Vaal spark

"
Drakkon1 wrote:
"
toyotatundra wrote:
"
XCodesLIVE wrote:
TL;DR -- Vaal Spark gives an appropriate reward for both it's level of investment and complexity. It's in a really good place right now, and shouldn't be changed.


Don't kid yourself, Vaal Spark costs few ex, but it clears faster than split arrow with all mirrored gear (1500ex+), for example. It wipes the floor with every build, regardless of their cost or how difficult they are to gear. Think of a build. Whatever build you thought of, it's shit compared to Vaal Spark.

Vaal Spark is the most broken build in PoE history, and by an E N O R M O U S margin. It makes old burn prolif look weak and slow in comparison. As long as it remains like this, skill balancing in PoE is nothing more than a bad joke.



+1 Anyone defending otherwise is playing it and don't want it to be balanced appropriately (I won't say nerfed because thats perhaps the wrong word, as GGG add jewels etc there will always be a way to break the game - I think its really cool to do this but max during that specific league, but afterwards needs rebalancing. No idea how they're going to do it though - both the jewels and the ring are cool build enablers separately, and I wouldn't really want them to to crush these items just to be able to cut vaal spark down). Must be done though, otherwise talisman will be vaal spark league.


-1 Anyone attacking otherwise is not playing it and don't want it to be like it is.
-1 Anyone making claims just to get attention without prove (namely Drakkon1) should be ignored.

Really, who are you that you claim that your opinion is right and everyone else not supporting you must play that build? Disrespectful.
"


-1 Anyone attacking otherwise is not playing it and don't want it to be like it is.
-1 Anyone making claims just to get attention without prove (namely Drakkon1) should be ignored.

Really, who are you that you claim that your opinion is right and everyone else not supporting you must play that build? Disrespectful.


Disrespectful is attacking someone else's opinion. I added my opinion that for the investment its simply too good, but I didn't attack someone else or their opinion. Anyway...
Note that vaal spark build it does have its disadvantages though, like in closed spaces, the fact you need to get the 'ball rolling' and its not atziri viable. It also works best in a group, which not everone has. However, for a league like talisman where I think clear speed will rule supreme (its my opinion people will want to get as many rare talismans as possible), especially in areas like dried lake or 70-75 open area/linear maps.
As for proof there's more than enough on reddit etc. Note that none of the previous posters suggested it was weak, even those that defended not changing it...
"
Drakkon1 wrote:
"


-1 Anyone attacking otherwise is not playing it and don't want it to be like it is.
-1 Anyone making claims just to get attention without prove (namely Drakkon1) should be ignored.

Really, who are you that you claim that your opinion is right and everyone else not supporting you must play that build? Disrespectful.


Disrespectful is attacking someone else's opinion. I added my opinion that for the investment its simply too good, but I didn't attack someone else or their opinion. Anyway...
Note that vaal spark build it does have its disadvantages though, like in closed spaces, the fact you need to get the 'ball rolling' and its not atziri viable. It also works best in a group, which not everone has. However, for a league like talisman where I think clear speed will rule supreme (its my opinion people will want to get as many rare talismans as possible), especially in areas like dried lake or 70-75 open area/linear maps.
As for proof there's more than enough on reddit etc. Note that none of the previous posters suggested it was weak, even those that defended not changing it...


Just because no one states something different after 8 posts doesn't mean the 9th post can't prove different.
Like when someone suggested a shotgun gem.
"
Sogolon wrote:
Someone even got to 100 in hardcore with it in just 130 hours of gameplay, claiming to have done 98.5-100 in a single session back on reddit a while ago.

Wasn't this only possible because the player was teamed with an aurabot?
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
IMO builds with huge clear speed on midtier maps and nothing else are fine. I don't know exactly how capable VSpark is, so I have some questions (preferably for someone who plays it with 90% perfect gear):

Can it do 79+ maps? Can it do 79+ bosses? Is it playable in a party in 80+ rotations?

Can it do atziri? Uber? The new Talisman boss Rigwald?

IMO if Vaal Spark fails in many of the above categories it's not OP. For example my CoC discharge can do all of the above (don't know about Rigwald), and it can clear Plateau in 3:04, whereas vaal spark takes 3:10.
All my builds /view-thread/1430399

T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor#3574 on Dec 6, 2015, 10:20:27 AM
"
MatrixFactor wrote:
IMO builds with huge clear speed on midtier maps and nothing else are fine. I don't know exactly how capable VSpark is, so I have some questions (preferably for someone who plays it with 90% perfect gear):

Can it do 79+ maps? Can it do 79+ bosses? Is it playable in a party in 80+ rotations?

Can it do atziri? Uber? The new Talisman boss Rigwald?

IMO if Vaal Spark fails in many of the above categories it's not OP. For example my CoC discharge can do all of the above (don't know about Rigwald), and it can clear Plateau in 3:04, whereas vaal spark takes 3:10.



