Is the problem Jonathan?
" Why do you think RMT is allowed to continue unabated? Er, this company is funded by no end of MTX, WTF you talking about Copium extremis |
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Ultimately it just means if you don't like the same things Johnathan likes, this game will *never* be for you, you will *never* find it fun, because it is a game built for Johnathan, so only people who enjoy the same things as Johnathan does, will find the game enjoyable.
I think we're lucky that he let it slip on stream. Now that we know things in this game has to pass his litmus test, using his personal feeling as the gauge of whether something is fun, it lets us make an early decision. If you don't like it now, you're unlikely going to like it down the road. Personally I'm enjoying Last Epoch much more at the moment, so going forward POE2 is probably going to be just a filler game for me, since it has great moment-to-moment gameplay, so it makes sense for me to take the part that I enjoy, and stop playing each time the lack of loot starts to grind on me. Last edited by kumogakure#7381 on Apr 20, 2025, 7:31:14 AM
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" You make personal observations and apply them to the general player base, in some places. How do you know that if someone doesn't play a meta build they don't have fun? Seems to me you have nothing to back that up. Same thing about mob damage and your argument with meta skills and death times in contrast to a non-meta build. We will have to see how 0.2g plays out in terms of looting, targeted buff looting is more beneficial than buffing base loot. Point 4 is more a weak side of the build you play. Linking skill gems is a bit hard, I agree to a degree with what you said, but in theory you can at least get a 5 link with just lesser and vaal spam. Even in Path of Exile 1 the deterministic part of linking a gem was behind a 1200 fuses orbs bench craft, or if you go spam fuses orbs on the armor/weapon (2h) very rare instances where you would just link it in a small number. At the eve of the end Last edited by enslavedemperor#5410 on Apr 20, 2025, 7:33:54 AM
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Twitch streamers openly using 3rd party sites to buy currency with real money and when Mr Vision was questioned his reply was? "Nothing to say about that" and changed the subject.
When you want to know the truth the answer is always going to be the most ambiguous. No I cannot post "proof" because strangely enough when I do [removed by support]. Anyone posting proof is against the policy so take from that what you will. |
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The baseline balance for the game is catered too much for a streamer who plays poe for a living.
I mean, simple math: average person can get like 3-4 breach splinters per breach, you need 300 of them to get a CHANCE at getting 2 progression points in breach. Thats about 80 breach maps, that means more maps to even get the 80 breaches. Each map takes about 15min for average player. Thats what, 20 hours just to have a chance at advancing a mechanic you might like in the game ? So you play for a week and feel like eating glass, and then you happen to blunder your breach boss, congrats, your entire weeks progress is just GONE. That isnt fun, thats work, heck its worse, I enjoy my work more than trying to play poe2 sometimes. p.s. The most fun in poe2 so far has been helping others kill bosses when they call for help, seriously. I dunno maybe thats the vision ? Combined struggle ? Wheres the Sunlight Knights faction I can join for my summon sign to show up in other player worlds ? ___ Hoo there wanderer... Last edited by Henide#3803 on Apr 20, 2025, 7:45:50 AM
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Agree to a certain degree
There's so much BS in the game that was clearly ported over from poe 1 without a second thought if it would fit their "vision" of combat for poe 2 But hey, if you kill anything fast enough you'll not notice most of this, lightning spear for the win! Last edited by Vyend#2601 on Apr 20, 2025, 7:38:35 AM
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I like Jonathan’s vision for the game and hope he continues down the path he has set. Yes he was defensive but it’s understandable, he’s trying to create something new and finally want a challenge in ARPGs instead of of walking simulator 2025. The issue is the loud minority of zombie players that just want PoE1 and easy hand out rewards for 1 shotting bosses with broken builds using 1 button. It’s nice that we are needing to pay attention to mechanics now and I hope it gets harder tbh. Yes the levelling feels slow but I feel that’s an exp per mob thing, not a game feeling dull feeling. I normally play paladin style classes, which we don’t have yet, so I’ve only been playing acts 1-3 and then stopping, as I don’t want to get burnt out and not experience the end game the way I’d like to on a paladin.
I hope he stays the course, takes constructive criticism on board and creates a new gaming experience for ARPG players and brings in some fresh gamers to enjoy the PoE2 experience. |
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maybe the will add some "easy mode" for topick starter
As for me - gameplay is great ^^ |
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" And yet 0.2 shows same level of player retention as any PoE1 league, just with bigger player number. |
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" Not a good comparison considering this game takes all of the potential as far as player base + new players. And if that is the case imagine if they responded to customer concerns? Instead of hovering around 100k they'd probably have at least 125k but instead they're letting LE take their lunch money. Truth is hovering at 100k 3 weeks after a launch to 250k+ players sucks. And if you want to really analyze the data you'll see what isn't good is player count going down day after day from Friday-sunday...that is REALLY bad. The drop tomorrow is going to be ugly. Expect a response. |
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