An Overview of Upcoming Changes
Please also do something about PoE memory leak. It is using up too much RAM, it was not like this before.
Also failing to load instance even when just booting up the game is a big issue too. |
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What did u do with the Divination cards? i opened now 100k cards and got 2 apothecarys, 3 doctors, 2 fiends 1 demon 6 squire 2 love trough ice 2 unrequieted love 5 the immortals.... really hard downgrade of drop chance hurts bad feels bad -.-
Twitch.tv/jap4l
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see below i messed up something while editing or posting i guess ?
Last edited by Balsache#7469 on Aug 31, 2022, 6:24:43 AM
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Still in favor to cage Archnemesis behind an atlas point & revert the loot changes done because / due to Archnemesis existing in the current form.
You're jumping through a huge numbers of hoops just because of Archenemesis... Nerf / Buff / Changes how many done, how many more to do just because of them... It will still be forced in every aspect of the game... GGG you said POE was a game about being able to always opt-in harder content for more rewards. How can the playerbase choose / opt-in a mechanic if they can't opt-out ? It's everywhere... Invasive like an alien landing, ruining a fragile ecosystem. Put a leash on the beast. Please. Last edited by Balsache#7469 on Aug 31, 2022, 6:23:35 AM
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" 100k cards? really? where did you get all the currency for it? Won in a lottery? On your lvl 84 char? (pun intended) Last edited by ille216#6702 on Aug 31, 2022, 6:24:04 AM
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You forgot to plug your mystery box at the end of the thread.
IF 3.19 is the future of POE, the players are fked... please just roll back to 3.13 or anything before 3.18 and Archnemesis... |
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Detach conversion rewards from specific modifiers.
Make every rare and especially EVERY MAGIC mob roll on a separate table to see if it gets a conversion mod. Balance it however u want but make magic mobs more meaningfull and remove the "hunt for Solaris touch" stuff from the game. it feels BAD! Also, revisit all the mechanics that solely add mobs to your map and were only carried by inc quant/rarity and maybe give them back some of the power. U literally disabled 50% of those mechanics u were so excited to present in their specific leagues. Give them a slight boost. Maybe having magic mobs be able to roll the conversion mods is enough. if not, give them a slight bonus so they are better than vanilla white mobs. |
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" I have an idea. Make hits and dot from players add a percentage of their equipped rarity/quantity based on the % of life removed, rather than just make the lasthit count. The rarity gem could for example read: Add [0.8-1.3]% item rarity to enemy per 1% of their life dealt as damage by this skill. This would make small amounts of rarity more attractive to all non mf-characters. The mf-cullers would still have their niche, as they would remove 10% of the mobs health and add that much rarity. But it would be much more effective to make real mf characters that dealt 100% of the damage. With slightly buffed Rarity values it would become an actual balance act how much mf youd want to add to your farming character, to still have reasonable kill speed. |
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I think it is possible to investigate the thoughts of the company leaders, company employees and players, and try to find a solution to the problem. When everyone reaches a consensus, they will come together again. |
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