Act 8 Doedre the Vile fight is utter garbage
Well, ur in a sewer, that type of reaction is certainly on point.
"Dead DPS is 0 DPS"
- Rules of Gaming |
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Just did it for the first time.
Did not occur to me to try pressing the valve during the battle, so I just slowly creamed her with -70% damage for the whole fight. Was very dull. Kinda hope that isn't working as intended? |
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No it isn't working as intended. You just didn't know the fight revolves around playing with the valve. Not your fault, I guess more than 90% of the players didn't pay attention to this obscured mechanic at first playthrough.
I missed it myself as well, later read on forum about it. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Sep 5, 2017, 7:39:48 PM
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it's one of the most well designed boss fights in the game atm imo
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"There are both conceptual and practical problems with it. First, if a player doesn't know the valve trick then the fight is much more difficult. A lot of players will never know about the valve, which from a practical perspective seems a bit unfair. If the gap between knowing the valve trick and not knowing it was less severe, then the fight wouldn't seem worse than an end-of-act boss fight for many players (which seems out of place). Second, Doedre is probably supposed to be reasonably intelligent or extremely intelligent, when looking at her skills (like Shavronne, for example). You'd expect a creature to use their intelligence as a resource during a life-or-death fight, and yet Doedre doesn't do that. From an RP perspective, the Doedre fight breaks story immersion because of her stupidity in leaving a huge, exploitable weakness out in plain sight. For me, the Doedre fight ranks near the bottom of the scale as a boss fight. To each their own, I guess. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Sep 5, 2017, 7:34:01 PM
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I don't really understand point #1 at all.
any encounter in any video game can be(and should be imo) treated as exploration and trial and error. as such, the valve is not a 'trick' that somehow players know or don't know. it's part of the fight that player is expected to learn through the fight, not to have some kind of premonition of. it's a part of a fight, just like shock and horrors laser or dominus blood rain bubble, and so on. it's called mechanics of a fight. literally there are entire games built on concept of learning fight mechanics (dark souls is an obvious one) through trial and error. point #2 is too lore driven in a game where lore is made for a checkmark. |
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I don't recall any other boss battle including anything to click on, so I never thought about it.
If I hadn't clicked the valve to activate the battle, maybe I would be wondering if it had a use in battle? Nothing wrong with the mechanic, its just yet another obscure and undocumented feature of the game. As such, nobody should be surprised if it gets missed. |
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" do all active/interactive objects need to be documented as well ? really ? this is what gaming is nowadays ? the valve has its own label already ffs. *sighs* loot glint in games *greust spits* also, lab in normal has 47% chance of spawning charges or conduits (assuming each outcome is equally likely), which are meant to be clicked |
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"Me too. The only reason I wasn't frustrated AF is because I chose to level as AWT FB so she was down pretty quickly. Still, it was really annoying and... unclear? obscure? inexplicable? - idk what's the right English word for what I feel - fight. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" No they don't, nor was I suggesting it needed to be. However when 99% of boss battles don't have something to click on, people will assume that there is nothing to be gained from clicking on things. If environmental interaction were more prevalent, it wouldn't be something that people miss. The Lab boss battles are an example of it done well. You can't fail to notice the clicky things in their special spots and they give an explanation as to what they do. |
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