In the Affliction expansion, we've made changes to many existing Skill, Support, and Vaal Skill gems. Today's post includes the gem data at level 20 with 20% quality for all the changed gems. We'll also be posting the Transfigured gems in batches this week!

Below are all the new versions of existing gems in Path of Exile: Affliction.


Updated Gems



Absolution


Added
  • Minions have 40% increased Cooldown Recovery Rate

Removed
  • Minions deal 20% increased Damage

New: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.

Old: Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.

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Ancestral Cry


Modified
  • New: 40% increased Cooldown Recovery Rate
  • Old: 20% increased Cooldown Recovery Rate
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Ancestral Protector


Removed
  • 20% increased Totem Damage

Modified
  • New: +2.2 metres to Melee Strike Range
  • Old: +1.8 metres to Melee Strike Range
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Ancestral Warchief


Added
  • 30% increased Activation range

Removed
  • 20% increased Totem Damage

Animate Guardian


Added
  • 40% increased Minion Movement Speed
  • Minions have 38% more Maximum Life
  • Minion deals 38% more Damage

Removed
  • 76% increased Minion Maximum Life
  • Minions' Attacks deal 126 to 184 additional Physical Damage
  • Minions deal 76% increased Physical Damage with Melee Attacks
  • Minions have 40% increased Movement Speed

Modified
  • New: Spell, Minion
  • Old: Spell, Minion, Physical
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Battlemage's Cry


Added
  • 40% increased Cooldown Recovery Rate

Removed
  • 20% increased Area of Effect

Berserk


Added
  • 10% increased Cooldown Recovery Rate

Removed
  • 20% increased Attack Damage

Bladestorm


Removed
  • 20% increased Skill Effect Duration

Modified
  • New: Maximum of 4 Bladestorms at a time
  • Old: Maximum of 3 Bladestorms at a time
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Boneshatter


Removed
  • 20% increased Stun Duration on enemies

Modified
  • New: 5% more Damage per Trauma
  • Old: 4% more Damage per Trauma
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Chain Hook


Removed
  • 10% increased Area of Effect

Modified
  • New: Gain 2 Rage if this Skill Hits any Enemies
  • Old: Gain 1 Rage if this Skill Hits any Enemies
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Cleave


Added
  • +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre

Removed
  • 10% increased Attack Speed

Consecrated Path


Removed
  • 10% increased Area of Effect

Modified
  • New: Deals up to 30% more Damage with Hits to closer targets
  • Old: Deals up to 20% more Damage with Hits to closer targets
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Decoy Totem


Added
  • 20% more Totem Life

Modified
  • New: Supported Skills have 76% increased Totem Life
  • Old: Supported Skills have 96% increased Totem Life
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Devouring Totem


Added
  • 20% more Totem Life

Modified
  • New: Supported Skills have 76% increased Totem Life
  • Old: Supported Skills have 96% increased Totem Life
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Dominating Blow


Added
  • Minions have 40% increased Cooldown Recovery Rate

Removed
  • Minions deal 20% increased Damage

Earthquake


Removed
  • 20% increased Damage

Modified
  • New: Aftershock deals 180% more Damage with Hits and Ailments
  • Old: Aftershock deals 150% more Damage with Hits and Ailments
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New: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

Old: Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.

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Earthshatter


Removed
  • 10% increased Area of Effect

Modified
  • New: Maximum 18 Spikes
  • Old: Maximum 15 Spikes
  • New: Creates 6 fissures
  • Old: Creates 5 fissures
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Enduring Cry


Added
  • 40% increased Cooldown Recovery Rate

Removed
  • 20% increased Skill Effect Duration

Exsanguinate


Removed
  • 20% increased Skill Effect Duration

Modified
  • New: Base duration is 2.50 seconds
  • Old: Base duration is 1.00 seconds
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Flame Link


Removed
  • 20% increased Skill Effect Duration

Modified
  • New: Base duration is 11.40 seconds
  • Old: Base duration is 9.90 seconds
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Frozen Legion


Added
  • 20% increased Cooldown Recovery Rate

Removed
  • 10% increased Area of Effect

General's Cry


Added
  • Maximum 6 Summoned Mirage Warriors
  • Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse

Removed
  • 20% increased Cooldown Recovery Rate
  • Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors

Glacial Hammer


Modified
  • New: Every third successive strike Freezes enemies as though dealing 490% more Damage
  • Old: Every third successive strike Freezes enemies as though dealing 390% more Damage
  • New: 35% increased Duration of Cold Ailments
  • Old: 75% increased Duration of Cold Ailments
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New: Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.

Old: Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.

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Ground Slam


Removed
  • 10% increased Area of Effect
  • 20% increased Stun Duration on enemies

Modified
  • New: Deals up to 69% more Damage with Hits to closer targets
  • Old: Deals up to 49% more Damage with Hits to closer targets
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Heavy Strike


Removed
  • 20% increased Stun Duration on enemies
  • 20% increased Damage

Modified
  • New: 59% chance to deal Double Damage
  • Old: 39% chance to deal Double Damage
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Herald of Ash


Removed
  • Buff grants 15% increased Fire Damage

Modified
  • New: Base Burning Damage is 30% of Overkill Damage
  • Old: Base Burning Damage is 25% of Overkill Damage
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Herald of Purity


Added
  • Minions have 40% increased Cooldown Recovery Rate

Removed
  • 20% increased Minion Movement Speed

Holy Flame Totem


Added
  • Fires 3 Projectiles

Removed
  • Fires 2 additional Projectiles

Modified
  • New: 40% increased Projectile Speed
  • Old: 20% increased Projectile Speed
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Ice Crash


Added
  • Gain 15% of Physical Damage as Extra Cold Damage
  • Base radius is 1.1 metres
  • Base secondary radius is 2.1 metres
  • Base tertiary radius is 3.1 metres

Removed
  • 20% increased Damage

Immortal Call


Added
  • 20% increased Cooldown Recovery Rate

Removed
  • 20% increased Skill Effect Duration

Infernal Blow


Added
  • Base radius is 2.4 metres
  • Base explosion radius is 1.8 metres

Removed
  • 10% increased Area of Effect

Modified
  • New: Debuff deals 76% of Damage per Charge
  • Old: Debuff deals 66% of Damage per Charge
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Infernal Cry


