Maven memory game feels stupid
I'm fine with every other mechanic in the fight, but I feel the memory game rly doesn't belong in an ARPG. I know how the game itself works, but it failed for me every single time on my first try although I'm pretty sure I stepped on the right tiles at least a few times.
Feels kinda shitty to manage everything else in the fight and then lose to this. The arena, rotating beams, degens etc are all acceptable but please at least reduce the no. of memory games to no more than 3 (1 per phase, just like the big explosion). So even if we fail all of them, theres still 3 ports left to try. Last bumped on Sep 17, 2023, 12:41:23 AM
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It is personally a lazy mechanic like this is some mmo raid wow shit right here and I use to do that ''professionally'' when it comes to an ARPG I escape from that meaning dodge shit go to this don't stand in shit not a fucking memory game.
But hey what can you do Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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I'm not good at memory puzzles. ADHD sucks.
PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Jan 30, 2021, 3:14:05 AM
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The memory game only feels stupid to me in the last phase, where rng fully determines whether or not you lose that portal, it kind of defeats the purpose of the whole skill-oriented mechanic when bad rng means you're just going to die no matter what. It's the stacking of a shifting maze on top of a memory game that just seems pointless to me.
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Really don't like the platforming/puzzle direction that these endgame encounters are going towards. Sirus meteor maze is another example, although its much simpler when you know what to do.
I don't understand why I failed every time, the first few are only 3-4 sequences and I'm sure I did it correctly but didnt work anyway. |
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Whole Maven fight feels stupid.
And it tells alot about person who designed it. Last edited by sckiff#0375 on Jan 30, 2021, 3:25:20 AM
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I really don't like platforming/puzzle mechanics in action games. After so many complaints about the lab from multiple players for years and years, you'd think GGG would have learnt to not put more stuff like this in the game. At least the maven is optional so there's that, but it sucks to have 2 uncharted realm passives gated behind her.
Also, funnily enough the maven fight is completely different from the encounters you have to do to finally challenge her, so that makes it even more strange that they chose to go this route. All the crucible fights are pretty much managing multiple bosses in a small arena, then you beat all that and get to Maven and you get this bs memory game and platforming mechanics. Almost feels like the maven and the maven's crucible fights leading upto her were designed by 2 different teams. There was this same issue with Sirus vs the other conquerors with all the puzzles/platforming. The fights leading to him teach you nothing about the final fight itself. |
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The entire fight is just creativly bankrupt. All the mechanics are just copies from other fights and/or mmo raids.
A memory game in an arpg. A run out or die mechanic that is poorly telegraphed with a platform you might not even be able to see. Rotating beams, again. This is already an overused mechanic in MMO Raids that makes me groan every time, we don't need that trash here. Bubbles that explode into an fps dropping degen that slows, again. Because we totally didn't already have that with Shaper years ago. Spawning the collected bosses adds for the added challenge of screw you for collecting anything but the easiest ones. Have a Brutus that pulls you into the aformentioned degen bubbles and/or the beam. A boss that basically does nothing. She just blinks around and attacks every now and then with no real threat, but hey atleast she is a complete dps sponge, thanks to way too many phases. |
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She's easily the worst boss in the entire history of this game and I've been playing since OG Piety was the "last boss." It's a shame because everything leading up to this fight is amazing. I love the invitation system and fighting multiple boss simultaneously even though the Atlas Tree is GROSSLY OP to the point where it's practically unethical (something Streamers called out on Day One but somehow GGG missed in 4 months of development.)
PoE2 will be the deciding factor of whether I stick around for good or not. If they're having development issues because so much time end energy is going to PoE2, I can live with that, but if PoE2 is more of the same old bullshit with a new coat of paint, I'm out. Last edited by BrownTown86#7432 on Jan 31, 2021, 10:01:37 AM
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I think it is the way it is done so 50m+ dps would not solve every problem just by deleting boss before he/she can do anything. Personally i dont have an issue the way she is designed, i like to struggle. I assume its because its hard to design a consistently hard boss knowing how much player power vary from build to build.
I did recognize that in that fight boss starts shutting down player stats- that is life/es recovery, since players nova days are immune to most stuff and they (ggg) cant just add challenge by adding stuff to which player are immune to and not adding hated more one shots. Its probably the only way now to remove or reduce effectiveness of player immunities to make future bosses engaging again without adding oneshots. Well unless game would become really really well balanced in endgame which wont happen. |
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