Defensive Problems; Melee, Evasion, Energy Shield, Auto Attacks and Physical Damage
" Block and spell block are functionally the same as evasion/dodge/spell dodge so you're saying evasion is bad while saying block is good makes no sense. Its just as bad or as good. I think good. The whole acro and phase acro keystones are the most overpowered in the whole tree. For 5 nodes you have to spend like 10 for block to matchup. And wear some shitty gear for spell block to matchup. While you can have 46% spell dodge wearing most excellent Atziri Steps. As far as mitigation. flat mit is most OP which you entirely forgot. Taste of hate is 27.5% flat mit with 85% cold res which you will have poping flask. Granite are a complete joke compared to that. Lightning coil is 22.5% flat mitgation with 75% lightning res. Lightning coil alone is better than 40,000 armor. Legacy is 30% flat mit better than 60,000 armor! So I play CI with no armor. I play evasion as well but have zero problems in the high maps due to those things. Also I have heavy leech as you note for when the hits do come in, at least 4% As far as why? Well phys was a complete joke before 2.0 and you know GGG over nerf over buff way of doing things:P Git R Dun! Last edited by Aim_Deep#3474 on Jan 8, 2016, 11:12:48 PM
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" It has far less natural hardcounters than Evasion. You can play around elemental damage in the form of flasks and such, you basically totally rely on RNG against physical damage spells/attacks that have RT. |
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