Added
  • 40% increased Cooldown Recovery Rate

Removed
  • 20% increased Area of Effect

Intimidating Cry


Modified
  • New: 40% increased Cooldown Recovery Rate
  • Old: 20% increased Cooldown Recovery Rate
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Leap Slam


Added
  • Base radius is 1.5 metres

Removed
  • 20% increased Stun Duration on enemies

Modified
  • New: 79% increased Stun Duration against Enemies that are on Full Life
  • Old: 39% increased Stun Duration against Enemies that are on Full Life
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Molten Strike


Added
  • Fires 4 Projectiles

Removed
  • Fires 3 additional Projectiles
  • 20% increased Fire Damage

Modified
  • New: Projectiles deal 40% less Damage with Hits and Ailments
  • Old: Projectiles deal 50% less Damage with Hits and Ailments
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Perforate


Removed
  • Creates 2 additional Spikes if you've changed Stance Recently
  • 10% increased Area of Effect

Modified
  • New: Attack Damage 265% of base
  • Old: Attack Damage 213% of base
  • New: Effectiveness of Added Damage 265%
  • Old: Effectiveness of Added Damage 213%
  • New: Creates 9 Spikes
  • Old: Creates 7 Spikes
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Protective Link


Removed
  • 20% increased Skill Effect Duration

Modified
  • New: Base duration is 11.40 seconds
  • Old: Base duration is 9.90 seconds
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Punishment


Removed
  • 10% increased Effect of Curse

Modified
  • New: Cursed Enemies are Debilitated for 3.00 Seconds when they Hit
  • Old: Cursed Enemies are Debilitated for 2.00 Seconds when they Hit
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Purity of Fire


Removed
  • 40% increased Area of Effect

Modified
  • New: You and nearby allies gain 51% additional Fire Resistance
  • Old: You and nearby allies gain 41% additional Fire Resistance
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Rage Vortex


Added
  • Base radius is 1.8 metres

Removed
  • 10% increased Area of Effect

Modified
  • New: Sacrifices 25% of Rage to create a Ragestorm, if you have at least 10 Rage
  • Old: Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
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Rallying Cry


Added
  • 40% increased Cooldown Recovery Rate

Removed
  • 20% increased Area of Effect

Reap


Removed
  • 10% increased Area of Effect

Modified
  • New: Deals 20% more Damage per Blood Charge
  • Old: Deals 15% more Damage per Blood Charge
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Reckoning


Added
  • 40% increased Cooldown Recovery Rate

Removed
  • 10% increased Area of Effect

Rejuvenation Totem


Added
  • 20% more Totem Life

Removed
  • 60% increased Aura Area of Effect

Searing Bond


Removed
  • Supported Skills have 20% increased Totem Life

Modified
  • New: +3 to maximum number of Summoned Totems
  • Old: +1 to maximum number of Summoned Totems
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Seismic Cry


Modified
  • New: 40% increased Cooldown Recovery Rate
  • Old: 20% increased Cooldown Recovery Rate
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Shield Crush


Added
  • Deals up to 10% more Damage with Hits to closer targets

Removed
  • 10% increased Area of Effect

Shockwave Totem


Added
  • +0.2 metres to radius

Removed
  • Supported Skills have 20% increased Totem Life

Smite


Removed
  • 10% increased Area of Effect

Modified
  • New: 10% less Area Damage
  • Old: 20% less Area Damage
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Static Strike


Added
  • 20% increased Beam frequency

Removed
  • 20% increased Skill Effect Duration

Summon Flame Golem


Added
  • 20% increased Buff Effect

Removed
  • Minions deal 20% increased Damage
  • 38% increased Minion Maximum Life

Summon Stone Golem


Added
  • 20% increased Buff Effect

Removed
  • Minions deal 20% increased Damage
  • 38% increased Minion Maximum Life

Sunder


Removed
  • 10% increased Area of Effect

Modified
  • New: Wave gains +0.3 metres to radius with each Area in the Sequence
  • Old: Wave gains +0.2 metres to radius with each Area in the Sequence
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Sweep


Removed
  • 10% increased Area of Effect

Modified
  • New: +0.8 metres to radius
  • Old: +0.4 metres to radius
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Tectonic Slam


Removed
  • 10% increased Area of Effect

Modified
  • New: 60% fissure branching chance
  • Old: 30% fissure branching chance
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Vengeance


Modified
  • New: 50% chance to Trigger this Skill when Hit
  • Old: 40% chance to Trigger this Skill when Hit
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Vigilant Strike


Added
  • 4% more Attack Damage per Endurance Charge

Removed
  • 20% increased Damage

Volcanic Fissure


Added
  • Fires 7 Projectiles

Removed
  • Fires 4 additional Projectiles
  • 20% increased Fire Damage

Vulnerability


Modified
  • New: 20% increased Duration of Bleeding on Cursed Enemies
  • Old: 10% increased Duration of Bleeding on Cursed Enemies
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Alchemist's Mark


Added
  • 10% increased Effect of Mark

Removed
  • 10% increased Area of Effect

Ambush


Removed
  • 10% increased Cooldown Recovery Rate

Modified
  • New: Exerted Attacks have +35% to Critical Strike Chance
  • Old: Exerted Attacks have +25% to Critical Strike Chance
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Animate Weapon


Removed
  • Minions have 20% increased Movement Speed

Modified
  • New: Maximum 16 Animated Weapons
  • Old: Maximum 14 Animated Weapons
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Artillery Ballista


Added
  • Fires 7 Arrows

Removed
  • Fires 5 additional Arrows
  • 20% increased Fire Damage

Barrage


Added
  • Fires 6 Projectiles

Removed
  • Fires 4 additional Projectiles
  • 10% increased Projectile Damage

New: After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.

Old: After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.

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Bear Trap


Removed
  • 20% increased Physical Damage

Modified
  • New: Base duration is 4.00 seconds
  • Old: Base duration is 3.00 seconds
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Blade Blast


Added
  • Base radius is 1.5 metres

Removed
  • 10% increased Area of Effect
  • 80% more Area of Effect per Blade Vortex blade detonated

New: Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.

Old: Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.

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Blade Flurry


Added
  • Maximum 6 Stages

Removed
  • 10% increased Attack Speed

Modified
  • New: 25% more Damage with Hits and Ailments for each stage
  • Old: 20% more Damage with Hits and Ailments for each stage
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Blade Trap


Added
  • Base radius is 2.2 metres

Removed
  • +0.6 metres to radius
  • 30% increased Critical Strike Chance

Modified
  • New: Trap lasts 5 seconds
  • Old: Trap lasts 4 seconds
  • New: Rotates 5 times
  • Old: Rotates 4 times
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New: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.

