Is the problem Jonathan?

"
Ok, so... why has PoE2 obviously less build diversity compared to PoE1?


Are you literally trolling right now? I've literally said why in that post, another guy also pointed it out for you in between. I'm not going to repeat myself again.

"
I mean, in 0.1 alone I had in end game an Infernalist, a Blood Mage, a Deadeye, a Pathfinder, a Warbinger, a Gemling, an Invoker, a Stormweaver and multiple other ones in early maps, all with multiple self-made builds, so yeah... I am someone who tests a lot.
This patch? I went for an Amazon because Ritualist was a buggy mess and lost interest pretty early, and a Lich where I tried multiple minion builds and played Essence Drain.


I've asked you about this patch and you proceed to tell me about last patch. Good start.

So you tried the new thing (Huntress) and the new thing (lich) and NOTHING ELSE and then complain about build diversity. Good stuff.

Oh but wait, you've given me some more key information here, you used essence drain. Surely not a skill used by everyone after seeing other people use it no? Oh.. wait..



So next you're going to probably tell me that nothing else was viable so that's why you played the most popular skill.

I picked the first thing I saw that wasn't essence drain... and what do you know... it is different then the usual and it is also viable ... how shocking... to actually get build variety you have to... try different things? :O https://www.youtube.com/watch?v=Wv8ulc_6pXU

You tell me, buddy. What should my takeaway be from this when you told me you've tried literally two of the top popular choices that show up on PoE Ninja and nothing else beyond that?

Also you're saying Ritualist was buggy, what exactly is buggy about it? I've seen several broken builds with Ritualist come up. In fact... I've seen Ritualists with lightning spear that are even more busted then Amazon... but if you take PoE ninja numbers at face value and what the PoE1 streamers will tell you and pick exactly that, you wouldn't even know about it.

https://www.youtube.com/watch?v=YYD3vZylzsw&t=33s
https://www.youtube.com/watch?v=DmnWkLaGmfg
"Sigh"
Last edited by IonSugeRau1#1069 on Apr 20, 2025, 6:28:49 AM
"
I currently have 620 hours in POE2 and honestly I am still not having fun.


Just this.

Imagine playing hundreds of hours a game that you feel boring.

Guys just take some time to think about it. Why are you still playing PoE2 if for you, the game is awful ? Why not playing another ARPG ? Why not playing PoE1 ?

Stop lying to yourself. Yeah PoE2 still need work to be an excellent game, but its already a good game !!! If it was not, you couldnt play so much a boring game...
"
Legoury#0138 wrote:
"
I currently have 620 hours in POE2 and honestly I am still not having fun.


Just this.

Imagine playing hundreds of hours a game that you feel boring.

Guys just take some time to think about it. Why are you still playing PoE2 if for you, the game is awful ? Why not playing another ARPG ? Why not playing PoE1 ?

Stop lying to yourself. Yeah PoE2 still need work to be an excellent game, but its already a good game !!! If it was not, you couldnt play so much a boring game...


100% this.
"Sigh"
Balance can change game , content can change game
But if mindset of developer gone this way
Player can change game
"
Legoury#0138 wrote:
"
I currently have 620 hours in POE2 and honestly I am still not having fun.


Just this.

Imagine playing hundreds of hours a game that you feel boring.

Guys just take some time to think about it. Why are you still playing PoE2 if for you, the game is awful ? Why not playing another ARPG ? Why not playing PoE1 ?

Stop lying to yourself. Yeah PoE2 still need work to be an excellent game, but its already a good game !!! If it was not, you couldnt play so much a boring game...

People generally don't like playing with the "old toy" when the "new toy" is right there. Just another screw up trying to name it as a sequel instead of a standalone.

As to your other point that's why steam alone has 1/7th of the players left playing since launch at best. Games don't lose 85% of total playerbase for no reason
Last edited by Th1sGuy255255#8969 on Apr 20, 2025, 6:57:06 AM
The change in direction in 2018 didn't come from a change in producer it came from a change in ownership. The change in gameplay isn't "a vision" it is a marketing ploy to nerf loot to 0 and get players to use 3rd parties for currency. It will happen every season, everything nerfed, exploits given to third parties, 2-3 weeks later buffs come when the economy is owned by 3rd parties. BOOM! Money printing.

You are telling me you take the best ARPG ever made and change the winning formula to Jonathon's "You don't know what fun is"? More going on here guys.

