Why POE2 is dying
" Don't forget it's literally Christmas time. |
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" 4th most played game on steam. While in early access... yes what a failure, time to remake the game and try again. Theres 300-350k players enjoying the game and 10-15 upset people repeatedly making doomsday posts with made up statistics | |
Tier 13 maps titan warrior here. No guides just me, brand new player to poe and im having a blast with my warrior. i personally like the combat. Yea its slow in act 1 but mid act 2 to endgame my attack speed and movement speed are perfect. No other arpg has such meaningful combat. The fact everyone went to caster and monk is because it is reflection of yourselves lack of skill , work ethic, taking advantage of unbalanced mechanics and your perception in the arena. Thats why you fools be dying to on death effects. You wanna sit back run around and every thing blows up before it hits your screen. I dont want an arcade role playing game. I want an action role playing game where i play a hero against the odds, not a bored god. You guys whine about wanting to just turn your brain off and works hard. Welp go lay down some where. I really hope ggg doesn’t listen to any of you that cant handle the reformation of this genre into what it should of been.
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How to make a PoE2BAD thread
1. Overly negative and depressing thread title and lot of adjectives like boring, unfun, broken, failed 2. Suggest incoming death of the game, please note the masterful combining of first 2 rules in the thread here 3. List an extensive, full of yourself list of your personal complaints with your favourite solutions as a surefire way to save the game 4. Drip the post in arrogance and entitlement, devs need that to feel the pressure 5. Profit, expected 10k concurent after 1st week |
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Just add more Light Radius drops and the game would be perfect.
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" thats why somebody should close this thread... |
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" ???, looks like game is fine player number wise xD. Your delusional |
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"This is exactly what I'm always saying. It's PoE1 vets that are used to their bad habit of smashing their face into content that struggle with PoE2. People new to the games will adapt to the environment and have no issues with it. Despite some holes and imbalances in PoE2 it offers all the tools needed to succeed if you reflect on the problems you encounter. I went into the game trying to disconnect from my preconceived notions originating from PoE1. As if it was a completely different game. And while there are obvious similarities I had no issue with the changes. Whenever I was encountering a problem I looked around and saw that PoE2 offered me a solution for it. This is still true now in T15 maps. I was struggling mid Act1 on my Warrior but at the end of Act1 I could already brawl with the Count because I built tanky. Meanwhile all the other PoE1 vets complained about getting one-shot and surrounded left and right because they recklessly rushed into every situation like they would in PoE1. "You heard it here first, everyone. According to this guy and charts-savant Helldivers 2, Palworld, Hades 2, Black Myth, Baldur's Gate 3, Elden Ring all failed games, dead even, because - checks notes - they ... didn't ... increase playerbase ... in the first month ... Because, you know, that's totally something that typically happens to games. Think of all the live service games that increase in player count in the month after release or during early access beta. Like ... you know the one ... that game that ... with the characters and the gameplay ... uh ... well, basically every game! It's a valid metric, honest. Absolute comedy. You are the type of person that would've stomped into the Baldur's Gate 3 Steam forum during EA and proclaimed "DEAD GAME!??!? LOOK AT METRICS!" just to have that nonsense take utterly humbled and humiliated by a smashing release and never to be heard from again. That completely aside, do doomers not realize the entire development of PoE1 AND PoE2 was funded by PoE1 alone up until most recently? And that GGG already hired most of the devs necessary to support the two games simultaneously in the last few years. PoE1 still has a growing community to boot. To put it into PoE1-terms: It is over-sustaining. With PoE2 settling into a different niche it'll be more excess cash in GGGs coffers. PoE1 is smashing it out of the park with 200k-350k overall peaks on league launches. Even if PoE2 turns out to fill an even smaller niche than PoE1, it would be super fine with 150k league peaks. But I actually doubt it will be smaller than PoE1. In any case, it does not need entitled PoE1 vets that selfishly demand a shinier PoE1 that they can brain-off play on their second monitor. It will be better for GGG if both games inhabit separate niches. |
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" So it's going to be twice as successful as a poe1 league? It sounds like they should not bother with poe1 leagues anymore, since they only get half the value out of those. |
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I think it can be successful still. It's EA but some of their biggest issues you've listed are design decisions and not issues with the game. That's a bad sign because if they hold their ground and stand by their designs, this game will die quickly, especially with how terrible end game feels if you aren't playing one of the broken builds with 15K energy shield and 100,000 DPS.
Dying on T15+ maps feels terrible and not being able to portal back in to at least grab your loot that was on the ground when you were 1 or 2 shot outside of your attack range is a terrible design decision. You lose everything on death. XP, items, waystone, everything that was attached to the map like rituals/bosses. The dopamine kick is immediately lost because as soon as you get it, you get 1 shot and lose your loot. |
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