0.4.0e Patch Notes

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Last night i was close to completing my temple, just 3-4 more rooms to go BUT in just 3 runs it was ruined as i lost a lot of important rooms because i couldn't pick up medallions or interract with the alchemy lab boss.

It was a 2 man party, no rarity bot involved and i was the party leader and temple owner, after this first happened we reseted the instance and hoped it was a one time fluke, the next run was normal but from 6-7 spymaster rooms had not a single lock medallion, not sure if bug related or just horrible rng AND the 3rd run the same problem with not being able to pick up medallions/start the boss and we tried everything, went back to char selection screen, switching party leaders, relloging etc but in the end no use, this really makes temple unplayable now, not sure if this can also happen when doing solo runs.


its not possible to ruin a temple in 3 runs,without creating a loop, when you are saying you were close to completing your temple, either your temple was shit in the 1st place or you are way exaggerating.
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W1n#3108 wrote:
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Last night i was close to completing my temple, just 3-4 more rooms to go BUT in just 3 runs it was ruined as i lost a lot of important rooms because i couldn't pick up medallions or interract with the alchemy lab boss.

It was a 2 man party, no rarity bot involved and i was the party leader and temple owner, after this first happened we reseted the instance and hoped it was a one time fluke, the next run was normal but from 6-7 spymaster rooms had not a single lock medallion, not sure if bug related or just horrible rng AND the 3rd run the same problem with not being able to pick up medallions/start the boss and we tried everything, went back to char selection screen, switching party leaders, relloging etc but in the end no use, this really makes temple unplayable now, not sure if this can also happen when doing solo runs.


its not possible to ruin a temple in 3 runs,without creating a loop, when you are saying you were close to completing your temple, either your temple was shit in the 1st place or you are way exaggerating.


No, GGG, they've overdone it with the temples again. I don't have a super-cool 60+ room temple, but because I'm not getting locks, I'm losing a lot of rooms per run. This time, I couldn't protect my snake with a lock, didn't touch the architect, didn't kill Atziri, and ended up losing 9 rooms at once... The previous run took up 6 rooms.

By the way, I didn't have any looping either...
There is still a bug where we encounter deadlock in temple(mostly in multiplayer)whenever we accidentally show all items. And it forces us to crash, and not be able to log back into the game unless it is in the hideout. At which point even if I teleport to my teammates, I am blocked from entering my own temple...

We also have another bug with a specific monster(the mechanical one that spins in place as it wakes up) in the golem and smithy rooms. It stays untargetable,and invulnerable for about a full minute. Happens pretty much every other temple for me

Also another bug I'd say once every 20 temples or so where the commander, in the commander room is frozen for a about half a minute before we can kill it and move to the next room.

Appreciate all the work yall do, hope yall can get to these too, absolutely love the temple!

Yeah, please focus on the fixing the game breaking bugs introduced in the last patch. Did one temple today, it crashed me out and wouldn't let me back into my own temple
Last edited by Emobearcat#7948 on Feb 11, 2026, 5:51:50 AM
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Also another bug I'd say once every 20 temples or so where the commander, in the commander room is frozen for a about half a minute before we can kill it and move to the next room.


Unequip your headhunter for a second and he will wake up. Same thing about other 'sleeping' monsters in temple - its one of the headhunter buffs that won't let those monsters wake up from the sleep.
Thanks you GGG for the fix !
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W1n#3108 wrote:
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Last night i was close to completing my temple, just 3-4 more rooms to go BUT in just 3 runs it was ruined as i lost a lot of important rooms because i couldn't pick up medallions or interract with the alchemy lab boss.

