Will Sentinel Become a Core Path of Exile Mechanic?

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Razzk wrote:
The more profit, the more incentive to buy the boss fragments, the deli orbs, etc. The more incentive, the higher the prices.


hello?

That's why all this endgame items costs nothing in the beginning of the league?

Some classes of economics would be good before posting :)
respecting this decision i'd say: the recombination was a really great and emotional thing in particular comparing to the boring and rather niggard pinnacle boss blue/red modifier stuff
You should've announced this when league would end, not when it is still going...
Imaging now how easy it will be to finish achievements, when prices sky rocket.

Thank you...

P.S: just increase drop rate now, so people could do achievements and stock up.
Last edited by ShoveMoneyDeeper on Jul 19, 2022, 8:39:50 AM
I don't understand these 5 challenge people calling recombinators overpowered, or streamers complaining about them. For crafting truly mirror tier items you will still delete hundreds of exalts from the game trying to recombinate which help the longevity of the league as well as the economy.

I don't think people understand just how many tries it takes to create a good item with mods that are not rollable on the base you want to get, they just see the end result and assume everyone will get that first try.

As for the use for lower playrers and SSF recombinators finally made the game actually playable, as you could transfer fractures from a worthless base to a good one, and allowing crafting of medium tier non inf gear(especially jewelry).

Even in their current state recombinators MUST stay in the game or AN needs to be gutted or removed because:
-75% res 5k hp is laughable you will get oneshot by one (1) rare,making it literally mandatory for everyone to use determination melding of the flesh-- 30k armor 90% all res 100% spell supp, or you will not be able to do endgame content.
-Heralding minions spawns obelisks on top of you with no indication of where the mob is, and it has slightly higher range than 2 1080p screens.
-Malediction being 30% more dmg taken and less dmg dealt is simply retarded, and what makes it more inexcusable is that you literally can't tell which mob is doing it to you as there is nothing to point you to it like effigy, which is super fun when you play HC.
-temporal bubble + delirium action speed degen, can completely stop you, unless you have dash (skill action speed cannot be modified below base value)
-storm strider/magma barrier damage and how fast it procs is just XD, i see no use for these 2 mods and they should have been flushed down the toilet along volatile dead.
-empowered elements ,benevolent guardian - to be removed from the game. whoever greenlit its implementation to be fired, whoever realized that having invulnerable mobs in blight a whole week after league launch just XD mates.
-ailment immunity mods on mobs to have that part removed, i am baffled that something like this was even considered.

All in all the league overall wasn't too bad if you knew what you were doing or had HC experience, but what i've noticed doing a Priv league HC SSF 10% more dmg,10% act speed, 15% phys as extra ele. is that there's a HUGE spike in difficulty from yellow to red tier maps. especially for new players who if they had actually bothered to learn the game themselves will find themselves from breezing acts on a 4 link and early maps, to treating essence mobs and bad rares as if they were sirus, and give magic packs that have their type of damage resistance a wide berth.

I would also recommend slowly incrementing melee skills' effectiveness of added damage by 10-15% a league and see what is the threshold for them not being unusably bad. Assuming there isn't a melee rework already in progress.
Understood, great league!
What a fucking waste! Recombinators are the best thing that happened to the game in a long time. Why did you not spend a couple of minutes thinking of how to integrate them into the game when designing them... You could have used the dev time from the say archnemesis rework that nobody asked for and nobody wanted
HOPE NOT
Sad to see recombinators go :(
It was OBVIOUS just one week after league start.
And sentinel don't any lore/synergy with PoE in anyway. A last minute tweak to say a league was comming and even cutting loose on balancing and other bugs fixes. I played standard just because it was just stupid to gather tons of new eternal orbs.
I guess that in few month we will be informed that programming team is "back to normal" ? Still no business model change ?
"
StalkerWaffle wrote:
I don't understand these 5 challenge people calling recombinators overpowered, or streamers complaining about them. For crafting truly mirror tier items you will still delete hundreds of exalts from the game trying to recombinate which help the longevity of the league as well as the economy.

I don't think people understand just how many tries it takes to create a good item with mods that are not rollable on the base you want to get, they just see the end result and assume everyone will get that first try.

As for the use for lower playrers and SSF recombinators finally made the game actually playable, as you could transfer fractures from a worthless base to a good one, and allowing crafting of medium tier non inf gear(especially jewelry).

Even in their current state recombinators MUST stay in the game or AN needs to be gutted or removed because:
-75% res 5k hp is laughable you will get oneshot by one (1) rare,making it literally mandatory for everyone to use determination melding of the flesh-- 30k armor 90% all res 100% spell supp, or you will not be able to do endgame content.
-Heralding minions spawns obelisks on top of you with no indication of where the mob is, and it has slightly higher range than 2 1080p screens.
-Malediction being 30% more dmg taken and less dmg dealt is simply retarded, and what makes it more inexcusable is that you literally can't tell which mob is doing it to you as there is nothing to point you to it like effigy, which is super fun when you play HC.
-temporal bubble + delirium action speed degen, can completely stop you, unless you have dash (skill action speed cannot be modified below base value)
-storm strider/magma barrier damage and how fast it procs is just XD, i see no use for these 2 mods and they should have been flushed down the toilet along volatile dead.
-empowered elements ,benevolent guardian - to be removed from the game. whoever greenlit its implementation to be fired, whoever realized that having invulnerable mobs in blight a whole week after league launch just XD mates.
-ailment immunity mods on mobs to have that part removed, i am baffled that something like this was even considered.

All in all the league overall wasn't too bad if you knew what you were doing or had HC experience, but what i've noticed doing a Priv league HC SSF 10% more dmg,10% act speed, 15% phys as extra ele. is that there's a HUGE spike in difficulty from yellow to red tier maps. especially for new players who if they had actually bothered to learn the game themselves will find themselves from breezing acts on a 4 link and early maps, to treating essence mobs and bad rares as if they were sirus, and give magic packs that have their type of damage resistance a wide berth.

I would also recommend slowly incrementing melee skills' effectiveness of added damage by 10-15% a league and see what is the threshold for them not being unusably bad. Assuming there isn't a melee rework already in progress.



First challenge mean nothing i not even read them , many ppl not care for them and rng grind is not “ challenge”


So to put 100% increase global defence + spell supp on vaal reaglia you need mirrors ????? You think this is ok ?

Just want your opinion no trolling

With vaal reagalia like this power creep is so big that GGG will HAVE TO gut to death builds beacuse of gear like this

This my opinion and although i love op shit i think for health of game recomb is beter to go

Respect
Your strength is the law !!

MadG poe on youtube for mellee content

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