An Overview of Upcoming Changes

"We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it."

Maybe you should back down on the loot on archnemesis and buff all other content, dropping 50 divines on 1 single monster is not fine, it's like gambling you lose a lot until you win (by finding the monster) and this gives a lot the casino feeling.

Also, I think the exalt/divine change is a good idea with poor implementation, exalt slamming is something I never done because I'm not a high end player that reaches hundreds of exalts or divines at any point in any league, the best I have done was about 20 exalts on legion. Now divining an item to min max my character is plain stupid.

Maybe a third currency on the same tier that it's not that useful like annulments should be the crafting requirement instead of exalts or divines, but I understand that adding mods to an item with currency that removes them when used it's not really logic. Did you consider the possibility of adding a new currency of the same rarity with low usability without considering the bench crafting?

Another thing, is there any thought on non-meta builds? Every league is harder and harder to make non-meta builds. I understand that if you are too generous with this you risk of people breaking the game with some stupid interaction that was never considered, but also when you don't even throw a bone to the non-meta players they will eventually starve to death (or stop playing).

Aside from all the problems, you are addressing them and for me that's peak game designing. Keep it up you are doing great.
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lemimique wrote:
"
09xx wrote:
We want big buffs... big, big buffs.


Loot is actually fine atm.

Loot is fine if you have fun running alch maps all league
I wanna juice my maps to the very end and get profit not lose money
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Nablaoperator wrote:
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We are monitoring the current situation where players feel forced to swap items or hire a magic find culler against specific four-mod Archnemesis monsters. We don't have an immediate solution for this but we are actively looking at it.


I have an idea. Make hits and dot from players add a percentage of their equipped rarity/quantity based on the % of life removed, rather than just make the lasthit count.

The rarity gem could for example read: Add [0.8-1.3]% item rarity to enemy per 1% of their life dealt as damage by this skill.

This would make small amounts of rarity more attractive to all non mf-characters.

The mf-cullers would still have their niche, as they would remove 10% of the mobs health and add that much rarity. But it would be much more effective to make real mf characters that dealt 100% of the damage.

With slightly buffed Rarity values it would become an actual balance act how much mf youd want to add to your farming character, to still have reasonable kill speed.


What? Is this meta with calling a culler not degenerate enough? U want zdps builds to hit the mob for 20 mins before killing it just to get the "bane of the stricken"buffs as high as possible?
Thank you, this post clearly shows why you guys are WAY better than blizzard and why the community loves you and loves your game.

i have faith that you will restore POE back to its glory.


now we wait for delivery
Thanks for listening to the community feedback. Keep up the good work.
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We are aware of feedback around Harvest crafts but don't have any commentary on this yet.

reforge keep prefix + remove random prefix incoming KEKW aka have fun working on your items
Last edited by brzroman#1932 on Aug 31, 2022, 6:42:17 AM
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We are also aware of the feedback around loot in Path of Exile overall and will continue to discuss and monitor this situation.


I'm looking forward to this, thx for addressing it here !!
"continue to discuss and monitor this situation."

So by the time you're done doing that, either the league is dead or the next league begins....You know what to do...just DO IT
trade site limited me from messaging people even though zero people were responding. since your game is dead can you implement an auction house since people dont give a fuck about actually selling what they post.

they are ruining the trade experience because you allow it.
Hi, I suppose this post will be unread and worthless but here's my 2 cents

I understand the need for nerfs on harvest, I think that no one would have complained if you'd came straight and said "harvest too strong we want to nerf it"

Instead of making crafting useless and dead, shift that power on other mecanics, give to einhar a new beast that can do reforge pre / suf, create a new delve currency that allows augment X or split it in different LM, like augment fire and cold in harvest, augment life and speed in delve .. you get the drill

But don't ruin the work people has made throught all this time by simply removing thoses craft, no one asked to remove them no one thought that crafting was overpowerfull, (and if so, everyone would sit with mirror tier item)

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