Old: Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.

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Blade Vortex


Removed
  • 10% increased Area of Effect
  • 10% increased Critical Strike Chance for each blade

Modified
  • New: Deals 140 to 211 Physical Damage
  • Old: Deals 128 to 191 Physical Damage
  • New: 40% increased Hit Rate for each blade
  • Old: 35% increased Hit Rate for each blade
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Bladefall


Removed
  • Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
  • 10% increased Area of Effect
  • 100% increased Critical Strike Chance
  • 6% less Damage per Volley
  • 20% reduced Critical Strike Chance per Volley

Modified
  • New: Spell, AoE, Physical, Duration
  • Old: Critical, Spell, AoE, Physical, Duration
  • New: 6 Volleys
  • Old: 5 Volleys
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New: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.

Old: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.

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Blast Rain


Added
  • Fires 7 Arrows

Removed
  • Fires 5 additional Arrows
  • 10% increased Area of Effect

Blink Arrow


Removed
  • Minions deal 114% increased Damage
  • 57% increased Minion Maximum Life
  • This Attack and Minions have 30% increased Projectile Speed

Modified
  • New: 87% increased Cooldown Recovery Rate
  • Old: 47% increased Cooldown Recovery Rate
  • New: Minions deal 57% more Damage
  • Old: Minions deal 75% more Damage
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Burning Arrow


Added
  • 20% more Damage with Ignite

Removed
  • 20% increased Fire Damage

Caustic Arrow


Removed
  • 10% increased Area of Effect

Modified
  • New: +0.8 metres to radius
  • Old: +0.6 metres to radius
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Charged Dash


Removed
  • 10% increased Attack Speed

Modified
  • New: Illusion moves at 150% of your Movement Speed
  • Old: Illusion moves at 130% of your Movement Speed
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Cobra Lash


Added
  • 8% more Damage with Hits and Ailments for each remaining Chain

Removed
  • 30% increased Critical Strike Chance
  • Projectiles deal 5% more Damage with Hits for each remaining Chain
  • +50% to Damage over Time Multiplier for Poison from Critical Strikes

Modified
  • New: Chains +7 Times
  • Old: Chains +5 Times
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Cremation


Added
  • Fires 4 Projectiles
  • Fires Projectiles 10% faster

Removed
  • Fires 3 additional Projectiles
  • 20% increased Fire Damage

New: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

Old: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.

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Cyclone


Removed
  • 10% increased Area of Effect
  • First Hit deals 50% less Damage
  • Gains 1 Stage every 0.2 seconds while Channelling
  • Maximum 6 Stages
  • +0.1 metres to radius per Stage
  • Lose 1 Stage every 0.3 seconds while not Channelling

Modified
  • New: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range
  • Old: 8% increased Area of Effect per 0.1 metre additional Melee Strike Range
  • New: 20% less Movement Speed
  • Old: 30% less Movement Speed
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New: Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.

Old: Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.

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Detonate Dead


Added
  • Base radius is 2.6 metres
  • 15% chance to detonate an additional corpse

Removed
  • 10% increased Cast Speed
  • +0.4 metres to radius

Double Strike


Added
  • 20% chance to deal Double Damage to Bleeding Enemies

Removed
  • 10% increased Attack Speed

Dual Strike


Removed
  • 127% increased Critical Strike Chance
  • +10% to Critical Strike Multiplier

Modified
  • New: 90% more Damage with Hits and Ailments against Enemies that are on Full Life
  • Old: 30% more Damage with Hits and Ailments against Enemies that are on Full Life
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Elemental Hit


Removed
  • 20% increased Elemental Damage

Modified
  • New: 15% more Damage per Elemental Ailment on the Enemy
  • Old: 10% more Damage per Elemental Ailment on the Enemy
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Ensnaring Arrow


Added
  • 20% increased Debuff Effect

Removed
  • 10% increased Attack Speed

Ethereal Knives


Added
  • Fires 15 Projectiles

Removed
  • Base duration is 6.00 seconds
  • Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
  • Leaves a Lingering Blade in the ground for every 3 Projectiles fired
  • Fires 12 additional Projectiles
  • 39% increased Projectile Speed
  • Maximum 40 Lingering Blades can be left in the ground at a time

Modified
  • New: Spell, Projectile, Physical
  • Old: Spell, Projectile, Physical, Duration
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Explosive Arrow


Removed
  • 20% increased Skill Effect Duration
  • 20% chance to Ignite enemies

Modified
  • New: Maximum 22 Explosive Arrows stuck in an Enemy
  • Old: Maximum 20 Explosive Arrows stuck in an Enemy
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Explosive Concoction


Added
  • Base radius is 1.8 metres
  • 15% reduced Flask Charges used

Removed
  • 10% increased Area of Effect

Explosive Trap


Added
  • Base explosion radius is 1.8 metres
  • Base secondary radius is 1.8 metres
  • Base smaller explosion radius is 1.3 metres
  • Causes 9 smaller explosions
    Smaller explosions have between 30% reduced and 30% increased base radius at random

Removed
  • +0.6 metres to radius
  • 10% increased Area of Effect
  • Causes 7 smaller explosions

New: Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.

Old: Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.

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Fire Trap


Added
  • 80% increased Trap Trigger Area of Effect

Removed
  • 20% increased Fire Damage

Flamethrower Trap


Added
  • 20% increased Cooldown Recovery Rate

Removed
  • 20% increased Fire Damage

Flicker Strike


Modified
  • New: 25% chance to gain a Frenzy Charge on Hit
  • Old: 20% chance to gain a Frenzy Charge on Hit
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Frenzy


Removed
  • 10% increased Attack Speed

Modified
  • New: 7% more Attack Damage per Frenzy Charge
  • Old: 5% more Attack Damage per Frenzy Charge
  • New: 7% more Attack Speed per Frenzy Charge
  • Old: 5% more Attack Speed per Frenzy Charge
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Frost Blades


Added
  • Fires 10 Projectiles

Removed
  • Fires 7 additional Projectiles
  • 20% increased Projectile Speed

Galvanic Arrow


Added
  • Fires 3 Arrows

Removed
  • Fires 2 additional Arrows

Modified
  • New: 40% increased Projectile Speed
  • Old: 20% increased Projectile Speed
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Herald of Agony


