Mechanical Questions Thread

Hi,

Resolute technique works with Manifest Dancing Dervish ?

it can be corrupted on 2 handed swords and it seems like good investment if it works.

Thanks in advance,
Heary
"
Mark_GGG wrote:
Some caveats:
1) If an attack would crit you, evasion is tested a second time, and if you evade, the hit is downgraded to a non-crit (it does not miss, since it's already tested for that and hit). This roll is purely random and does not increase the entropy value - it just generates a number from 1 to 100 and compares to the chance to hit.


sry for bad english, i am not native english speaker. but i truely want to figure it out, about crit and the second roll.

as you say, it just generates a number from 1 to 100 and compares to the chance to hit.

when i use a weapon with "hits cant be evaded" modifier or shied "Lycosidae", it makes my "chance to hit" 100% in the character sheet. therefore it doesnt matter whatever the second roll is and that is fine.

but what if "hits cant be evaded" is conditional? such as "Your Hits can't be Evaded by Blinded Enemies" on "effigon" or "Enemies Taunted by you cannot Evade Attacks" by "worthy foe".

the number generated randomly still compares to "the chance to hit" in the character sheet or
compares to 100% because under the circumstance "my hits cant be evaded".(assume that i make the condition available)

hopefully i could figure it out and appreciate it if someone make a reply at the earlies convenience.
"
Staglaitor_ wrote:
"
Sarno wrote:

I'd suggest watching this YouTube video.


oh, thanks to reply

I just learn english language and don't perceive english by ear
I "tryed" to understand this information visually but failed
For the present it's hard stuff for me

I need another kind of help :(



Check on the wiki, all is well explained
https://pathofexile.gamepedia.com/Stat

Example from a wiki
"
more vs increased
You have 1000 base damage and "100% increased damage" from gear and "100% increased damage" from passives. You can then choose between slotting either of two support gems:

Gem A gives "100% increased damage".

Gem B gives "100% more damage".

Calculation:

Gem A: gear+passive+gem = 300% increased, so 1000*(1+3.0) = 4000 damage.

Gem B: (gear+passive)*gem = 200% increased and 100% more, so 1000*(1+2.0)*(1+1.0) = 6000 dmg

"Reduced" is equivalent to "increased" (but getting smaller instead of larger); likewise "less" works in the equivalent way as "more".


I hope I helped
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