Need ideas for a Unique Flask!

Guys im pretty sure you will not have a flask that gives you invisibility like it was an ability, or a flask that gives you any magic find bonuses when activated either.

Probably they don't want any flasks who are mandatory to optimizing like that.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
-What do you consider are "MUST HAVE" stats on a flask?

Here is one for melee (although I dont play melee). It is designed to give a melee facetanker a window to take some of the bigger hits in the game. There are problamatic (but still tactically avoidable) mobs in game for melee even after the rebalance. In order to keep with the time old tradition of melee having to understand mechanics more than ranged, this flask would give them the ability to time a boost to max HP and Mana. Only charging on crit would seem overpowered for end game when someone rolls with 20%+ crit so the charge cost is adjusted to counter quick refill builds.

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Rolling Giant's Flask of Endurance - Req lvl 19
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Increases and fills max HP and Mana by 50% for 3 seconds (0.1 per quality).
Does not charge on kill.
1-3 charges on critial hit.
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Charges - 80
Cost - 40
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-What downsides could you live with?

--- A cooldown would avoid pot stacking.
--- Fixed suffix/affix so they cant roll something extra OP
--- If player has less than 50% HP/Mana remaining when buff wears off the percentage of Total Buffed Life/Mana remaining will apply to the Total Unbuffed Life/Mana. This will force big hits to be followed by a health pot so melee isn't left with low HP/Mana. Example.
"

Pre-Buffed Life = 100
Total Buffed Life = 150
Buffed Life Lost = 75 (or 50%)
Post-Buffed Life = 50


I think it would add something to the melee meta-game and also make certain moments survivable where melee have been complaining.

Hope you like the idea.
"
CliveHowlitzer wrote:
I want to see an offensive flask, something you can throw at enemies. A bit like the Diablo 2 grenades/potions of ye olde times.
Not as a unique though.
"
Crackmonster wrote:
Guys im pretty sure you will not have a flask that gives you invisibility like it was an ability, or a flask that gives you any magic find bonuses when activated either.

Probably they don't want any flasks who are mandatory to optimizing like that.


It's an interesting idea. I think if it gave you 1 second of invisibility but had some sort of drawback it could be something they might consider.

After I submit the idea, they would exhaustively test the item to make sure it wasn't OP or game breaking.

After that, they would either approve/disapprove it. The thing is...

It's a unique. It's something different. They don't want something that feels mandatory? There's plenty of items in this game that do.
Timezone: PST (California)
Must have: some form of sustain, preferably unique to that flask if it's a unique flask
could live with: some form of debuff for the duration of the flask, or something which prevents other flasks being used in synergy with it.

Ideas
Ravenous flask:

- gives the user 20% life steal for a duration
- prevents any other type of life recovery in this period
- has the famine effect (cannot be refilled by returning to the town)

Chalice of order:

- gives the user chaos inoculation, ghost reaver and zealots oath for a duration

Phial of blood:

- refills with damage done, not enemies killed.
- drains health slowly to greatly increase mana regen over a long duration.

Storm Casket:

- for a duration either sparks, arc or ice nova (with water nova effect) is cast at the attacker whenever you take a hit.
Another idea would be a flask that gives immunity to critical strikes. I've just started playing maps with a level 60 mêlée character and a crit rare was the only thing that could gib me.
Flask of Cyanide.
Your life total becomes zero.


^ this but remove the exp penalty on death.....

would be amazing!!!!

kill yourself to prevent 15% exp loss GG
"
Tyronis3 wrote:
Immune to Reflect Damage during Flask effect.

This is something that is absolutely needed for any high burst damage build. For Discharge specifically, this would finally make it a viable skill for HC(but other skills would benefit as well). Given the power of such a flask, it should probably require a high number of flask charges to use, and consume them all in a single use. It may also require some sort of drawback to balance it, although giving up a HP/Quicksilver/Granite is a pretty big drawback in and of itself.



Not to shit on someones doorstep but when providing the OP with suggestions, attempt to balance whether it would become mandatory. The idea above gives this impression. If a "immune to reflect dmg" flask is "absolutely needed" then chances are, it would be mandatory when released. we dont want another Kaom's heart, no matter what form it takes :)
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
Whisky Flask

+1000 health during flask duration
+100 Strength during flask duration
Character becomes unarmed during flask duration
Character does 1000% unarmed dmg during flask duration
Character grows a beard during flask duration

And There should be a whisky vendor in town with many different kinds
And you can only refill you flask in town
It has enough charges for 5 uses
If you run out your screen gets blurry for a bit.
Last edited by Ghostte#7271 on Jun 10, 2013, 11:46:02 AM
gives 40% to shock, freeze, ignite enemies
30% reduced duration of Elemental status ailments made by player attacks
reduced 20% of damage dealt to monsters
converts 10% of dmg dealt to chaos dmg
incrased 10% of damage taken as chaos dmg
-5% maximum resistances while flask duration
reduced movement speed by 50%

base quicksilver
IGN: UbogiMurarz
Last edited by adi00000#1151 on Jun 10, 2013, 9:34:51 PM

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