What Happened with Items

What's problem to make to make archnemesis rewards without nerf quantity and harvest.IT'S A SINGLEPLAYER GAME GGG!!! You don't need to nerf all the fun that been added by yourself
Last edited by AnTiXl#5157 on Aug 26, 2022, 2:25:59 AM
I played through story and did not find a single unique... If I hadn't some experience last league I wouldn't know what to even hope for with end game. Feels like the carrot got removed from the stick and i'm just being beat with the stick to keep going anyway.

It sounds like you had a good product that people liked while at the same time a product that you or anyone close to you doesn't play. Therefore i'm not sure the reason behind the vision you want when no one else does and no one in your circle plays anyway.

The comment was made that you want harder content or juice to be more rewarding then proceed to explain that ppl did all they could to juice and got to much so you intentionally made that less rewarding to bother with. Contradiction...

If you want AN to be something to pay attention to, give them bits of boss mechanics that we may have to follow during them. Forcing us to pad a character for a 5-10 min fight if were not optimized is a pita and I've been avoiding any essence b/c that juice isn't worth the squeeze.

Games are meant to be fun and maybe a little addicting, atm this feels like neither.

I'd love to hear how this is supposed to be enjoyable, entertaining or fun or induce any desire to be somewhat creative in my gameplay.

The lack of testing was just negligent. You have all resources to do what needs done and most likely felt it would be somewhat funny or enjoyable to spawn this brick wall. Anyone who says its find i love it... well i doubt they will show back up for the next league or last very long for this one. The ppl upset i would suspect were your faithful and you give zero F b/c you want a vision for something you dont' care enough about to even test.
Same thing happened over at Blizzard. The constant focus on balance thru nerfs over improving the 'fun' destroyed that game. They even added un-killable mobs (dmg immunities) at one point (sound familiar?).

GGG and many of the derps derps on this forum should try realize is thinking "players are doing xyz too fast" or "players got too much abc" and that should be nerfed is a slippery slope. You are removing game experience and removing it in a far too heavy handed approach. There will be backlash where your players simple walk away from the game.
I don't feel like this post is enough. Many complaints are left unanswered especially regarding the removal of Harvest crafts. It is also sad to mention Tainted Currency as a positive for the new Beyond when they have been gutted.

As many others have already mentioned, it is not fun to rely on a specific lucky combinations and occurences of AN modifiers to be actually rewarded. It is much more fun to be sure that more investment, i.e. by adding more league mechanics, will yield more rewards.

I really hope that your actions don't stop here, because it feels like there is a long way to go especially with this AN centric approach.
so if i don't like league mechanics i can easy skip league?
Why we need atlas tree if other mechanics are not rewarding?
Nah man. It is waaaay too easy to point at yourself(single person) and take all the blame. That is just not how this works. also the numbers for non beyond content just cannot be right. If they are then there are some other maaaajor bugs hitting our drops.

Then there is the issue of focusing on magic find gear. Outside of group play only a few build archetypes have room to add any MF gear at all and still be able to clear/survive the content. All you achieve is less build variety in end game. It is a terrible design decision. Tell me how a close range melee build would run MF items and not be the slowest, most squishy ball of fluff?


As for AN creating interesting fights with clear visibility. Well that would be the case if the AN mods actually were clear and interesting. They are not. Each mod has 5+ of things that you have to look up in a wiki to learn. 4 of those at same time and there is no clear approach other to restort to the good old studderstep until you either see the mob falling over or you get one of the mobs that requires 5 minutes to clear for early leaguestarters. There is nothong interesting about that.

The good loot mods are so random that you cannot rely on them anymore enough to juice your maps unless you invest for hundreds of maps and "get lucky". For the unlucky ones this will feel terrible. For those not able to run rarity quant gear the "lucky" combination will yield 1-4 good currencies. OH WOW! Bad direction GGG


Last edited by arknath#4740 on Aug 26, 2022, 2:28:16 AM
For one, Thank you for the update GGG.

I'll attempt to be as straight forward as possible when saying what I need to say and hopefully it doesn't come off as being mean.

On the Steam charts alone you have gone from 151,145 players down to 33,671 players in less than a week mainly due to the loot issue. If you think the loot is in a good spot for casual players then you are out of touch with your community. Most of the players of your game are casual. Now I don't play the game on steam so these are the only charts I can go off of since The non-steam charts aren't shared by GGG but I can speculate that it's not looking good. All you have to do to get most of your players back is revert the change to loot. In the past you have always listened to player feedback instead of beating around the bush like you've been doing this past week with this change. Every time I see an update saying that you've play tested the changes and it looks good on your end, you know that 90% of your community is just facepalming. There's hundreds and hundreds of Youtube videos talking about the issues, they all range from casual to hardcore players and they all say the exact same thing. They just want their loot back. So please for the love of god, please fix the loot.
There are a lot of different things you still need to do.

But first of all... hotfix alchemy orb drops.
Just multiply it by like 10x. Or even 20x.
Or 100x for 72 hours and then drop it down to 10x.

This isn't an item that should be scarce. Lack of them is causing major unnecessary friction.
10/10 Apology. Many thanks.
First: This should have been communicated right from the start.

Second: If you don't want your game to be called a casino, come back with the harvest craft you removed.
For those who are ssf not having a deterministic craft is the same as a softcore league without trade.

Third: None of these changes were announced in advance in the patch notes, so they don't comment anymore.

Fourth: 50 ex on a single enemy, this is strange and exaggerated, I believe it should be 50% less, although I have no concrete knowledge of the farm.

Fifth: I liked the idea of ​​concentrating the loot or organizing, having to stop less often to collect loot during mapping is interesting.

Sixth: hire a team to just play the game. so you can hear their feedback. Create a separate version of the game for these people and apply the changes bit by bit, so they can better assess and give them clarity on what they've changed. And trying to keep the league's secrecy, that's not an impossible thing to do.
Everyone I know or watch on lives says the same thing, ''GGG doesn't play its own game, to let similar situations happen in several leagues''

Seventh: a new skill only that seemed to have been made by copying the mjolner mtx from the first kirac's vault, very weak buffs in the old skills, few reworks in the uniques seemed to be something useful or that fits perfectly in some build, lacks damage in the trickster to be able to be a class that can compete a little better compared to an inquisitor that looks like a mixture of trickster and assassin, because it has a critic without much investment, it has regen from consecrated ground, why would I make a trickster then?! if there are better classes.
(despite saying that, I made a Spectral shield throw trickster and the maximum I managed to get from defense was 70k eHP and dying all the time to chaos degen or ignite degen and only 2m dps, because it enters the dilemma '' there's life, but it has no damage, it has damage, but it has no survivability '')
If you're going to do reworks, do it with grandma's hand and then nerfem it if it's too strong.
Last edited by SurpriseModaFkr#5495 on Aug 26, 2022, 2:34:32 AM

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