Mechanical Questions Thread
Hi all
It's about the stat "Replenishes Energy Shield by 2% of Armour when you Block" of Aegis Aurora shield 1. This "2% of Armour" means 2% of all my stacked armour? 2. And its stack with the bonus of Determination aura? or just is armour of itens wihtout any boost? 3. More armour = more replenishes on block? Ty Last edited by Higorvilpon on Sep 9, 2017, 6:02:49 PM
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" Yes " Yes Need game info? Check out the Wiki at: https://www.poewiki.net/
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" Oh, you're fast, sry for my edit. Thank you for answar. So i can affirm that more armour = more replenishes on block? |
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" Yes, that's right. As long as it affects your actual Armour Rating, it will increase the amount of ES replenished on block. Need game info? Check out the Wiki at: https://www.poewiki.net/
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Can anyone clarify if the "deal double damage to chilled enemies" of the frostbreath unique applies retroactively to a chilling hit with the weapon?
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So, if you're using Dual Strike and/or Cleave, the two melee skills that use both weapons at the same time, how does that interact with this node? I assume that there'd be a general attack speed and damage increase overall, but just wanted to be sure. On the subject of Dual Strike and Cleave, would using Cospri's Malice trigger all socketed cold gems on both of the swords? Combat is simple.
Keep your blood in. Take theirs out. | |
" I just tested this on my Hierophant and it does work. Last edited by adnzzzzZ on Sep 10, 2017, 3:01:51 AM
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Regarding the bow Chin Sol, is flat physical damage from gear (like rings) applied before or after the bow's special modifier.
Assuming a character with this bow standing right next to a boss to get the full damage bonus, and say the character is wearing, say, a ring with 9-15 physical damage added to attacks, then does that added damage benefit from the bow's modifier? For try, for see, and for know.
This is a buff | |
" Flat added damage is always* applied before multipliers. The added damage will benefit from More Bow Damage at Close Range, as well as any other bow damage modifiers, presuming we are of course talking about Attacks. *for nitpickers, I believe the exception would be damage taken modifiers, where I think "-13 damage taken from X" type modifiers apply after your multiplicative damage reduction. But here I mean "always" in the practical and relevant sense, so that would be moot. Need game info? Check out the Wiki at: https://www.poewiki.net/
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Hi, i have a question about Wild Strike, I want to know if the curse vulnerability can increase the melee physical damage before the calculation where this one gets converted into elemental damage.
For example, supporting Wild Strike with Melee Physical Damage Support will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. Basically what i want to know is, if the curse vulnerability can increase wild strike damage in any way like the Support Melee physical damage does. "And if you gaze for long into an abyss, the abyss gazes also into you" Last edited by Evraeisjebus on Sep 10, 2017, 5:04:49 AM
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