What Happened with Items

4 Easy steps to fix the game:

1. open archfuckingnemesis file
2. ctrl+a
3. del
4. ctrl+s

done

This is the Way!
"The best and most beautiful things in the world cannot be seen or even touched - they must be felt with the heart."
The post is well written, and appears to understand and apologize for many of the core issues.

My main issue is that it suggests the current state of the game is rewarding or exciting enough, when it's a complete shell of 3.13 in terms of build viability, game pace, and player agency.

Why can't we have both systems in place? Have content with big beefy archnemesis mobs, and also have content with many smaller rare monsters that we can blow up with a go-fast build?

If players enjoy playing content to get 50 divine explosions from archnemesis mods that is great, but I think many if not most players still prefer the steady dopamine of rushing through maps with decent (e.g. currency, not useless unidentified rares) consistent drops, and testing new builds.
I realized that I overreacted. I'm sure CW will fix it in the near future.
Last edited by darkdhaos#6939 on Aug 27, 2022, 10:22:24 PM
Im a casual player, im not a six man streamer group who can play 24 hours

- i can’t progress, alc maps kills me so hard. At least I have no material to roll my maps
- I can’t progress my gear or trying to make some money with harvest etc to buy my items on trade


I hit a completely fucking wall wher I can progress because good items are only in trade and additional remove this bullshit cup penalties on dead
and what about guys who drop from 1 monster 80 divines?
is this a joke? you are really not listening us. Come and play your game, test it yourself. THERE ARE NO LOOT!
There is still no significant improvement to drops after testing juicy maps.
Legion mechanic is the most rewarding for raw currency. Most of people have said "Lake of Legion".

This is not enough. You have to drastically change:
- Loot rewards and drop rates
- Balance your Exalted -> Divine change
- Fix Harvest
- Balance skill gems since 90% is useless.
- Balance Ascendancies since their also 90% useless.

We have data on this as well as u have.
The community doesn't tolerate this kind of bs. I played your game for 9 years now and I knew this was coming. All games with over complicated stuff:
You add more shit -> hard to balance.
You change core stuff -> hard to balance.

Honestly, the only good thing that have been released above 3.0.0 is the Atlas skill tree. Echoes of Atlas was a good start but the one we have now is perfect. That one I have to give you.
Last edited by tgranlof#0904 on Aug 26, 2022, 2:36:30 AM
Happy Ending ?
Everyone can make mistakes. Good luck repairing it now. Best wishes i will play this league.
Just wanting to add my voice to those that are fine with the game as it is. I play solo or in team with my wife and we both have noticed fewer drops when the league launched but even then it was ok - I never once had issues neither with maps nor alchs, chisels etc.

I do think some AN mobs still could be tuned down but I get that it is a delicate balance between casual players not being completely overwhelmed and pro-players still being challenged.

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