Added
  • 45 Maximum Virulence

Removed
  • 20% increased Minion Movement Speed
  • Maximum 40 Virulence

Herald of Ice


Added
  • +0.2 metres to radius

Removed
  • Buff grants 15% increased Cold Damage

Ice Shot


Added
  • 60% increased Area of Effect angle

Removed
  • 20% increased Cold Damage
  • 19% increased Effect of Cold Ailments

Ice Trap


Added
  • 15% Chance for Trap to Trigger an additional time
  • Base radius is 1.8 metres
  • Base secondary radius is 0.9 metres
  • Base tertiary radius is 0.6 metres

Removed
  • 10% increased Area of Effect

Intuitive Link


Removed
  • 20% increased Skill Effect Duration

Modified
  • New: Base duration is 11.40 seconds
  • Old: Base duration is 9.90 seconds
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Lacerate


Added
  • 20% increased Attack Speed if you've changed Stance Recently

Removed
  • 10% increased Area of Effect

New: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.

Old: Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.

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Lancing Steel


Added
  • Fires 5 Projectiles

Removed
  • Fires 3 additional Projectiles
  • 20% increased Impale Effect

Lightning Arrow


Removed
  • 20% chance to Shock enemies

Modified
  • New: Hits up to 5 additional enemies near the target
  • Old: Hits up to 3 additional enemies near the target
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Lightning Strike


Added
  • Fires 4 Projectiles

Removed
  • Fires 2 additional Projectiles
  • 20% increased Projectile Speed

Mirror Arrow


Removed
  • Minions deal 114% increased Damage
  • 57% increased Minion Maximum Life
  • This Attack and Minions have 30% increased Projectile Speed

Modified
  • New: 87% increased Cooldown Recovery Rate
  • Old: 47% increased Cooldown Recovery Rate
  • New: Minions deal 57% more Damage
  • Old: Minions deal 75% more Damage
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Pestilent Strike


Removed
  • +10% to Damage over Time Multiplier for Poison

Modified
  • New: 50% more Poison Duration
  • Old: 30% more Poison Duration
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Plague Bearer


Removed
  • 10% increased Area of Effect

Modified
  • New: While Infecting, deals Chaos Damage per second equal to 16% of the Plague Value when Infecting began, and loses Plague Value at the same rate
  • Old: While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate
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Poisonous Concoction


Added
  • 20% chance to inflict Withered for 2 seconds on Hit

Removed
  • 10% increased Area of Effect

Puncture


Removed
  • Bleeding inflicted by this Skill deals Damage 10% faster

Modified
  • New: 69% more Damage with Bleeding
  • Old: 49% more Damage with Bleeding
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Purity of Ice


Removed
  • 40% increased Area of Effect

Modified
  • New: You and nearby allies gain 51% additional Cold Resistance
  • Old: You and nearby allies gain 41% additional Cold Resistance
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Rain of Arrows


Added
  • Fires 26 Arrows

Removed
  • Fires 21 additional Arrows
  • 10% increased Area of Effect

Reave


Added
  • 4 Maximum Stages
  • +2 to maximum Stages

Removed
  • 10% increased Attack Speed

Riposte


Added
  • 40% increased Cooldown Recovery Rate

Removed
  • 20% increased Damage

Scourge Arrow


Removed
  • 20% increased Projectile Speed

Modified
  • New: Each Spore Pod fires 11 Thorn Arrows
  • Old: Each Spore Pod fires 9 Thorn Arrows
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Seismic Trap


Added
  • Modifiers to Trap Throwing Speed also apply to wave release Frequency

Removed
  • 20% increased Physical Damage

Modified
  • New: Effectiveness of Added Damage 140%
  • Old: Effectiveness of Added Damage 190%
  • New: Deals 645 to 967 Physical Damage
  • Old: Deals 597 to 896 Physical Damage
  • New: Releases 6 waves
  • Old: Releases 5 waves
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New: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.

Old: Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.

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Shattering Steel


Removed
  • Base duration is 5.00 seconds
  • Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
    Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
  • If you have no Steel Shards, only Fires 1 Projectile
  • Projectiles deal up to 110% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
  • Consumes up to 2 Steel Shards

Modified
  • New: 40% increased Impale Effect
  • Old: 20% increased Impale Effect
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New: Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.

Old: Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.

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Shrapnel Ballista


Added
  • Fires 3 Arrows

Removed
  • Fires 2 additional Arrows

Modified
  • New: 40% increased Projectile Speed
  • Old: 20% increased Projectile Speed
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Siege Ballista


Added
  • 5% increased Attack Speed per maximum Totem

Removed
  • 20% increased Projectile Damage

Smoke Mine


Removed
  • 40% increased Area of Effect

Modified
  • New: Buff grants 49% increased Movement Speed
  • Old: Buff grants 29% increased Movement Speed
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Snipe


Removed
  • 10% increased Attack Speed

Modified
  • New: Maximum 7 Stages
  • Old: Maximum 6 Stages
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Spectral Helix


Added
  • Projectiles that have Pierced deal 10% more Damage

Removed
  • 10% increased Attack Speed

Spectral Shield Throw


Removed
  • 40% increased Projectile Speed

Modified
  • New: Fires 5 additional Projectiles
  • Old: Fires 3 additional Projectiles
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Spectral Throw


Added
  • Projectiles that have Pierced deal 10% more Damage

Removed
  • 10% increased Attack Speed

Split Arrow


Added
  • Fires 13 Arrows

Removed
  • Fires 8 additional Arrows
  • 10% increased Attack Speed

Splitting Steel


Added
  • Attack Speed 90% of base
  • Base radius is 1 metre

Removed
  • +0.4 metres to radius
  • If you have no Steel Shards, Projectile counts as already having Split
  • Projectiles which have Split deal 35% less Damage
  • Consumes up to 1 Steel Shard

Modified
  • New: 40% chance to Impale Enemies on Hit
  • Old: 60% chance to Impale Enemies on Hit
  • New: 40% increased Impale Effect
  • Old: 20% increased Impale Effect
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New: Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.

Old: Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.

