Market actually ruins the game

I'm not reading all that, but I'm curious...

Are you trolling or being sarcastic since there literally is no market in this game?

One of the many things that GGG needs to fix.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
"
poe10000#0331 wrote:
PoE2 is a trading game, optimized for that.

Optim- Oh, my sweet summer child... PoE is a trading game, but what you get wrong is that trade was supposed to be difficult from the begining so they could artificially control it better. Safe to say that never worked, that's why trade side exists, that's why AH for currency exists. All of those things because the players forced them to since they never learned how to control it, and never will.

A game that is about grinding, trivialized by the market because they don't know how to balance out the grinding without a market and don't want to try it with SSF. It's ironic, really.
Last edited by Z3RoNightMare#7140 on Jan 7, 2025, 1:44:20 PM
"
Akedomo#3573 wrote:

I wasn't talking with you mouser.


You were posting on this forum, so yes, yes you were.


"
Akedomo#3573 wrote:
And this game will likely always have trade. It might just be limited to friends. Rather than an entire economy built around it.


Friends share guild tabs.

Trade is essential in an MMO-lite like this. It gives meaning to all the loot that drops, most of which won't be usable by the character picking it up.

What should happen is an in-game brokerage system with offline trading.
That would even the playing field and let everyone participate equally.
"
Mouser#2899 wrote:
"
Akedomo#3573 wrote:

I wasn't talking with you mouser.


You were posting on this forum, so yes, yes you were.


"
Akedomo#3573 wrote:
And this game will likely always have trade. It might just be limited to friends. Rather than an entire economy built around it.


Friends share guild tabs.

Trade is essential in an MMO-lite like this. It gives meaning to all the loot that drops, most of which won't be usable by the character picking it up.

What should happen is an in-game brokerage system with offline trading.
That would even the playing field and let everyone participate equally.


I asked someone a question, and then you think it was meant for you?

To me, that's like walking up to two people talking about something. Just so that you can say 'I like banana's'.

Entirely pointless, but if you want to do it, no one's stopping you. I very clearly asked THEM a question, and not you.



Yes, guild only stash tabs. Easy solution. No more trading. The Economy is negatively impacting many aspects of the game. Sounds like a good solution. Thanks for mentioning it.

Yes, I also agree. There's no real reason for this to be an "mmo' style game. It's an ARPG, and it's really struggling in that area because so much emphasis and time is spent balancing the game around the economy.

Thanks for the comment.
"
Akedomo#3573 wrote:
"
I would stop playing if they removed trade. Full stop.


What if the game was incredibly good otherwise? Was the main draw for you the ability to trade?


The crafting and trading economy is literally the reason I've spent thousands of hours in PoE1 and the exact reason I've bounced off of pretty much every other ARPG. I've always loved economy based games. Starting back in my days of playing the WoW AH.
"
"
Akedomo#3573 wrote:
"
I would stop playing if they removed trade. Full stop.


What if the game was incredibly good otherwise? Was the main draw for you the ability to trade?


The crafting and trading economy is literally the reason I've spent thousands of hours in PoE1 and the exact reason I've bounced off of pretty much every other ARPG. I've always loved economy based games. Starting back in my days of playing the WoW AH.


Hey, fair enough. They might get rid of it in PoE 2, or at least water it down, but PoE 1 will likely never change.

I'm glad they split the games because then players can enjoy both, regardless of the differences.

You ever play EVE? That's my game for economy. You can make a living on it too. I used to make a couple hundred a month on it around 5 years ago.
"
Akedomo#3573 wrote:

Hey, fair enough. They might get rid of it in PoE 2, or at least water it down, but PoE 1 will likely never change.

I'm glad they split the games because then players can enjoy both, regardless of the differences.

You ever play EVE? That's my game for economy. You can make a living on it too. I used to make a couple hundred a month on it around 5 years ago.


There literally is no market mechanic in POE 2.

There needs to be... obviously... for a game that thrives on trade where you can literally play half the game and not get a single drop for your build.

I honestly can't believe they ported over the lazy bandaid they did with POE 1 to make trade kind of work on POE 2 instead of actually coding an AH, but considering some of the other poor choices they've made in development so far I really shouldn't be surprised.
Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
"
"
Akedomo#3573 wrote:

Hey, fair enough. They might get rid of it in PoE 2, or at least water it down, but PoE 1 will likely never change.

I'm glad they split the games because then players can enjoy both, regardless of the differences.

You ever play EVE? That's my game for economy. You can make a living on it too. I used to make a couple hundred a month on it around 5 years ago.


There literally is no market mechanic in POE 2.

There needs to be... obviously... for a game that thrives on trade where you can literally play half the game and not get a single drop for your build.

I honestly can't believe they ported over the lazy bandaid they did with POE 1 to make trade kind of work on POE 2 instead of actually coding an AH, but considering some of the other poor choices they've made in development so far I really shouldn't be surprised.


Hey, I'm just here hoping that PoE 2 focuses on gameplay, co-op experiences, and good, fun content, with good combat and solid loot drops.

Not trading, not spamming orbs on stuff. Not balancing a game around an economy in general.
"
Akedomo#3573 wrote:

Hey, fair enough. They might get rid of it in PoE 2, or at least water it down, but PoE 1 will likely never change.

I'm glad they split the games because then players can enjoy both, regardless of the differences.

You ever play EVE? That's my game for economy. You can make a living on it too. I used to make a couple hundred a month on it around 5 years ago.


I hope that's true about 1. But development on it has been on an obvious steady decline for a couple years now. We got literally 50% less content in 1 and they directly said it was because of 2 for a few different reasons. So I'm not honestly optimistic that 1 will be around me then a year after 2 fully launches. I work in software development, I know how untenable it is to maintain two large products simultaneously when it's clear they didn't double their team size to accommodate it.

I tried Eve but didn't get over the initial learning curve. Looks like my jam for sure. I just had different gaming priorities at different times.
As usual, the complaints about the market mainly devolve into asking better (or even comparable !) drops for SSF


It's not enough for people to play SSF where they are completely unreliant on other players. They also want to have drops that compare to what they can get on open market with hundreds thousands of people literally playing the game at the same time.


Crafting right now is a$$, yes. And I'm sure the very first league on launch will have some form of crafting, think forsaken masters or something. Remember poe1 did not have crafting bench, multimod stuff or whatever until then. Yes it had scours and alts but nonetheless



And it's not like its solvable by simply giving ssf more drops, most people who believe in the concept ask for BETTER drops.

How do you make drops better when all tiers drop randomly on random bases with random affixes ? Well GGG did venture into this direction and has their rare tiers. And that's still not enough it seems.




So what do people want exactly ? I'll say - they want smart loot that gives them good drops. Theres no real good way to do it in poe universe aside from the diablo 4 method- basically in high levels all items would roll affixes at high tiers.

What does it do - it completely ruins the journey into itemization. Everyone has the same gear with same stats in several days of play.


There's absolutely no way GGG does this where someone inputting less resources and time into a game gets same return as top no-life degens do. If they do that they will lose their core audience.

Report Forum Post

Report Account:

Report Type

Additional Info