Mechanical Questions Thread

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MythicsMT wrote:
Vis Mortis Necromancer Silks
Minions gain 15%-20% of Elemental Damage as Extra Chaos Damage

Infernal Legion Support
Minions from Supported Skills deal (15.6-1316) Fire Damage per second to Enemies near them


Curious, do these two interact by giving a minion 15-20 percent of their fire damage from Infernal Legion as Extra Chaos Damage? If not, any explanation as to why if the damage from IF is considered the minion's damage?
"Gain X damage as extra Y damage" is a form of damage conversion, which only works with hits, not with damage over time.
Awakened Added elemental gems and auras? How it work? They boost the level of same element gem auras? Or the level boost will work only for active gems?
Vaal burning arrow doesnt seem to apply the debuff that normal BA does, Is this intended or a bug?
Spoiler
Hello, after the sirius kill, you get to a new zone, is there a way either to get back to oriath or the have acces to public parties from oritah?
Last edited by MystereQc on Dec 22, 2019, 1:00:31 PM
I'm having a mechanics problem.

I have Cyclone set up on both my LMB and Spacebar. This allows me to move via the LMB, but start Cyclone with the spacebar and continue it's attack while moving.

This was working just fine until I upgraded to a new weapon with more sockets. I used to have Cyclone socketed in my boots with Cyclone + Infused Channeling Support + Life Gain on Hit Support. Now it's in the weapon with an additional + Faster Attacks Support.

Now when I start an attack by pressing AND holding Spacebar with the LMB it starts working. While running I press the RMB for Punishment or T for Rallying Cry for their buffs. If that's all I do it seems to continue okay.

However, if I lift either the Spacebar or LMB it resets as expected. Then when I resume it cycles through the skills bar icons blinking and stops the attacks. It seems to use the Default attack instead.

I've attached a short 30 second video. Pay attention to the skill bar icons as you get about 1/2 way through. You'll start to see them blink and my attacks will stop.

I tried removing the added = Faster Attacks Support but it didn't make any difference.

I'm new and have no idea what I'm doing wrong here.

http://www.communityhealthtraining.org/Images/PoE_Cyclone_2.mp4
Old Timer Doc, new to PoE
"
drkenrich wrote:
I'm having a mechanics problem.

I have Cyclone set up on both my LMB and Spacebar. This allows me to move via the LMB, but start Cyclone with the spacebar and continue it's attack while moving.

This was working just fine until I upgraded to a new weapon with more sockets. I used to have Cyclone socketed in my boots with Cyclone + Infused Channeling Support + Life Gain on Hit Support. Now it's in the weapon with an additional + Faster Attacks Support.

Now when I start an attack by pressing AND holding Spacebar with the LMB it starts working. While running I press the RMB for Punishment or T for Rallying Cry for their buffs. If that's all I do it seems to continue okay.

However, if I lift either the Spacebar or LMB it resets as expected. Then when I resume it cycles through the skills bar icons blinking and stops the attacks. It seems to use the Default attack instead.

I've attached a short 30 second video. Pay attention to the skill bar icons as you get about 1/2 way through. You'll start to see them blink and my attacks will stop.

I tried removing the added = Faster Attacks Support but it didn't make any difference.

I'm new and have no idea what I'm doing wrong here.

http://www.communityhealthtraining.org/Images/PoE_Cyclone_2.mp4


You are running out of mana. When you run out of mana your channeling skills will stop and you will start hitting with the base attack.
Does the @Killed Enemies Explode, dealing 3% of their Life as Physical Damage@ work with DoT skills like toxic rain, caustic arrow?
Skills that hit with both hands (Like EQ or dual strike) and how they work while dual wielding with "Outmatch and Outlast". I've checked a few forum threads from a few years ago that say it just counts as MH hits, is that still the case?
Hello! I was wondering if Tailwind affects the projectile frequency of Winter Orb, I know it affects the cast-rate but it doesnt seem to affect the projectile frequency
I think i found a bug. I killed sirus and he dropped a unique watcher stone which can be used 22 times. So i put the stone instead of blue one. But conqueror only came out twice during 22 times. then unique watcher stone disappeared. To meet the conqueror, need 4 stones in that area. But I cant put the blue one in that place where the unique stone was. Because when map area is colored, stone place disappear. So now, there is only 3 stones in conqueror's area. I cant change anything and proceed endgame. please answer to this (Im not good at English sry)

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