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Storm Rain


Removed
  • 10% increased Area of Effect

Modified
  • New: Each Arrow can fire 5 Beams
  • Old: Each Arrow can fire 4 Beams
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Summon Ice Golem


Added
  • 20% increased Buff Effect

Removed
  • Minions deal 20% increased Damage
  • 38% increased Minion Maximum Life

Temporal Rift


Added
  • Buff causes Debuffs on you to expire 20% faster

Modified
  • New: 38% increased Cooldown Recovery Rate
  • Old: 48% increased Cooldown Recovery Rate
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Tornado


Modified
  • New: Tornado has 77% increased Movement Speed
  • Old: Tornado has 67% increased Movement Speed
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Tornado Shot


Removed
  • 20% increased Projectile Damage

Modified
  • New: Fires 4 secondary Projectiles
  • Old: Fires 3 secondary Projectiles
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Toxic Rain


Added
  • Fires 5 Arrows

Removed
  • Fires 4 additional Arrows
  • 10% increased Area of Effect

Modified
  • New: Base duration is 1.20 seconds
  • Old: Base duration is 1.00 seconds
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Unearth


Added
  • Corpses Spawned have 30% increased Maximum Life

Removed
  • 10% increased Cast Speed

Vampiric Link


Removed
  • 20% increased Skill Effect Duration

Modified
  • New: Base duration is 11.40 seconds
  • Old: Base duration is 9.90 seconds
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Venom Gyre


Removed
  • 20% increased Poison Duration

Modified
  • New: Maximum 40 caught Projectiles
  • Old: Maximum 30 caught Projectiles
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Viper Strike


Removed
  • 10% increased Attack Speed
  • 10% increased Poison Duration

Modified
  • New: Base duration is 5.00 seconds
  • Old: Base duration is 4.00 seconds
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Volatile Dead


Added
  • Base radius is 2 metres
  • Base explosion radius is 1.5 metres
  • 40% increased Orb Movement Speed

Removed
  • 10% increased Area of Effect

Wild Strike


Added
  • Fires 3 Projectiles
  • 20% chance to Freeze, Shock and Ignite

Removed
  • 20% increased Elemental Damage
  • Fires 2 additional Projectiles

Withering Step


Modified
  • New: 38% increased Effect of Elusive from this Skill
  • Old: 48% increased Effect of Elusive from this Skill
  • New: Inflicts 8 Withered Debuffs the first time each Enemy enters the Area
  • Old: Inflicts 6 Withered Debuffs the first time each Enemy enters the Area
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Arc


Added
  • 15% more Damage with Hits and Ailments for each remaining Chain

Removed
  • 20% chance to Shock enemies
  • 15% more Damage for each remaining Chain
  • 29% increased Effect of Lightning Ailments

Modified
  • New: Critical Strike Chance 6.00%
  • Old: Critical Strike Chance 5.00%
  • New: Chains +8 Times
  • Old: Chains +7 Times
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New: An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.

Old: An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.

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Arcane Cloak


Added
  • 20% increased Buff Effect

Removed
  • 20% increased Skill Effect Duration

Arcanist Brand


Added
  • Activates every second while Attached

Removed
  • Activates every 1 second while Attached

Armageddon Brand


Added
  • Base radius is 2.2 metres

Removed
  • 10% increased Cast Speed

Modified
  • New: Deals 39% more Damage with Hits against Branded Enemy
  • Old: Deals 29% more Damage with Hits against Branded Enemy
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Ball Lightning


Added
  • Base radius is 2 metres

Removed
  • 20% increased Lightning Damage

New: Fires a slow-moving projectile that damages enemies in an area around it with bolts of lightning.

Old: Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.

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Bane


Added
  • Base radius is 2.4 metres

Removed
  • +0.3 metres to radius

Modified
  • New: Applied Curses have 20% increased Effect
  • Old: Applied Curses have 10% increased Effect
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Blazing Salvo


Added
  • Fires 7 Projectiles
  • +0.2 metres to radius

Removed
  • Fires 6 additional Projectiles
  • 10% increased Area of Effect

Blight


Removed
  • 10% increased Area of Effect

Modified
  • New: Base duration is 2.80 seconds
  • Old: Base duration is 2.00 seconds
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Bodyswap


Removed
  • 10% increased Cast Speed

Modified
  • New: This Spell deals 210 to 315, plus 8% of your maximum Life, as base Fire Damage
  • Old: This Spell deals 210 to 315, plus 4% of your maximum Life, as base Fire Damage
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Bone Offering


Added
  • 10% increased Effect of Offering

Removed
  • Grants Minions 10% increased Cast Speed

Brand Recall


Modified
  • New: 60% increased Cooldown Recovery Rate
  • Old: 40% increased Cooldown Recovery Rate
  • New: Brands gain 45% increased Attachment Range
  • Old: Brands gain 65% increased Attachment Range
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Cold Snap


Added
  • 20% more Effect of Chill
  • Burst Base radius is 1.5 metres
  • Chilled Ground Base initial radius is 1.5 metres
  • Chilled Ground Base final radius is 3 metres

Removed
  • 10% increased Area of Effect
  • 19% increased Effect of Chill

New: Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.

Old: Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.

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Contagion


Added
  • Base radius is 1.9 metres
  • Spreads when affected Enemy dies

Removed
  • 10% increased Area of Effect

New: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.

Old: Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.

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Conversion Trap


Removed
  • 20% increased Skill Effect Duration

Modified
  • New: Base duration is 14.00 seconds
  • Old: Base duration is 10.00 seconds
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Crackling Lance


Removed
  • 10% chance to Shock enemies

Modified
  • New: 45% more Damage with Hits and Ailments per Intensity
  • Old: 35% more Damage with Hits and Ailments per Intensity
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Creeping Frost


Added
  • +0.2 metres to radius

Removed
  • 10% increased Area of Effect

Dark Pact


Removed
  • 10% increased Area of Effect

Modified
  • New: Sacrifices 10% of Skeleton's Life to deal that much Chaos Damage
  • Old: Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
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Destructive Link


Removed
  • 20% increased Skill Effect Duration

Modified
  • New: Base duration is 11.40 seconds
  • Old: Base duration is 9.90 seconds
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Discharge


Added
  • Base radius is 3 metres
  • 15% more Area of Effect per Charge removed
  • 10% chance to deal Damage without removing Charges

Removed
  • 20% increased Elemental Damage
  • 20% increased Area of Effect per charge consumed

Divine Ire


Added
  • 20% increased beam width
  • Beam deals 240% more Damage with Hits per Stage after the first
    Beam deals 100% more Damage with Ailments per Stage after the first

Removed
  • 10% increased Area of Effect
  • Beam deals 30% more Damage with Ailments per Stage after the first
  • 50% less Damage while Channelling
  • Beam deals 110% more Damage with Hits per Stage after the first
  • 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
  • Gains an additional Stage when Hitting a Rare or Unique Enemy

New: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.

