while you are sprinting it will automatically knock you down its a mechanic
-If you sprint before HH teleports you you will be sprinting out of the teleport and get stunned if hit.
-Headhunter can teleport you into mobs because rare mobs can do this too. Its called the "Shroud Walker" modifier, if you kill a mob that has it you will get it.
-Spells dont always hit.
-Desync caused by most likely your internet.
-No idea
-Explain what you mean by break
-??
-Potato codenz


How does JonnyRet's ass taste? Seems you tried to find an excuse for every single line and not a single support one.... not even one.
After hosting groups in my Temple for a month this last patch has introduced some very strange bugs. The first bug was that the loot allocation was different, it wasn't my setting even though I was the host. This happened on multiple runs and was extremely frustrating because it wasn't the setting I wanted.

The second bug occurred at the same time and it was that I could see medallions on my mini-map but I was not able to pick them up. I passed 6 medallions not knowing what they were or how to acquire them.

The third bug occurred at alchemy labs where you need to perform multiple actions, one on the rare monster and the other on the storage unit(?). Both of those actions are required to move on from the room, however, I was not able to perform either action. Then I took the group down the other path and we ended at the other alchemy lab with the same result.

So what is actually happening here? My theory is that the game somehow transfers my host to someone in the party. Since I am no longer technically the host, the game uses someone else's loot allocation (or default?) and no longer sees me at someone who should be able to pick up medallions and/or alchemy lab actions. Each time that this has occurred I had a rarity bot in my group so I'm not sure if an interaction between their items causes this or something else.

Since I was quickly running out of locks, I decided to play exclusively by myself. I have not encountered any issues with any of the said problems above.

I would appreciate it if this was patched as soon as possible, thank you.
Devs! If you’re reading this, please actually make some god damn useful changes! How are you still letting players spend a ridiculous amount of time and effort on building a temple, just for the game to destroy it anyway! Everytime I build my second chain I get zero lock drops, it’s pathetic!!! Surely you should make it so that the game recognises how many chains you have running, and it drops that amount of locks per run as an absolute minimum. You’re just going to make more people quit the league at this rate! As what’s the point in playing and trying to make something good in the game, if all you’re going to do is just ruin it for us anyway. Literally so many people in the community are constantly complaining about this, and you still do nothing 😮‍💨😮‍💨😮‍💨
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MEAN1#2354 wrote:
After hosting groups in my Temple for a month this last patch has introduced some very strange bugs. The first bug was that the loot allocation was different, it wasn't my setting even though I was the host. This happened on multiple runs and was extremely frustrating because it wasn't the setting I wanted.

The second bug occurred at the same time and it was that I could see medallions on my mini-map but I was not able to pick them up. I passed 6 medallions not knowing what they were or how to acquire them.

The third bug occurred at alchemy labs where you need to perform multiple actions, one on the rare monster and the other on the storage unit(?). Both of those actions are required to move on from the room, however, I was not able to perform either action. Then I took the group down the other path and we ended at the other alchemy lab with the same result.

So what is actually happening here? My theory is that the game somehow transfers my host to someone in the party. Since I am no longer technically the host, the game uses someone else's loot allocation (or default?) and no longer sees me at someone who should be able to pick up medallions and/or alchemy lab actions. Each time that this has occurred I had a rarity bot in my group so I'm not sure if an interaction between their items causes this or something else.

Since I was quickly running out of locks, I decided to play exclusively by myself. I have not encountered any issues with any of the said problems above.

I would appreciate it if this was patched as soon as possible, thank you.


I also have the medallion bug when playing with people... it shows up sometimes and sometimes not
Since this update, I've been lagging like crazy, causing me to slingshot around in trials. Almost got me killed twice in one run. Plus there's horrible visual bugs in trial of sekh on xbox
I also have this problem in the Temple.
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MEAN1#2354 wrote:
After hosting groups in my Temple for a month this last patch has introduced some very strange bugs. The first bug was that the loot allocation was different, it wasn't my setting even though I was the host. This happened on multiple runs and was extremely frustrating because it wasn't the setting I wanted.

The second bug occurred at the same time and it was that I could see medallions on my mini-map but I was not able to pick them up. I passed 6 medallions not knowing what they were or how to acquire them.

The third bug occurred at alchemy labs where you need to perform multiple actions, one on the rare monster and the other on the storage unit(?). Both of those actions are required to move on from the room, however, I was not able to perform either action. Then I took the group down the other path and we ended at the other alchemy lab with the same result.

So what is actually happening here? My theory is that the game somehow transfers my host to someone in the party. Since I am no longer technically the host, the game uses someone else's loot allocation (or default?) and no longer sees me at someone who should be able to pick up medallions and/or alchemy lab actions. Each time that this has occurred I had a rarity bot in my group so I'm not sure if an interaction between their items causes this or something else.

Since I was quickly running out of locks, I decided to play exclusively by myself. I have not encountered any issues with any of the said problems above.

I would appreciate it if this was patched as soon as possible, thank you.
I also have this problem in the Temple.
Can we get an update to stabalize amd drivers? Love the game but I am not back dating my drivers to play one game.
Any chance we can get a message that says are you sure you want to close the temple if it has not been completed? I am an idiot and closed it before I was done.

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