Path of Exile: Heist Teasers
19/20 shards :')
Wow GGG... I actually feel personally attacked on this one |
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" This armor would be great for bleed builds as well. Stacking jewels you can get close to 85% increased bleed damage. |
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None of these are enough to compete with the simplest form and mod of craft mechanic Harvest could offer, sadly.
GGG is throwing these new alternate items and experimented bases on us non stop simply to make people feel better about having harvest completely removed, however, more than half of player base will be hugely underwhelmed or even disappointed with these updates. i'll run heists, perform a grand heist and for what? for an item i'll highly likely not use or even sell. sure there are couple nice pieces you can build around but i doubt they'll be anywhere near meta or strong as expected without throwing multimirrors on it, multidozens without harvest. its good to see GGG realise how much of its current active player pool is gonna quit once Heist goes live so they made Heist active from start to end of acts to draw new players into game, instead of making it an end game activity like mapping. yea, they're aiming for fresh blood over old school runners, i guess. we, the lucky generation that experienced the wealth of harvest, are due for a replacement. i honestly don't know what made GGG hate harvest so much but, GGG could just made bosses and encounters harder like it did in the past and add new gear mods which are not available through harvest craft instead of creating %99 useless alternate gem mods which most likely required more effort from them to create, if harvest allowed us access to strong gear easily early on. and honestly, an intact harvest craft with new mystery gear modes we had to discover and implement on our gear through Heist or something non-harvest would be SKYROCKET HYPE. Harvest crafted gear kept power level of players higher than ever, craft trading kept economy alive than ever and saved mediocre or low budget players from having to slave for a handful of players with ridiculously strong gear for mirror service, having a player pool strong enough to burst awakening 8 tier content down in seconds should give GGG more room to upgrade their ideas and content since they're sure players can handle something harder, removing Harvest undermining their own creative limits as well. whole content of Heist saying " you can hide, roleplay and go stealth.. " sounds like you'll regret fighting in a pitiful weak state as you are so why not just hide and run? since you overdo fighting, alarm goes off and fighting becomes meaningless, whole content seems to cover the lack of gear we will experience funnily. just loot and run, cool. where's the fun? Seriously GGG, whats your problem with having a strong community that's ready for harder challenges? most of people're gonna say, POE was a good game before harvest and will still be a good game after and i'll agree, but this is about human psychology, once you take away something dear from someone or people, it straight up becomes a second type of punishment which is the most destructive type of punishment. none of the players did anything to deserve a punishment, they just utilized what GGG's given them to the fullest. players will show withraw symptoms, most will be unable to compete and play. that's why a major part of the pool will hate Heist and end-game activity will not be half as active as it was in Harvest. And i am damn sure GGG knows this as well so they made Heist active from get go. this is a game where you kill endless waves of monsters, not run into corners and hide from them. Sure, Heist may seem fun at first but i seriously doubt it fits the reason of this game's existence and why we hold it in a higher regard than Diablo. we blamed Blizzard for not caring for its child but sometimes, updates like these make you understand why Blizzard do not corrupt and remove something people loved. And yes, there's map device if i want to just clear waves but what's the point of Heist then? Last edited by LeeSeenT#3375 on Sep 8, 2020, 11:52:52 AM
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" Just use shaper 6+ links gloves?? You can literally customise stats on chest, like get resi + life abyssal gems, or just tons of dmg. |
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bricked shroud seems terrible at a glance
if they make some extremely busted replica abyss helmets that make spirit charges good then that's a different story IGN: Torrenz
Nemesis Shop: view-thread/634031 |
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" Harvest was a game breaking mistake. Messed up the economy and loot drops have lost value. There is no point picking up loot while mapping. Maybe some form of targeted crafting is needed but it should not include T1 and T2 rolls. |
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" i disagree, any drop from any map had the potential to become a desired item or mirror tier item through deligent crafting if it had the desired ilvl. removing harvest serves no one but crying standart players because their mirror tier gear literally become garbage. Last edited by LeeSeenT#3375 on Sep 8, 2020, 12:22:34 PM
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" replica shroud is scary as hell. abyss jewels can give up to 40 life each. thats 240 life, PLUS a whole ton of damage mods. people have been using hyrris ire chest for the flat cold damage, with no life in sight. you can use either a 6link 2h, or a psuedo 6link glove/helm, and get a TON of power out of your chest slot. it's going to be one of the chase uniques of the league. and if im wrong, i still want one. |
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" Truthfully - it was the influenced item system that made all other drops useless. How many people would say that influenced armour of any type is equal to the same base non-influenced rare? Harvest made it much easier to exploit the greatness of the influenced mods. You can literally make an explodey chest in 3 crafts. Awaken it with additional curse = decent chance of a workable roll. Before Harvest this would be a great chest. In Harvest, it was only the beginning of the potential. Explode enemies Additional curse Spell Crit (Aug Caster) Attacks Crit (Aug Attack) ES/Life (remove add defense/Life until you get your flat T1 or %T1) Before harvest you were literally going to craft ES/Life/Resists and then maybe throw an exalt or two on it hoping for ONE of the above mods to hit. So it isn't harvest that ruined rare drops. That was already done the second influenced items hit the market. The biggest difference is that Harvest allowed deterministic OP exploitation of the same mods that were already available. Last edited by tru2dgame#7774 on Sep 8, 2020, 2:53:27 PM
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" You do know that massive parts of player base hated Harvest and barely played it at all, right? "An it harm none, do what you will"
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