But the nerf-community cares only about dried lake clearspeed (maybe low tier maps too) ... and wow... plateau (or gorge) clear speed is so pre 2.0! xD

Bring all skill on the same level as Elemental Hit and maybe this kind of threads stop... for a while ^^
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
"
MatrixFactor wrote:
IMO builds with huge clear speed on midtier maps and nothing else are fine. I don't know exactly how capable VSpark is, so I have some questions (preferably for someone who plays it with 90% perfect gear):

Can it do 79+ maps? Can it do 79+ bosses? Is it playable in a party in 80+ rotations?


I partied with a Vaal Sparker occasionally, and the biggest problem for him seemed to be that he couldn't get enough last hits to recharge the skill instantly.

Unless there's a cull variant or something similar for party play, I don't see Vaal spark being very effective when there's multiple people in party.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
That looks like fun :)

All of the components of this build are perfectly reasonable on their own. But the combination does look trouble-some.

The reason why i say this is that i have played a lot of "normal spark" builds. And those use a vaal spark to swap in on bosses etc, cant chain it like this at all.

And in that situation, vaal spark as it is is completely justified in damage and ability. I reckon it will be extremely difficult to balance this out.

Nerf to vaal spark : you hit regular users, who don't benefit from the slew of soul providing mechanics this build invest's in. On top of that, regular vaal spark users don't have to be crit to utilize it, so their potential dps threshold is already a lot lower compared to this build.
(this means a potential overnerf for regular users and a small crit multiplier investment for vaal spark users <.<)

Nerf to chill of corruption : like already hinted at by another poster, this jewel is perfectly reasonable to enable builds, so by attacking it you are attacking other builds at proxy. Never a good move.

The same apply's to harvest.

As is, the individual components will be hard to attack which in return makes nerfing the build a hard thing to do imo, since it would reach beyond vaal spark builds.

I guess what they could do, is make vaal spark fire "stationary". In that case, it would nerf the mobility of this build and it's ability to carry vaal spark around the map. This would not hit regular users, who already utilize it in this fashion. I reckon it would still have great potential, but the clear speed will be targeted a bit to compensate.
(with stationary, i mean, you release vaal spark and it releases the full cast on that location, your character is still able to move away from it)

It would make the duration nodes more valuable i reckon and proj speed, so people might find other
loop-holes to work around such a nerf, but thats fine, more commitment usually results in a passive tree penalty.(more spread out etc)

Peace,

-Boem-

Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
That looks like fun :)

All of the components of this build are perfectly reasonable on their own. But the combination does look trouble-some.

The reason why i say this is that i have played a lot of "normal spark" builds. And those use a vaal spark to swap in on bosses etc, cant chain it like this at all.

And in that situation, vaal spark as it is is completely justified in damage and ability. I reckon it will be extremely difficult to balance this out.

Nerf to vaal spark : you hit regular users, who don't benefit from the slew of soul providing mechanics this build invest's in. On top of that, regular vaal spark users don't have to be crit to utilize it, so their potential dps threshold is already a lot lower compared to this build.
(this means a potential overnerf for regular users and a small crit multiplier investment for vaal spark users <.<)

Nerf to chill of corruption : like already hinted at by another poster, this jewel is perfectly reasonable to enable builds, so by attacking it you are attacking other builds at proxy. Never a good move.

The same apply's to harvest.

As is, the individual components will be hard to attack which in return makes nerfing the build a hard thing to do imo, since it would reach beyond vaal spark builds.

I guess what they could do, is make vaal spark fire "stationary". In that case, it would nerf the mobility of this build and it's ability to carry vaal spark around the map. This would not hit regular users, who already utilize it in this fashion. I reckon it would still have great potential, but the clear speed will be targeted a bit to compensate.
(with stationary, i mean, you release vaal spark and it releases the full cast on that location, your character is still able to move away from it)

It would make the duration nodes more valuable i reckon and proj speed, so people might find other
loop-holes to work around such a nerf, but thats fine, more commitment usually results in a passive tree penalty.(more spread out etc)

Peace,

-Boem-



Can't they just go the S.T way? Nerfed the gem, made a lot of lower end builds not good? They can just throw it out of the meta and buff two or other off-meta skills so we still have other good builds to choose from.
https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.
"
Exialis wrote:

Can't they just go the S.T way? Nerfed the gem, made a lot of lower end builds not good? They can just throw it out of the meta and buff two or other off-meta skills so we still have other good builds to choose from.


ST was nerfed because it was dominant for racing, so they scaled down the overall damage at lower stages of the game and compensated that with making the gem end at a similar power level at gem lvl 20 as pre-nerf.

The same cannot be done for vaal spark since it's only dominant in the end-game.

Two different things entirely, the later excludes the same balance approach.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes

Report Forum Post

Report Account:

Report Type

Additional Info