please remove orb of regret

ok, but each reset reduce your total current level by 10% (ie: if you are level 90 and respect you drop to level 81)
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
"
chibiusa91 wrote:
and just let us do a full respecc when we want to, this game is all about builds.

Sadly this game is all about one or two meta builds and you get a free full respec everytime the meta changes so........
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
ive seen bigger things deemed immortal fall. ive seen cold war end. ive seen diablo francise turn turd. ive seen it all

compared to that orb of regrets are just a whim. something kepy in place dor the sake of being kept in place.

they do not make old time players play differenly - they just make them annoyed.

they make new players quit the game after they realise you are supposed to pick life nodes on the tree (there is a recent thread in this very subforum from that POV). game that forces 'permanent (if you are poor) choices' should be made to allow players make informed decisions

it doesnt. progression curve is a joke. difficulty between acts, zones and bosses is a rollercoaster. there is no sense of progression. it is one shot or be one shotted. and players are very good at making their characters one shot everything (because everythin game added recently promotes just that) and when they die instantly there is nothing they can learn from that. what you can learn from zerging kitava?

orbs of regret punish new player a lot more than they fix anything. they were meant as a one dimensional currency to make players responsible for their choices. sadly choices without giving a chance to be informed are nothing but forced stunts

new players do not like it. old players already bought their fair share of tabs so i think ggg might be missing revenue continuity if they continue to kick new players when they are down
Please remove 'please remove orb of regret'

Thank you.

"
sidtherat wrote:

orbs of regret punish new player a lot more than they fix anything. they were meant as a one dimensional currency to make players responsible for their choices. sadly choices without giving a chance to be informed are nothing but forced stunts

new players do not like it. old players already bought their fair share of tabs so i think ggg might be missing revenue continuity if they continue to kick new players when they are down


The only new players who are punished are those who are punished for not being wise enough to look up a few tutorials on YouTube on how to play PoE and/or discussing what is what. It is not the game's fault that some new players do not do at least a little research, no matter what game they are new to.

"
BurakUeda wrote:
No.

Any orb that you can buy from vendors with enough wisdom scrolls shouldn't be an issue.


Exactly.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Sep 29, 2017, 4:14:22 AM
I don't think removing Orb of Regret is a good idea, but I kind of agree that gating re-spec behind an orb might be discouraging for newcomers.

- Get rid of Book of Regret rewards. Instead, give some random rares.
- Automatically add 1 re-spec point after each level, up to level 50.
- Automatically remove 2 re-spec points each level after level 50.

I don't know, just throwing some ideas.
"
HeavyMetalGear wrote:
Please remove 'please remove orb of regret'

Thank you.

"
sidtherat wrote:

orbs of regret punish new player a lot more than they fix anything. they were meant as a one dimensional currency to make players responsible for their choices. sadly choices without giving a chance to be informed are nothing but forced stunts

new players do not like it. old players already bought their fair share of tabs so i think ggg might be missing revenue continuity if they continue to kick new players when they are down


The only new players who are punished are those who are punished for not being wise enough to look up a few tutorials on YouTube on how to play PoE and/or discussing what is what. It is not the game's fault that some new players do not do at least a little research, no matter what game they are new to.


you are ofc entitled to this opinion. from the business point of view this type of arrogance is a very short term strategy. if you DEMAND new players to read stuff outside the game before they even play.. then i hope you are ready and willing to buy many many packs instead of these new players

game that cannot describe basics (required to be adequate, not mastery) itself and has to rely on external sources of dubious quality (like outdated guides, error-ridden wiki and 'pleasant as always' global population) should at least provide fallback option for players who terri-bricked their characters

and current game design (that is far worse from new player point of view because due to 'free damage' policy the feedback loop is very long) does not prevent players from making stupid build decisions that will be apparent 50 levels later. if the game had a linear progression and could tell the player what he did wrong immediately - then sure, regrets are ok. but the game is a total mess for new players (check xbox stats or posts from new players). you might think otherwise but it is irrelevant. i bet that their core income source are stash tabs. who buys them?

are you brave enough to tell your customers they are stupid because they did not do research on the youtube before buying their product? are you serious? if a game requires it - you better be nice and try to honey this up
I'm against frequent free respecs.

It takes away the sense of commitment to your char. If a new meta emerges and I can just quickly redo my whole char, then my skill point choices up to that point were unimportant. That means getting these skill points in the first place is reduced to "yup, step 47/90 achieved" instead of "Cool, what will benefit me most?". If you closely follow a build guide, you already have that effect, but not quite as badly.
I never really connected to my D3 characters because of that: They could be completely changed at the drop of a hat, they somehow had no "character" to them.

Orb of regrets allow you to change some parts of your tree, at a rising cost (D2 also had a rising cost for respecs) and I think this is a very good compromise.
May your maps be bountiful, exile
"
SisterBlister wrote:
I'm against frequent free respecs.

It takes away the sense of commitment to your char. If a new meta emerges and I can just quickly redo my whole char, then my skill point choices up to that point were unimportant. That means getting these skill points in the first place is reduced to "yup, step 47/90 achieved" instead of "Cool, what will benefit me most?". If you closely follow a build guide, you already have that effect, but not quite as badly.
I never really connected to my D3 characters because of that: They could be completely changed at the drop of a hat, they somehow had no "character" to them.

Orb of regrets allow you to change some parts of your tree, at a rising cost (D2 also had a rising cost for respecs) and I think this is a very good compromise.


