Nerfing Defensive Archnemesis Modifiers

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BalcArrow wrote:
I had nothing against Archnemesis being hard to kill .

They for me are a good dps/defense check, considering i'm playing in SSF.

The only real issue i have are common currencys( Alteration,augmentation,regal,Transmutation,chance orbs) missing from the white mobs loot table; instead ...everytime you kill a pack of white monster you get an huge pile of white items, which at first they were welcome because i needed some decent basesbut shortly after (10 maps and few levels) i filtered them out.

that's it.

Glad you did'nt touched the damage side of Archnemesis Rare Monsters, otherwise there was no point buffing them in that regard.

I hope GGG has Hardmode under development (pretty soon is my hope ;D ), looking forward for it.


can't agree more...challenge never be an issue...issues are loss all possibility(loot,craft,minions) to fight against those challenges...
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groink19 wrote:
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Cataras wrote:
I have no clue about game development but how can these changes that are literally just number changes possibly take "a day or so"?


You have to run at least simulations to assure that your numbers match your expectations ingame.

It is a bit ironic though with the fuck-up of loot rates. Or it was intended. Chris will expain later.

Ooooo i can't wait for the explanation and the people losing their shit xD
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Hanabihaku wrote:
Every ssfhc player is pampering GGG on buffing mobs.


Yeah these streamers who play the league for two weeks like Quin and don't even complete all the content keep telling us the game is too easy.
Last edited by Vaildez#6753 on Aug 25, 2022, 10:11:38 AM
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momonami5 wrote:
Thanks for update don't let reddit get to you man. It's not as bad as they make it out to be. Reddit deleted my positive post so it is manipulated to promote negativity only.


Stop sucking up. Chris Wilson isn't going to personally fly to your house and give you a cookie.

It might not be as bad for YOU, but it IS that bad for a LOT of people, to the point streamers are quitting.

The player retention numbers are PROOF that it IS that bad.

Do you really think that we will forget about the nerf drop? You are wrong, return our drops! Remove the one-shot yellow mobs, its awful
This doesn't fix any of the problems the community has been discussing; harvest and endgame crafts are still dead without reforge keep pref/suf, item drops are DEAD to the point most people dont think its worth their time mapping, we still have been given NO explanation as to why you reduce drops without telling a soul, you keep trying to fix the NEW drops and harvests when no one likes them! we just wanna go back, pleeeease just revert these changes. Otherwise, game is a great stacked deck farming simulator right now (cough cough heists). Im honestly amazed and shook, been playing for 9 years, this is the worst state ive seen the game in.
Please un-nerf Arakaali's Fang... Please, why would you even throw it to the ground like that.
Diablo 3's new season starts tomorrow, looks like it's gonna be a lot of fun too, guess I'm gonna go there
Vampiric's leech immunity needs to go. It MUST go.
It feels like they don't listen to community feedback AT ALL. Was anyone actually complaining about AN health? All of the complaints I have seen are around the insane damage they do, density, and the ridiculously deadly combinations with past league mechanics.
Last edited by Vaildez#6753 on Aug 25, 2022, 10:28:25 AM

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