Earlier this week, we previewed patch 3.14.3 which includes internal engine improvements. The patch has just been deployed and you can find the full patch notes here or below.

3.14.3 Patch Notes

Engine and Technical Changes:

In addition to the internal engine improvements in this patch, there are some technical changes for you to be aware of.

  • We have replaced the old Performance Metrics graphs with new ones that show a lot more information. We now graph several different metrics on the same graph and have bars that show relative load on different systems (CPU, GPU, System Memory, VRAM, Drive, Shader Compilation, Latency and the Instance Server). If one of these bars is maxing out, then that's the current bottleneck that you should consider upgrading. If critical issues such as insufficient VRAM are noticed, then the display will alert you to this.
  • If you are encountering performance issues and want to make a video of it to show us then please have the Performance Metrics graphs on, as they have lots of information about what is bottlenecking your performance.
  • If the Shaders bar alerts you about shader loading/saving being critically slow, consider changing what the drive that shader cache is stored on to a faster one. In the [GENERAL] section of the settings file, you can set cache_directory=x:\path\to\preferred\location to a folder on a faster drive.
  • Like before, you can cycle through the three Performance Metrics states (hidden, FPS/performance, latency-only) by pressing F1. In the settings file's [UI] section you can set performance_metrics_state=fps (or =latency or =hidden) to set the default state.
  • We have added a Gameplay tab to the Options panel and tidied up the Options.
  • We have removed the button in the Options panel that allows you to clear your local cache. This can still be done manually by advanced users that have a specific reason to. The button was causing players to clear their cache, which removes the significant performance benefits of having a cache. The cache is automatically cleared once every league launch.
  • We have removed the 32-bit Path of Exile client. Basically no one is running 32-bit versions of Windows anymore.
  • Vulkan users with less than 2600mb of VRAM are now unable to select High texture quality, as there isn't enough video memory for the high-quality textures. DirectX users can continue to select it, but like before, performance will suffer on low memory systems as DirectX swaps assets into and out of system memory to try to cope.

General Improvements and Crash Fixes:
  • Fixed a bug where tutorial notifications were not showing on macOS.
  • Fixed a visual bug with Celestial Toxic Rain that caused flickering white boxes.
  • Fixed an instance crash.

We'll be keeping a close eye on players' reports of their experiences after this patch. As mentioned in the notes, if you are encountering performance issues and want to make a video of it to show us then please enable the new Performance Metrics graphs as the information will be very helpful in identifying the issue.

We look forward to your feedback about the upcoming patch.
Posted by 
on
Grinding Gear Games
yes
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
nice
thx, keep up the engine improvements :)
Last edited by tteuz on Jul 6, 2021, 7:12:49 PM
The game is so smoother now!
IGN : Bible_Black
uuhhh down to 55 FPS from 90 after patch :O

//edit: my bad, turned Global Illumination off and we running smoooooth at 110 FPS. GOOD FUCKING JOB
Last edited by daxtep on Jul 6, 2021, 7:20:43 PM
Firstly this sounds great but how will this pan out for console players? On top of this i just wondered is it possible to get a size slider for youre "buffs amd debuffs"? Just on console because of the way the health amd mana are set up the buffs and debuffs are underneath them taking up half the screen especially with certain builds ie using "self infliction" although i know you can turn off aura buff from being visual and flaks buffs its shouldnt be a case of you cant see them at all or you have to pur up with it and let them take up the screen hope this is going to be possible and something you could implement in the future?
New graph is pretty cool.
Curiosity is followed by ambition. Ambition, is followed by madness.
POG
Much smoother. Need to play a bit tho.

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