New Meta: when these happen it's usually a major patch that wipes your passives anyway

Unimportant choices: I mean, that's a valid argument. It really is. I would be ok with a "you can respec once per X acts". Back when it was three difficulties that separation was easy. Of course it would need to be reworked now. The only problem with this is that "leveling builds" will become a thing. I don't really see that as a major issue because you still have to have the gear to do it.
So I'll level taking full damage build, then just respec it for free to do mapping. BAD BAD BAD idea

I'll map out raw pure damage cause you don't need any sustain until lvl 80+ really. Also I will just simply take a tabula, run sunder / caustic arrow, till max level.

Or just run shield charge etc. Then respec into what I want to play.

Eh no thanks


Also you get 123 points, and 24 free skill refunds


You get 20% free respec to perfect a build. That is more than plenty, so that purely leaves just wanting to convert from one build to a completely different one, which is not that expensive to do.

1 EX orb is about enough to do a full respec give or take.

You should be averaging 3 or so regrets an hour give or take, so it's not like it's hard to have a bunch of respecs.

Heck this league alone I have respeced the same character 4 times, for about 30 chaos in total.

And if for some horrible nightmare reason you have to play act's 1-10 again OMG no not that. it's not that big of a deal, I think most people that know what they are doing are pulling it off in about 10 hours give or take.

Also can't just remove orb of regret there are used in other things than respecing.

Used for skill gems (granted less than before) but still useful, used for book of regrets, etc.

Also you would want to be able to do small tweaks without having to burn a full respec. aka often times I'll go one path to unlock a jewel spot or such sooner, then go back and rework that path / move it, cause i can connect from another path.

This is highly common with scion, where they can use the start at other class option to cut down on node usage. You wouldn't want to burn a full respec to do that.

Just would be bad overall.
"
sidtherat wrote:
you are ofc entitled to this opinion. from the business point of view this type of arrogance is a very short term strategy. if you DEMAND new players to read stuff outside the game before they even play.. then i hope you are ready and willing to buy many many packs instead of these new players


Just about every game inadvertently 'demands'/'encourages' in some way, shape, or form new players to read up on things before playing without outright telling new players do to so. You took my response way out of proportion, because I was giving MY 2 cents not the developers' 2 cents.

"
sidtherat wrote:

game that cannot describe basics (required to be adequate, not mastery) itself and has to rely on external sources of dubious quality (like outdated guides, error-ridden wiki and 'pleasant as always' global population) should at least provide fallback option for players who terri-bricked their characters


Except GGG's Tutorial System throughout the game HAS improved and even comes with an in-game Help Window that grows as you progress that is up-to-date. Let us also not forget that 'over tutorializing' a game within the game itself is not good, either! (as with anything in excess)

"
sidtherat wrote:

and current game design (that is far worse from new player point of view because due to 'free damage' policy the feedback loop is very long) does not prevent players from making stupid build decisions that will be apparent 50 levels later. if the game had a linear progression and could tell the player what he did wrong immediately - then sure, regrets are ok.


Do you know how annoying that would become with every little mistake you made, the game telling you, "Hey, you're taking the wrong path on the Skill Tree here!" That's just as bad somebody in real Life holding your hand to do everything, only to find later on down the road doing so taught you absolutely NOTHING. What really teaches new players is 'failure', as with anything anybody tries at, and yes, PoE's gameplay encourages new players 'to fail to succeed.'

To take it a step further, even players who have played PoE for a while are still susceptible to making Skill Tree mistakes, and that is normal.

Furthermore, it would be quite impossible for the developers to code the game so as to predict what kind of build a player is trying to build on the Skill Tree AFTER only allocating the first two nodes on the SKill Tree (just an example), and then when new players allocate another node, the game automatically tells you, "You're going the wrong way!" Not only that, the game is not going to tell you, neither should it tell you, what gear you need to make the build you want most viable.

That seems to be what you want, and that to me is absolutely ridiculous and very unrealistic. People like you complain about PoE, yet you are still here. Why are you still here? If you want a game that holds your hand, step-by-step, go back to pre-school (Diablo III), and then when you're ready, graduate to college (Path of Exile).

PoE is widely KNOWN to be more for 'seasoned' ARPGers and not casuals, bro, yet you seem to believe to an incorrigible degree GGG's company is doing so bad because of that. Well, you are wrong. There is a very strong playerbase here.

"
sidtherat wrote:

but the game is a total mess for new players (check xbox stats or posts from new players). you might think otherwise but it is irrelevant. i bet that their core income source are stash tabs. who buys them?


I believe players like you are a complete mess (to be fair, sometimes). You went from having a problem with PoE not holding new players' hands TO questioning GGG's main source of income.

Who gives a damn? GGG's company is doing well enough (arguably, MORE than well enough) to keep pushing out many updates, mind you, more updates than any ARPG to-date. That being said, how about staying on topic?

"
sidtherat wrote:

are you brave enough to tell your customers they are stupid because they did not do research on the youtube before buying their product? are you serious? if a game requires it - you better be nice and try to honey this up


I never suggested that GGG's developers should 'outright' tell new players to do their research for reason being, as said I earlier, "Just about every game inadvertently 'demands'/'encourages' in some way, shape, or form new players to read up on things before playing."

All I was giving are MY 2 cents to those who brick their characters as a result of not doing their research first (big difference between that and suggesting the developers should say the same thing).

PoE speaks for itself and says, "This is the college of ARPGs: Educate yourself; f$%! up less. It is that simple!" The developers do not have to say a thing. That is not an opinion; that is a fact!

Anybody who plays PoE knows that and should be 'encouraged' to do their research. NO game in existence should explain every...little...detail (unless you're a toddler playing a kid's game teaching you your ABCs). Games like that are 'hold-handery' and do not teach you a thing; they do not teach you how to play smart and creatively through failure until you do succeed.

To clarify Einstein's old adage, I would add to it the missing half:
"A person who never made a mistake never tried anything new;"
a person who has their hand held continues to do the same old.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Sep 29, 2017, 7:28:47 PM

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