An Overview of Upcoming Changes

Hi, I suppose this post will be unread and worthless but here's my 2 cents

I understand the need for nerfs on harvest, I think that no one would have complained if you'd came straight and said "harvest too strong we want to nerf it"

Instead of making crafting useless and dead, shift that power on other mecanics, give to einhar a new beast that can do reforge pre / suf, create a new delve currency that allows augment X or split it in different LM, like augment fire and cold in harvest, augment life and speed in delve .. you get the drill

But don't ruin the work people has made throught all this time by simply removing thoses craft, no one asked to remove them no one thought that crafting was overpowerfull, (and if so, everyone would sit with mirror tier item)
"We're reducing the terrain collision size of Spark and Lightning Strike projectiles, which fixes the issue where the projectiles aren't created when casting into a wall and in some Lake of Kalandra tiles."

This also happens with scourge arrow
When there are no more players and the company is bankrupt, they will want to do something the players want
Destroy everything and then think about the solution POG
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We are planning to limit the number of Archnemesis mods that can spawn on certain rare monsters.


Sad, nothing understood. What is this game? Testing the waters at which point users are willing to play the game even when highly unhappy with it? I will simply not play POE anymore when there can just spawn a single Archnemesis enemy. That simple. I want to be entertained, not to be tortured.

A crazy system is not no crazy system anymore when you make it a bit less crazy. It is the archnemesis concept as a whole that needs a rework. This is not fixed by a few tweaks at it.
You guys have a lot of work to bring it back into good shape, you can play it now but not enjoy it, the changes you implemented this time was far more than the minus 20-50% and you offered no paths to reach a reward for time.

That's the major complaint, our time is being wasted, we had consistent results for building our atlus tree last league, you wanted a mechanic you got it's rewards and buffs, now you get half the tree locked out.

Don't bother with beyond, the few drops that happen give massively nerfed results, don't bother with harvest, you need to do a dozen to get a single craft or did, I haven't had a second go yet, breach might be good if shards dropped and you could clear it, abyss could be good since it's a chest drop.

Don't do essence, you will die, don't do torment or exiles, or einhar either.

Expedition, blight, heist and maybe betrayal work still of what I have seen.

Shattering the currency base was not a good idea, ex might be used as they were intended to now but without a harvest re-roll option or divine shards that's harbinger down too, ex at least had harvest, shards and betrayal.

Minions fold like noodles, I really wanted alberons to be useful but who uses skeletons that die in a hit as permanent minions, would that vaal warriors were also affected.. I could use them as a literal defence layer instead of binning the shoes, I want to try wrathlord but why use spectres when they are gradually being nerfed into non existence, I want an AG set up but I can't risk my non existent currencies to see him die instantly to a rare.

The shift was way too far one way and the time investment for reward, that's why we play not for a feeling of "pride and accomplishment", you NEED to spend hours mapping for a chance at what's been dubbed the loot goblin, and unless you are in a MF gear set out, and you won't be or have, you have to call someone in and share it or lose out on that possible days long reward chest.

The lake was a good idea, choose your own fight, I like that, makes the choice of reward loot... you get where that is going, what loot, the mirror is more likely to give you a hundred vendor loot items for every one good enough roll.

Every time I hear build diversity it makes me laugh, 70-80% of the gems are unused past a meme builds, if you do not metabuild you will have a hard time until a HCSFF player says you are all just bad while he has a logout macro on every mouse key.

If you want to make a hard mode, give the logout button a three second activation, there hardcore players can restart the league every other hour.
Last edited by Sherudonst#2629 on Aug 31, 2022, 7:23:58 AM
I would mention the lightning totems are just as problematic as lighting striders.

I'm not sure why they do degen but they spam teleport and harass the player far too easily.
They don't do as much damage but can just plop down on the player from a room away.
"Never trust floating women." -Officer Kirac
please in the future being completely transparent in manifesto + patch notes, no more vague nerfs/buffs and that showcase you did with ( much more likely ) and gave us ( more likely ) on launch, really hit me the wrong way, and alot of others. very deceitful and questioning of motives behind that
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EvolvedQS wrote:
trade site limited me from messaging people even though zero people were responding. since your game is dead can you implement an auction house since people dont give a fuck about actually selling what they post.

they are ruining the trade experience because you allow it.


Most players are gone and only pricefixers and bots still online?

What a future!
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DarkJen wrote:
"
EvolvedQS wrote:
trade site limited me from messaging people even though zero people were responding. since your game is dead can you implement an auction house since people dont give a fuck about actually selling what they post.

they are ruining the trade experience because you allow it.


Most players are gone and only pricefixers and bots still online?

What a future!


Sc league feels super dead u cant sell anything

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