Is the problem Jonathan?

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Legoury#0138 wrote:

Yeah sure, GGG just want to make money. They always do.

Thats why they made an auction house to take 30% of any sell with real money to make more money !!!

Wait what ??? They didnt ?

But im sure they made some aggressive mircrotransaction to make a lot of money in their game, with pop-up appearing while playing to tell you to buy this or that.

they didnt either ?

Oh Im must be confusing it with a certain Blizzard company... :D


Why do you think RMT is allowed to continue unabated?

Er, this company is funded by no end of MTX, WTF you talking about

Copium extremis
Ultimately it just means if you don't like the same things Johnathan likes, this game will *never* be for you, you will *never* find it fun, because it is a game built for Johnathan, so only people who enjoy the same things as Johnathan does, will find the game enjoyable.

I think we're lucky that he let it slip on stream. Now that we know things in this game has to pass his litmus test, using his personal feeling as the gauge of whether something is fun, it lets us make an early decision.

If you don't like it now, you're unlikely going to like it down the road.

Personally I'm enjoying Last Epoch much more at the moment, so going forward POE2 is probably going to be just a filler game for me, since it has great moment-to-moment gameplay, so it makes sense for me to take the part that I enjoy, and stop playing each time the lack of loot starts to grind on me.
Last edited by kumogakure#7381 on Apr 20, 2025, 7:31:14 AM
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I watched the last interview and honestly the thing that stood out the most is how defensive Jonathan was and how reluctant he was to accept the feedback he was given. I currently have 620 hours in POE2 and honestly I am still not having fun. Why am I still playing? Because I really want this game to succeed and I do see the potential. Unfortunately, it seems like there is some type of road block within GGG that is prohibiting the team from making the changes it needs to make the game attractive to the masses. This is not a personal shot at Jonathan, he is very likeable person, but sometimes we let our egos in the way of getting things done. Our way is not always the right way even though we may think it is. Listen to your players GGG. Below is some feedback I would like to include, mostly about the campaign leveling experience as I know there has been a lot of feedback about endgame/mapping already:

1. Leveling is not rewarding, the character progression is too slow. The build progression is gated by a lack of spirit gems dropping and skill gems dropping. I have noticed that level 7 and 8 skill gems barely drop. Also again in the late 30s.

2. Jeweler Orbs are too rare and this ties into my first point about build progression being too slow.

3. Mob damage is still too high. If the average player does not pick a Meta build like LS they found online, they will die and they will die a lot. Dying is not fun, getting one shotted is not fun.

4. There is no pathing in narrow areas and mobs will swarm you and trap you in. There is no dodge rolling out, you are just dead.

5. There is no build diversity. You are forced to play a meta build to have any type of fun. What is the point of all these support gems, skills and ascendancies if everything outside of the few Meta builds does terrible damage. Why is fire so bad?

6. Drops are not exciting. In other games you are excited to kill the next mob to see what drops, in POE2 you are killing mobs hoping for a spirit gem. Its sad. I know this has been brought up, but GGG apparently ran sims and they think its good so they are just going to increase boss drops. GGG your sims are wrong. Again, listen to your players.

I can't stress how bad the campaign leveling experience feels. I love to make alts and run the campaign an abnormal amount of times. Its just not fun. If it is not fun for someone that has put in 600+ hours, how do you think it will be fun for a casual player? Casual players will not play this game in its current state. I know this is pre-release, that is why I hope my feedback is received with an open mind and it is understood that I want the best for this game.


You make personal observations and apply them to the general player base, in some places. How do you know that if someone doesn't play a meta build they don't have fun? Seems to me you have nothing to back that up.

Same thing about mob damage and your argument with meta skills and death times in contrast to a non-meta build.

We will have to see how 0.2g plays out in terms of looting, targeted buff looting is more beneficial than buffing base loot.

Point 4 is more a weak side of the build you play.

Linking skill gems is a bit hard, I agree to a degree with what you said, but in theory you can at least get a 5 link with just lesser and vaal spam. Even in Path of Exile 1 the deterministic part of linking a gem was behind a 1200 fuses orbs bench craft, or if you go spam fuses orbs on the armor/weapon (2h) very rare instances where you would just link it in a small number.
At the eve of the end
Last edited by enslavedemperor#5410 on Apr 20, 2025, 7:33:54 AM
Twitch streamers openly using 3rd party sites to buy currency with real money and when Mr Vision was questioned his reply was? "Nothing to say about that" and changed the subject.

When you want to know the truth the answer is always going to be the most ambiguous. No I cannot post "proof" because strangely enough when I do [removed by support]. Anyone posting proof is against the policy so take from that what you will.
The baseline balance for the game is catered too much for a streamer who plays poe for a living.

I mean, simple math: average person can get like 3-4 breach splinters per breach, you need 300 of them to get a CHANCE at getting 2 progression points in breach. Thats about 80 breach maps, that means more maps to even get the 80 breaches.
Each map takes about 15min for average player. Thats what, 20 hours just to have a chance at advancing a mechanic you might like in the game ?

So you play for a week and feel like eating glass, and then you happen to blunder your breach boss, congrats, your entire weeks progress is just GONE.


That isnt fun, thats work, heck its worse, I enjoy my work more than trying to play poe2 sometimes.

p.s.
The most fun in poe2 so far has been helping others kill bosses when they call for help, seriously. I dunno maybe thats the vision ? Combined struggle ? Wheres the Sunlight Knights faction I can join for my summon sign to show up in other player worlds ?
___
Hoo there wanderer...
Last edited by Henide#3803 on Apr 20, 2025, 7:45:50 AM
Agree to a certain degree

There's so much BS in the game that was clearly ported over from poe 1 without a second thought if it would fit their "vision" of combat for poe 2

But hey, if you kill anything fast enough you'll not notice most of this, lightning spear for the win!
Last edited by Vyend#2601 on Apr 20, 2025, 7:38:35 AM
I like Jonathan’s vision for the game and hope he continues down the path he has set. Yes he was defensive but it’s understandable, he’s trying to create something new and finally want a challenge in ARPGs instead of of walking simulator 2025. The issue is the loud minority of zombie players that just want PoE1 and easy hand out rewards for 1 shotting bosses with broken builds using 1 button. It’s nice that we are needing to pay attention to mechanics now and I hope it gets harder tbh. Yes the levelling feels slow but I feel that’s an exp per mob thing, not a game feeling dull feeling. I normally play paladin style classes, which we don’t have yet, so I’ve only been playing acts 1-3 and then stopping, as I don’t want to get burnt out and not experience the end game the way I’d like to on a paladin.

I hope he stays the course, takes constructive criticism on board and creates a new gaming experience for ARPG players and brings in some fresh gamers to enjoy the PoE2 experience.
maybe the will add some "easy mode" for topick starter
As for me - gameplay is great ^^
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Whether you like it or not the POE franchise has been successfull based on its replayability and this league has no replayability


And yet 0.2 shows same level of player retention as any PoE1 league, just with bigger player number.
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Whether you like it or not the POE franchise has been successfull based on its replayability and this league has no replayability


And yet 0.2 shows same level of player retention as any PoE1 league, just with bigger player number.


Not a good comparison considering this game takes all of the potential as far as player base + new players. And if that is the case imagine if they responded to customer concerns? Instead of hovering around 100k they'd probably have at least 125k but instead they're letting LE take their lunch money.

Truth is hovering at 100k 3 weeks after a launch to 250k+ players sucks. And if you want to really analyze the data you'll see what isn't good is player count going down day after day from Friday-sunday...that is REALLY bad. The drop tomorrow is going to be ugly. Expect a response.

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