It was a 2 man party, no rarity bot involved and i was the party leader and temple owner, after this first happened we reseted the instance and hoped it was a one time fluke, the next run was normal but from 6-7 spymaster rooms had not a single lock medallion, not sure if bug related or just horrible rng AND the 3rd run the same problem with not being able to pick up medallions/start the boss and we tried everything, went back to char selection screen, switching party leaders, relloging etc but in the end no use, this really makes temple unplayable now, not sure if this can also happen when doing solo runs.


its not possible to ruin a temple in 3 runs,without creating a loop, when you are saying you were close to completing your temple, either your temple was shit in the 1st place or you are way exaggerating.


Ok, legit and while is not totally ruined as it would have been in the case of a loop, STILL, losing 8-9 rooms from the main chain while it took 15 runs to get the 1-2 needed ones to continue it is still a major backstep that translates to a lot of time wasted, especially since i was so close to finishing it.
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W1n#3108 wrote:
"
Last night i was close to completing my temple, just 3-4 more rooms to go BUT in just 3 runs it was ruined as i lost a lot of important rooms because i couldn't pick up medallions or interract with the alchemy lab boss.

It was a 2 man party, no rarity bot involved and i was the party leader and temple owner, after this first happened we reseted the instance and hoped it was a one time fluke, the next run was normal but from 6-7 spymaster rooms had not a single lock medallion, not sure if bug related or just horrible rng AND the 3rd run the same problem with not being able to pick up medallions/start the boss and we tried everything, went back to char selection screen, switching party leaders, relloging etc but in the end no use, this really makes temple unplayable now, not sure if this can also happen when doing solo runs.


its not possible to ruin a temple in 3 runs,without creating a loop, when you are saying you were close to completing your temple, either your temple was shit in the 1st place or you are way exaggerating.

Of course it is impossible, as far as I know, without killing the architect and with the number of built rooms being ~70 - 7 rooms each will be destroyed without locks. This also works in the opposite direction: the fewer rooms are built, the less will be destroyed when closed WITHOUT locks. Initial temples (10-20 rooms) will lose 1-2-3 per closure.)
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W1n#3108 wrote:
"
Last night i was close to completing my temple, just 3-4 more rooms to go BUT in just 3 runs it was ruined as i lost a lot of important rooms because i couldn't pick up medallions or interract with the alchemy lab boss.

It was a 2 man party, no rarity bot involved and i was the party leader and temple owner, after this first happened we reseted the instance and hoped it was a one time fluke, the next run was normal but from 6-7 spymaster rooms had not a single lock medallion, not sure if bug related or just horrible rng AND the 3rd run the same problem with not being able to pick up medallions/start the boss and we tried everything, went back to char selection screen, switching party leaders, relloging etc but in the end no use, this really makes temple unplayable now, not sure if this can also happen when doing solo runs.


its not possible to ruin a temple in 3 runs,without creating a loop, when you are saying you were close to completing your temple, either your temple was shit in the 1st place or you are way exaggerating.


Ok, legit and while is not totally ruined as it would have been in the case of a loop, STILL, losing 8-9 rooms from the main chain while it took 15 runs to get the 1-2 needed ones to continue it is still a major backstep that translates to a lot of time wasted, especially since i was so close to finishing it.

Only by playing and building the temple longer can you build it. This is called "average". Average leads to the fact that lock's will sooner or later appear in the required quantities and the necessary rooms will drop out.

I built 1 room while playing for 16 hours (with a total number of rooms 27).

My current 77 room temple is built after all the hotfixes.

Therefore, those who here or in the game complain about the temple or express general dissatisfaction: you can’t even imagine how much effort and time people invested in the construction of temples.
Temple just closed on exiting

LOL

LOL

LOL

fix your game GGG
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Rod#7054 wrote:
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Also another bug I'd say once every 20 temples or so where the commander, in the commander room is frozen for a about half a minute before we can kill it and move to the next room.


Unequip your headhunter for a second and he will wake up. Same thing about other 'sleeping' monsters in temple - its one of the headhunter buffs that won't let those monsters wake up from the sleep.


Whoah! I had no idea this was the fix. Makes sense since it usually takes about a minute for them to wake up!!! TY for the tip.

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