3.13.2 Patch Notes Preview

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Virtuosity87 wrote:
can we have a league where its just performance patches kthx


Performance League would be nifty.

Also lets get some sequel leagues...
so basically, performance didn't really change, and more over harbinger will still be unplayable as ever. Great indeed, true that letting us choose what performance we want the game to be is forbidden. Because streamers that prefer to stream the game in lower quality due to poor performance is not pleasing GGG
but maybe just maybe there's a reason to anyone prefering more fps than graphics?

Will have fun testing out new patch, because loadings are far from being a problem in the game, more over when the same game tells you to use a ssd first thing, no wonders since the whole game is packaged in a single file.

But then who am I to tell what's wrong, i'll close my eyes and maybe slam a 300% increased Performance

outside that, good grief most leagues are dead by month 2 at worse
that leaves more space for games that actually don't run at 5 fps whenever I want to push the true endgame content
Well the patch fixed my biggest problem, engine multithreading not working, so it's 300% better performance - but still very "yanky". Frames vary between 5 and 120 depending on what's on screen. Hard to find a good middle ground in the settins between potato graphics and unplayable frames.
Can we get option to unpack shaders?
I notice that i have more flickering loading textures when i clean old cache files, and they more broken, like the bugged teleport texture on isaro.
It be nice to just unpack it when we have time for that so we will have all textures in place to be loaded properly to vram/ram from ssd
That wont be lag from a large clunky gpk file.
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KellogZ wrote:
Well the patch fixed my biggest problem, engine multithreading not working, so it's 300% better performance - but still very "yanky". Frames vary between 5 and 120 depending on what's on screen. Hard to find a good middle ground in the settins between potato graphics and unplayable frames.


Nevermind, after an hour my stutters with multithreading are back. Rollercoaster frames.
Thanks for deleting my post with constructive critics, sir. Wish u the best. Good wife and wonderfull kids.
Last edited by in_hop_in#1942 on Mar 30, 2021, 12:14:01 PM
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Virtuosity87 wrote:
can we have a league where its just performance patches kthx


I wouldn't really call that a league. ;P

This is great!@
☼ Unlock Sandwraith Map mod Tracker Thread #3461595
☼ Remove Deli Music Option #3450767
☼ Improve Beastiery Window beast/trading Management #3380585
☼ Add option to upgrade regular tabs to quads from store #3452458
☼ Buying Veiled Scarabs On Standard 2c Per 24/7 #3508339
Last edited by KingExodusGG#1474 on Mar 30, 2021, 12:10:22 PM
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Barkeep wrote:
Thanks. But I'd rather you guys work on targeted performance issues such as with Harbingers by working on reducing monster count on screen or giving large counts phases or something. I don't believe the performance issues are a general thing.

I don't see the point of working on a generalized 5% performance increase, when you can run a map at 144fps, but run into a harbinger pack and drop to 15fps.


Harbinger packs and 100% delirium maps are not an issue here. And i'm running at a stable 30-45 fps only. I don't think anyone getting 144fps gets issues dropping to 15 fps
"Owners of M1 Macs can now play Path of Exile through Rosetta, with minimal impact on performance. A native version will be available in a future update."

so when can we expect android verson? :P
MAKE LEFT CLICK GREAT AGAIN.
Great!

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