Old: Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.

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Elemental Weakness


Added
  • 20% increased Duration of Elemental Ailments on Cursed enemies

Removed
  • 10% increased Effect of Curse

Energy Blade


Removed
  • Energy Blades have 10% increased Critical Strike Chance

Modified
  • New: Buff grants 45% less Maximum Energy Shield
  • Old: Buff grants 50% less Maximum Energy Shield
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Essence Drain


Removed
  • 20% increased Chaos Damage

Modified
  • New: Regenerate 1.00% of Debuff Damage as Life
  • Old: Regenerate 0.50% of Debuff Damage as Life
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Eye of Winter


Added
  • Modifiers to number of Projectiles only apply to the final Spiral
  • Fires 10 Shard Projectiles in a Spiral when Projectile ends

Removed
  • Fires 8 Shard Projectiles in a Spiral when Projectile ends
    Modifiers to number of Projectiles only apply to the final Spiral
  • 20% increased Cold Damage

Fireball


Added
  • Base radius is 1.6 metres

Removed
  • 20% increased Projectile Speed
  • Projectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius

Firestorm


Added
  • Base radius is 1.5 metres

Removed
  • 20% increased Damage

Flame Dash


Added
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect

New: Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.

Old: Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.

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Flame Surge


Removed
  • 10% increased Cast Speed

Modified
  • New: 108% more Damage with Hits against Burning enemies
  • Old: 88% more Damage with Hits against Burning enemies
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Flame Wall


Added
  • Wall length increased by +59 units

Removed
  • 10% increased Area of Effect
  • Wall will be 59 units long

Modified
  • New: Maximum 4 Flame Walls at a time
  • Old: Maximum 3 Flame Walls at a time
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Flameblast


Removed
  • 20% increased Damage

Modified
  • New: 11 maximum Stages
  • Old: 10 maximum Stages
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New: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.

Old: Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.

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Flammability


Modified
  • New: Ignite on Cursed enemies has 20% increased Duration
  • Old: Ignite on Cursed enemies has 10% increased Duration
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Flesh Offering


Added
  • 10% increased Effect of Offering

Removed
  • 10% increased Skill Effect Duration

Forbidden Rite


Removed
  • 20% increased Projectile Speed

Modified
  • New: Fires extra Projectiles at up to 9 surrounding Enemies
  • Old: Fires extra Projectiles at up to 7 surrounding Enemies
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Freezing Pulse


Modified
  • New: 40% increased Projectile Speed
  • Old: 59% increased Projectile Speed
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Frost Bomb


Added
  • Base radius is 3.1 metres
  • 20% increased Cooldown Recovery Rate

Removed
  • 4% more Damage with Hits per 0.1 seconds Duration
  • +0.7 metres to radius
  • 20% increased Cold Damage
  • 75% reduced Energy Shield Regeneration rate

New: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

Old: Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.

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Frost Wall


Added
  • Wall length increased by +56 units
  • 40% increased Cooldown Recovery Rate

Removed
  • 20% increased Skill Effect Duration
  • Wall will be 56 units long

Frostblink


Removed
  • 20% increased Effect of Cold Ailments

Modified
  • New: 48% increased maximum travel distance
  • Old: 38% increased maximum travel distance
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Galvanic Field


Removed
  • Buff grants 30% increased Shock Duration

Modified
  • New: Buff Grants 40% chance to Shock enemies
  • Old: Buff Grants 20% chance to Shock enemies
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Glacial Cascade


Removed
  • 20% increased Damage

Modified
  • New: Cannot Knockback Unique Enemies more than once per second Final Burst Deals 250% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback
  • Old: Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback
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Herald of Thunder


Added
  • Herald of Thunder's Storms Hit Enemies with 20% increased Frequency

Removed
  • Buff grants 15% increased Lightning Damage

Hexblast


Added
  • Base radius is 2.8 metres
  • 100% more Damage with Hits if Enemy is Hexed
  • 90% chance to remove a Hex after Damaging

Removed
  • 10% increased Area of Effect
  • 100% more Damage with Hits if Enemy is Hexed
    Removes a Hex after Damaging

Ice Nova


Added
  • Base radius is 2.9 metres

Removed
  • 10% increased Area of Effect
  • 20% less Area of Effect when Cast on Frostbolt
  • Can expand from up to 2 Frostbolt Projectiles
  • Adds 118 to 172 Cold Damage against Chilled Enemies

Modified
  • New: Effectiveness of Added Damage 230%
  • Old: Effectiveness of Added Damage 190%
  • New: Deals 988 to 1481 Cold Damage
  • Old: Deals 769 to 1130 Cold Damage
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New: A circle of ice expands from the caster.

Old: A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.

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Ice Spear


Added
  • Fires 2 Projectiles

Removed
  • Fires an additional Projectile
  • 40% increased Projectile Speed

Modified
  • New: Second form has +89% to Critical Strike Multiplier
  • Old: Second form has +49% to Critical Strike Multiplier
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Icicle Mine


Added
  • Fires 7 Projectiles

Removed
  • Fires 4 additional Projectiles
  • 20% increased Projectile Speed

New: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.

Old: Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing

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Incinerate


Added
  • 10 maximum Stages

Removed
  • 20% increased Fire Damage
  • 8 maximum stages

Kinetic Blast


Removed
  • 29% increased Area of Effect

Modified
  • New: Creates 5 explosions
  • Old: Creates 4 explosions
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Kinetic Bolt


Removed
  • 20% increased Projectile Speed

Modified
  • New: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value
  • Old: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
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Lightning Conduit


Added
  • Base radius is 6 metres

Removed
  • 20% increased Damage

Modified
  • New: 24% more Damage with Hits per 5% Shock Effect on Enemy
  • Old: 20% more Damage with Hits per 5% Shock Effect on Enemy
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Lightning Spire Trap


Added
  • Modifiers to Trap Throwing Speed also apply to strike Frequency

Removed
  • 20% chance to Shock enemies

Modified
  • New: Strikes 4 Areas
  • Old: Strikes 3 Areas
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New: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.

Old: Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.

