Nerfing Defensive Archnemesis Modifiers

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Vaildez wrote:
Was anyone actually complaining about AN health?


Not directly, more about the time to kill them. Which was now adressed twice, first with the health nerf and second with the defense nerf.
It makes me rather sad and disappointed how little testing (or thought) have been put into the last 2 leagues.

I am not sure if the idea of "We want players to play more, so we will slow them down as much as possible" is going to work. I feel that for many players it will feel like more like a chore than fun and instead of playing "more", they will play (and pay) "none".
Never thought i'd say this, but diablo 3 seaon 329 start on friday AND am gonna play it.
Running some mechanics with AN modifiers feels like Hall of the Grandmasters which IMO is one of the worst things that exists in the game. It's fucking awful and I can't comprehend why anyone would want that.
Barely a difference.
Nobody wants AN mods, well im wrong GGG wants them desperately. Even if nobody is playing their game anylonger.
Last edited by Wilmots#7633 on Aug 25, 2022, 10:37:37 AM
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Vaildez wrote:
Running some mechanics with AN modifiers feels like Hall of the Grandmasters which IMO is one of the worst things that exists in the game. It's fucking awful and I can't comprehend why anyone would want that.


This is actually a funny comparison, and it feels very similar indeed sometimes.

Maybe too much work is being put into PoE 2. I hope not.
Those changes can be considered a start, come on, return reforge keep prefixes and keep prefixes.
We want to be able to craft our endgame gear without losing everything.
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Vaildez wrote:
It feels like they don't listen to community feedback AT ALL. Was anyone actually complaining about AN health? All of the complaints I have seen are around the insane damage they do, density, and the ridiculously deadly combinations with past league mechanics.


Exactly, before Archnemeshit the spike damage was ALREADY close enough to a rip lottery.

But now we have these mods increasing speed, damage, reaction time, and also applied to blue packs!
Atm i can say (except for heist were the space is very limited), i had alot of deaths from these packs doing truck ranged damage, super fast.

Crossed with corrupted/yellow maps mods this is all going out of hands.
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Vaildez wrote:
Running some mechanics with AN modifiers feels like Hall of the Grandmasters which IMO is one of the worst things that exists in the game. It's fucking awful and I can't comprehend why anyone would want that.


This is what GGG must read, and react immediately

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