You don't take gold and turn it into lead on the back of an unproven entityy. A micromanaging middle manager type isn't going to turn gold into anything but Sheeeit.

This isn't a game to these people just a means to screw money out of shlubs who will blindly pump money into "their favorite IP".
"
The answer to the question in the title is No. The studio is creating a type of game that has never existed before. It's going to take time to get it right. There are tons of details, and tons of content, that needs to be added. The development arc is going fine.

Also, there's no serious alternative. I thought Last Epoch might be, but no. Too easy for me to bother trying it. PoE2 is going to be fine.


Copium excessivus
"
The change in direction in 2018 didn't come from a change in producer it came from a change in ownership. The change in gameplay isn't "a vision" it is a marketing ploy to nerf loot to 0 and get players to use 3rd parties for currency. It will happen every season, everything nerfed, exploits given to third parties, 2-3 weeks later buffs come when the economy is owned by 3rd parties. BOOM! Money printing.

You are telling me you take the best ARPG ever made and change the winning formula to Jonathon's "You don't know what fun is"? More going on here guys.

You don't take gold and turn it into lead on the back of an unproven entityy. A micromanaging middle manager type isn't going to turn gold into anything but Sheeeit.

This isn't a game to these people just a means to screw money out of shlubs who will blindly pump money into "their favorite IP".


Yeah sure, GGG just want to make money. They always do.

Thats why they made an auction house to take 30% of any sell with real money to make more money !!!

Wait what ??? They didnt ?

But im sure they made some aggressive mircrotransaction to make a lot of money in their game, with pop-up appearing while playing to tell you to buy this or that.

they didnt either ?

Oh Im must be confusing it with a certain Blizzard company... :D
"
The change in direction in 2018 didn't come from a change in producer it came from a change in ownership. The change in gameplay isn't "a vision" it is a marketing ploy to nerf loot to 0 and get players to use 3rd parties for currency. It will happen every season, everything nerfed, exploits given to third parties, 2-3 weeks later buffs come when the economy is owned by 3rd parties. BOOM! Money printing.

You are telling me you take the best ARPG ever made and change the winning formula to Jonathon's "You don't know what fun is"? More going on here guys.

You don't take gold and turn it into lead on the back of an unproven entityy. A micromanaging middle manager type isn't going to turn gold into anything but Sheeeit.

This isn't a game to these people just a means to screw money out of shlubs who will blindly pump money into "their favorite IP".


This might be a tinfoil moment, BUT, remembering on how utterly incompetent someone in GGG that giving a stamp of approval to introduce the original infinite ritual reroll to the game, then taking step back to say that its an exploit when its clearly designed that way, it doesn't seems to be that far fetched either.

Not to mention that Deadeye, an ascendancy that famous for Tailwind and speed, in a game that does not want speed to come easily, instead of getting huge nerfs, her node that benefits consuming frenzy charge got buffed massively AND surprise surprise, alot of spear skills benefit alot from consuming frenzy charges.

Anyway, I still don't understand all the people that said the game is "too easy now" after the nerfs. The game was never hard, only challenging in first playthrough, and after that its just the same game like PoE 1 but worse. Everything is dictate around efficiency in resource acquisition, and the game tailored around that, around trading and itemization. Any builds that can not generate resources efficiently are objectively bad and you will have bad time playing it.
"
Legoury#0138 wrote:
"
I currently have 620 hours in POE2 and honestly I am still not having fun.


Just this.

Imagine playing hundreds of hours a game that you feel boring.

Guys just take some time to think about it. Why are you still playing PoE2 if for you, the game is awful ? Why not playing another ARPG ? Why not playing PoE1 ?

Stop lying to yourself. Yeah PoE2 still need work to be an excellent game, but its already a good game !!! If it was not, you couldnt play so much a boring game...


If your gunna quote someone at least dont cut out the bit where he qualifies what he just said....
"I currently have 620 hours in POE2 and honestly I am still not having fun. Why am I still playing? Because I really want this game to succeed and I do see the potential."" (is the full non clipped quote)


I actually agree the game is 'good', i was a bit of a doomer but i have changed my mind over the last few days and am actually enjoying myself a bit.. but..there are a lot of things to fix.
Increasing loot drops 'slightly' would be a big help during the campaign - which does feel like a slog - mainly due to crap loots - which leads to low dps etc.

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