POE 2 speed slowed down. Yay or Nay ?
So what's the solve for people who simply cannot keep up, Phrazz?
Why must the game be so brutally, punishingly, oppressively, impossibly fast-paced that only the sweatiest of turbosweats can get anywhere? Why does the game HAVE to be built and designed solely and exclusively for the people who pound out trillions of XP and millions of item drops per hour? You cannot treat those people as the balance point. YOU CANNOT. And yet they constantly, constantly, constantly, CONSTANTLY scream and rant and kvetch and complain when they are not treated as the balance point. It's completely and utterly outrageous. |
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Just out of curiosity, I have 2 questions for you, exactly 1453R and Phrazz
1 On a scale of 1 to 10, how fast do you think the current poe game is 2 On a scale of 1 to 10 how fast the game should be |
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" A'ight. Let's do this. We'll call Diablo 4 ordinary play, say...a 3. Diablo 4 optimized-speed play is a 4, maybe a 5. Path of Exile, ordinary play from someone who has a clue and knows Path well enough to run the game, tends to trend between 7 and 8, we'll say. Path of Exile, really solid play by 'ordinary' players who still just play the game rather than doing the Religion of Zoom weirdboi shit? Goes to 11. Path of Exile, optimized play by RoZ turbosweats, on a scale of 1 to 10? Goes to roughly 2437. Personally? I'd be fine if the 'optimized RoZ Turbosweat' play capped out at 25. Let them be more than twice as fast as really good play by non RoZ turbosweats, and absolutely scorching fast by Diablo/Lost Epoch standards. But the fact that a RoZ turbosweat is hundreds of times faster than even really solid play by 'ordinary' players is a Problem. it is not something to "aspire" to, the way Religion of Zoom people keep claiming. It is an aberration that causes frustration and bitterness. Does that clarify matters at all? |
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" What's the solve for people that can't keep up with Diablo 4? Or Clash of Clans? No matter where they set the line here, someone will still not be able to "keep up". PoE has always been marketed as "hardcore", made by dedicated players within the genre. "We're making the game we want to play", we've all heard that line. That sets a certain standard, doesn't it? And what does "not able to keep up" mean? Are you advocating that the game should be balanced in such a way that a player playing 1 hour a day should achieve as much as a player playing 4 hours a day? Are you advocating that all possible achievements/challenges in the game should be balanced around a very casual player? I have no problems with that view, but I don't think you're reading the room very well. Is it so wrong that a small percentage of the game is dedicated to the dedicated players? Look, again, I'm not saying that they can't do a better job here. But as a player that has never beaten an uber boss, and never had more than 30 challenges done in a league, I'm TOTALLY OK with the fact that I can't do everything in the game. I like it that way, as I always have something to strive towards. "Maybe next league". Should the acts be easier? Probably. Should drops be made better? Probably. Should 'most skills' be buffed to a certain minimum? Probably. Should every piece of the game be balanced in a way that lets everyone do everything? No. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" Hmmm, this will surely help people who read this to understand a bit how fast this game is from your perspective |
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" For the people who wanted it, you got your slow down. The finger on the monkey's paw curls up. 8 mod maps are the new alch and go.
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" funny :) when my friends ask me how is poe. I tell them that currently the game resembles some browser game where you have to mindlessly click, maybe not counting the bosses |
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" I'm teasing you :) We have completely different opinions on the current game but enjoy, finally the changes are made for you so far. I'm disappearing now in a week I'm starting baldur gate 3 looks promising... |
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100% agree with the OP.
Slow the game down! I haven't played in a very long time because I am bored with one click tactics and not even seeing the enemies I am killing. The game is designed by GGG to challenge uber fast characters and even super tanky builds with huge DPS and/or instant health regeneration. The only way to challenge those builds is on death effects and damage that can one shot those characters. This makes playing slowly impractical if you want to progress at all. Therefore if you want to do all content you simply are forced to zoom. So what is the solution? Lower damage output by players and monsters. Slow down health regeneration so the lower damage monsters are still a threat. Specifically, scale down player damage significantly for single skills but make combinations of skills more effective. In this way battles will be more tactical and you might even get to enjoy the graphics. People will get used to the new speed and maybe they will even get to see the content. Right now mid to late game looks like a seizure inducing fireworks show. It is boring... |
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A YAY from me for the Slowdown!!
Last edited by Partypapst#3836 on Aug 22, 2023, 8:51:36 AM
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