3.14.1 Patch Notes Preview

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s191417nq wrote:
Thanks for not fixing Harvest


i even control f to fast look for a fix but your text was the first to appear... i assume it's not worth reading the notes xD
[/quote] i even control f to fast look for a fix but your text was the first to appear... i assume it's not worth reading the notes xD[/quote]

This patch notes are the real big GGG joke of the league. Lame.
Unfortunately all they care about is their ridiculously over-priced mtx (you know, where a cosmetic armour bundle can cost more than a AAA game...).

All we get now are filler articles, and mtx spamming on the front page. I think what is so dissapointing, is the lack of engagement from them, it almost feels like they think they're too good to interact with players.

The other games I play, or played, such as civ 6, warframe, last epoch, and the division, all have really engaged developers and community managers. I'm not saying all those games are flawless, but they genuinely listen and talk to their customers.

You get nothing from GGG, all you get is the very occasional post from Bex on reddit. For some reason they neglect their own website forum.

I really don't get their strategy, and it's obvious that their contempt for their playerbase, is turning more and more away. Let's not forget they also like to censor an awful lot of posts which paint them in a negative light. I think they removed well over 50 pages of the harvest manifesto, which coincidentally meant it stayed below 500 pages...

Just not really sure what they are doing. If the resource is on poe 2, that's understandable. But let people have fun with poe1, it feels more like a chore than ever this league. Also, maybe do 3 leagues a year till poe2 is out, to help with the reduced resource levels. Ultimatum is...crap, and clearly has 95% in common with ritual, just worse.

Oh well, stay safe and well people.
Last edited by IcedInferno007#3962 on Apr 28, 2021, 5:33:48 PM
sorry,but no.
This all won't open my wallet and let my cash flow to you guys...

This Start/Stop mechanic has to go with all the bad rewards.

Sorry but... no thnx...
I understand if nerfs are required to different parts of the game to move forward - but NEVER lower the drop rates of loot because once that level of progression is gone so is your playerbase.

The feedback your getting is harsh but that's because we enjoy your game and dont want to lose it.
eww
Thank you GGG! Game is great
wheres reward from ul? why it offer talismans and white maps?
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Mercenaries veiled crafting all service all crafts mods
Mercenaries SC master craft service Mercenaries SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
Disappointed with these patch notes too, as it doesn't address any of the main issues with this league.

I've been playing alot since I came back to this game near end of legion. Love this game playing SSFHC doing end game bosses, getting lvl 100 etc.

Last league 3.13 was my favourite league of all! I loved being able to control what I wanted to do end game, and the new big boss to fight was so epic! I played the league from start til last couple of days!

My experiences this league where very disappointing, my first impression from the reveal was that it seemed like Ritual mechanic again, and minor tweaks to past rewards.

Turns out my initial impression was correct. Just feels like a more rippy less rewarding ritual (I know Ultimatum gives alot of currency, but as a SSF player items matter more.) after starting maps I never found a single equitable item from Ultimatium...Do they even use the better loot system? Seem like random rares most times lol.

The performance of the game is at an all time low, My first ssfhc char this league lvl 91, rank 160 day 2-3 and game crashes during Ultimatium loses packet and come back dead. I quickly relevel the same build in a day lvl 87....crash in ultimatum lose packet character dies......So then I start SC trade league, first character death is literally the same thing..But its cool cause its SC. get to Sirus fight, music not working, die beam invisible, no sound queues, cross beam invisable.....Haven't played since this is simply not good enough GGG how can they continuously keep breaking things that have been fixed dozen of times!?

Other things too that others have mentioned, just feels like a nerf league. Harvest was very very strong, but it actually kept me more invested in the game cause as a SSFHC player I was always able to chase better gear, whereas now it's like ok rares with 3-4 useful stats not gonna do much better than that. basically hard caps the gearing process because I'm never gonna get the 50-100 exalts needed to fine tune one piece of gear.

Why the hell did they remove the awakener boss for master missions!? This makes no sense at all after putting in atlas passives they then remove a huge source of generating them...Bizarre.

The nerfs to crafting bench feel bad. The minor tweaks to old leagues are very...well minor. No impact other than veiled mods.

The defy pain node on berzerker can someone explain the logic here? What was wrong with the old node, and what was the game design logic behind defy pain? It just makes no sense to me at all.


Anyways sad to say first league since I've played where I've been done in the first week.

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