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Lightning Tendrils


Added
  • +40% to Critical Strike Multiplier
  • Base radius is 2.4 metres

Removed
  • 20% increased Lightning Damage

Modified
  • New: Critical, Spell, AoE, Lightning, Channelling
  • Old: Spell, AoE, Lightning, Channelling
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Lightning Trap


Added
  • Fires 9 Projectiles
  • 15% Chance for Trap to Trigger an additional time

Removed
  • 20% increased Lightning Damage
  • Fires 8 additional Projectiles
  • 10% increased Effect of Lightning Ailments

Manabond


Added
  • Deals base Lightning Damage equal to 54% of missing Unreserved Mana
  • +6 to length per 25% of Unreserved maximum Mana you have

Removed
  • 10% increased Area of Effect
  • Deals base Lightning Damage equal to 44% of missing Unreserved Mana
    +6 to length per 25% of Unreserved maximum Mana you have

Orb of Storms


Added
  • Beam Splits towards 5 additional targets

Removed
  • 20% increased Lightning Damage
  • Beams Split towards 3 additional targets

Penance Brand


Added
  • 30% less Damage with Ailments
  • Deals +10% more Damage with Hits against Branded Enemy

Removed
  • 10% increased Area of Effect
  • Explosions deal 90% more Damage with Ailments per Energy after the first
  • Explosions deal 150% more Damage with Hits per Energy after the first
  • +0.1 metres to Explosion radius per Energy
    Pulse deals 50% more Damage with Hits and Ailments
  • Up to +0.9 metres to Energy spread radius, scaled by distance from Brand
  • Can be Attached for a total Duration of 2.50 seconds

Modified
  • New: Effectiveness of Added Damage 570%
  • Old: Effectiveness of Added Damage 40%
  • New: Deals 2541 to 3811 Physical Damage
  • Old: Deals 170 to 254 Physical Damage
  • New: Activates every 0.1 seconds while Attached
  • Old: Activates every 0.5 seconds while Attached
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New: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed.

Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.

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Power Siphon


Added
  • Fires a Projectile at up to 7 targets
    Modifiers to number of Projectiles instead apply to number of targets fired at
  • 10% more Critical Strike Chance per Power Charge

Removed
  • Fires 7 additional Projectiles
  • 20% increased Damage
  • 20% increased Critical Strike Chance per Power Charge

Modified
  • New: +30% to Critical Strike Multiplier per Power Charge
  • Old: +10% to Critical Strike Multiplier per Power Charge
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New: Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.

Old: Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.

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Purifying Flame


Removed
  • 10% increased Area of Effect

Modified
  • New: +0.4 metres to radius
  • Old: +0.2 metres to radius
  • New: +0.9 metres to radius of Consecrated Ground
  • Old: +0.6 metres to radius of Consecrated Ground
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Purity of Elements


Removed
  • 40% increased Area of Effect

Modified
  • New: You and nearby allies gain +39% to all Elemental Resistances
  • Old: You and nearby allies gain +34% to all Elemental Resistances
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Purity of Lightning


Removed
  • 40% increased Area of Effect

Modified
  • New: You and nearby allies gain 51% additional Lightning Resistance
  • Old: You and nearby allies gain 41% additional Lightning Resistance
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Pyroclast Mine


Added
  • Fires 4 Projectiles

Removed
  • Fires 2 additional Projectiles
  • 20% increased Area of Effect

Raise Spectre


Removed
  • 20% increased Minion Movement Speed

Modified
  • New: Minions have +50% to all Elemental Resistances
  • Old: Minions have +30% to all Elemental Resistances
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Raise Zombie


Added
  • Minions have 38% more Maximum Life

Removed
  • 20% increased Minion Maximum Life
  • Raised Zombies' Slam Attack has 76% increased Cooldown Recovery Rate
  • Raised Zombies' Slam Attack has 76% increased Area of Effect

Modified
  • New: Maximum 7 Raised Zombies
  • Old: Maximum 6 Raised Zombies
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New: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.

Old: Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.

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Righteous Fire


Removed
  • Deals 2447.9 Base Fire Damage per second
  • 20% increased Burning Damage

Modified
  • New: +0.8 metres to radius
  • Old: +0.5 metres to radius
  • New: Deals 70% of your Maximum Life as Base Fire Damage per second
  • Old: Deals 35% of your Maximum Life as Base Fire Damage per second
  • New: Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
  • Old: Deals 35% of your Maximum Energy Shield as Base Fire Damage per second
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Rolling Magma


Removed
  • 20% increased Damage

Modified
  • New: Chains +5 Times
  • Old: Chains +3 Times
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Scorching Ray


Removed
  • 10% increased beam length

Modified
  • New: Additional Debuff stages add 70% of Damage
  • Old: Additional Debuff stages add 60% of Damage
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Shock Nova


Removed
  • 40% increased Shock Duration on enemies

Modified
  • New: +20% to Maximum Effect of Shock
  • Old: +10% to Maximum Effect of Shock
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Sigil of Power


Removed
  • 10% increased Area of Effect

Modified
  • New: Enemies in Area deal 23% less Damage while at maximum Stages
  • Old: Enemies in Area deal 19% less Damage while at maximum Stages
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Siphoning Trap


Removed
  • 20% increased Effect of Cold Ailments

Modified
  • New: Applies beams to the closest 14 Enemies
  • Old: Applies beams to the closest 10 Enemies
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Soul Link


Removed
  • 20% increased Skill Effect Duration

Modified
  • New: Base duration is 11.40 seconds
  • Old: Base duration is 9.90 seconds
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Soulrend


Removed
  • 20% increased Chaos Damage

Modified
  • New: Base duration is 0.80 seconds
  • Old: Base duration is 0.60 seconds
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Spark


Added
  • Fires 10 Projectiles

Removed
  • Fires 7 additional Projectiles
  • 39% increased Projectile Speed

Spellslinger


Removed
  • Supported Skills deal 20% increased Spell Damage

Modified
  • New: Supported Skills have Added Spell Damage equal to 194% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
  • Old: Supported Skills have Added Spell Damage equal to 174% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage
Show DifferencesHide Differences

Spirit Offering


Added
  • 10% increased Effect of Offering

Removed
  • 10% increased Skill Effect Duration

Storm Brand


Removed
  • 10% increased Cast Speed

Modified
  • New: Sends beams to 4 Enemies, including the Branded Enemy
  • Old: Sends beams to 3 Enemies, including the Branded Enemy
Show DifferencesHide Differences

Storm Burst


Removed
  • 10% increased Area of Effect

Modified
  • New: Base duration is 1.60 seconds
  • Old: Base duration is 1.20 seconds
Show DifferencesHide Differences

Storm Call


Added
  • 15% chance for Lightning to Strike the Marker when Cast

Removed
  • 10% increased Area of Effect
  • 29% increased Effect of Lightning Ailments

New: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.

Old: Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.

Show DifferencesHide Differences

Stormbind


Removed
  • 10% increased Cast Speed

Modified
  • New: Runes have 40% more Area of Effect for each time they have been Improved
  • Old: Runes have 30% more Area of Effect for each time they have been Improved
Show DifferencesHide Differences

Stormblast Mine


Removed
  • 30% chance to Shock enemies
  • 49% increased Effect of Lightning Ailments

Modified
  • New: Effectiveness of Added Damage 130%
  • Old: Effectiveness of Added Damage 110%
  • New: Deals 367 to 1102 Lightning Damage
  • Old: Deals 334 to 1002 Lightning Damage
  • New: Each Mine applies 4% increased Damage Taken to Enemies near it, up to a maximum of 150%
  • Old: Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150%
Show DifferencesHide Differences

Summon Carrion Golem


Added
  • 20% increased Buff Effect

Removed
  • Minions deal 20% increased Damage
  • 38% increased Minion Maximum Life

Summon Chaos Golem


Added
  • 20% increased Buff Effect

Removed
  • Minions deal 20% increased Damage
  • 38% increased Minion Maximum Life

Summon Holy Relic


Added
  • 40% increased Buff Effect

Removed
  • Minions have 10% increased Area of Effect

Summon Lightning Golem


Added
  • 20% increased Buff Effect

Removed
  • Minions deal 20% increased Damage
  • 38% increased Minion Maximum Life

Summon Raging Spirit


Added
  • 30% chance to summon an extra Minion

Removed
  • 20% increased Minion Movement Speed
  • Minions deal 38% more Damage

Summon Reaper


Removed
  • 20% increased Minion Movement Speed
  • 39% increased Minion Maximum Life

Modified
  • New: Minion's Attacks have 70% chance to inflict Bleeding
  • Old: Minion's Attacks have 50% chance to inflict Bleeding
Show DifferencesHide Differences

Summon Skeletons


Removed
  • Minions deal 20% increased Damage

Modified
  • New: Maximum 8 Summoned Skeletons
  • Old: Maximum 7 Summoned Skeletons
Show DifferencesHide Differences

Tempest Shield


Modified
  • New: 40% chance to Shock enemies
  • Old: 20% chance to Shock enemies
Show DifferencesHide Differences

Void Sphere


Added
  • Base radius is 3.8 metres
  • 20% increased Cooldown Recovery Rate

Removed
  • 10% increased Area of Effect

Modified
  • New: Cast Time 0.80 sec
  • Old: Cast Time 0.60 sec
Show DifferencesHide Differences

Voltaxic Burst


Removed
  • 10% increased Area of Effect

Modified
  • New: 2% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
  • Old: 1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
Show DifferencesHide Differences

Vortex


Added
  • +0.2 metres to radius

Removed
  • Cooldown Time 1.80 sec
  • 10% increased Area of Effect
  • 20% less Area of Effect when Cast on Frostbolt
  • 76% increased Cooldown Recovery Rate
  • Can explode from up to 5 Frostbolt Projectiles

Modified
  • New: Cost 25 Mana
  • Old: Cost 20 Mana
  • New: Cast Time 0.75 sec
  • Old: Cast Time Instant
  • New: Deals 779 to 1169 Cold Damage
  • Old: Deals 1209 to 1813 Cold Damage
  • New: Deals 2316.1 Base Cold Damage per second
  • Old: Deals 2317.2 Base Cold Damage per second
Show DifferencesHide Differences

New: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.

Old: An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.

Show DifferencesHide Differences

Wave of Conviction


Added
  • Damage Penetrates 15% of Enemy Elemental Resistances

Removed
  • 38% increased Skill Effect Duration
  • 20% increased Elemental Damage

Modified
  • New: Base duration is 0.69 seconds
  • Old: Base duration is 0.50 seconds
Show DifferencesHide Differences

Winter Orb


Removed
  • 10% increased Cast Speed

Modified
  • New: Maximum 12 Stages
  • Old: Maximum 10 Stages
Show DifferencesHide Differences

Wintertide Brand


Removed
  • +10% to Cold Damage over Time Multiplier

Modified
  • New: Debuff deals 25% more Damage per Stage
  • Old: Debuff deals 20% more Damage per Stage
Show DifferencesHide Differences


Vaal Absolution


Added
  • Minions have 40% increased Cooldown Recovery Rate

Vaal Cleave


Added
  • +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre

Removed
  • 10% increased Attack Speed

Vaal Domination


Added
  • Minions have 40% increased Cooldown Recovery Rate

Vaal Earthquake


Removed
  • 20% increased Damage

Modified
  • New: Aftershock deals 437% more Damage with Hits and Ailments
  • Old: Aftershock deals 407% more Damage with Hits and Ailments
Show DifferencesHide Differences

Vaal Ground Slam


Removed
  • 10% increased Area of Effect

Modified
  • New: 200% increased Stun Duration on enemies
  • Old: 220% increased Stun Duration on enemies
  • New: Deals up to 69% more Damage with Hits to closer targets
  • Old: Deals up to 49% more Damage with Hits to closer targets
Show DifferencesHide Differences

Vaal Molten Strike


Added
  • Fires 9 Projectiles
  • Projectiles deal 10% more Damage with Hits and Ailments

Removed
  • Fires 8 additional Projectiles
  • 20% increased Fire Damage

Vaal Reap


Added
  • Deals +5% more Damage per Blood Charge

Removed
  • 10% increased Area of Effect

Vaal Rejuvenation Totem


Added
  • 20% more Totem Life

Removed
  • 60% increased Aura Area of Effect

Vaal Smite


Added
  • 10% more Area Damage

Removed
  • 10% increased Area of Effect

Vaal Volcanic Fissure


Added
  • Fires 11 Projectiles
  • Fissure erupts 5 additional times

Removed
  • Fires 8 additional Projectiles
  • 20% increased Fire Damage
  • Fissure erupts 5 times


Vaal Animate Weapon


Removed
  • Minions have 20% increased Movement Speed

Modified
  • New: Maximum 12 Animated Weapons
  • Old: Maximum 10 Animated Weapons
Show DifferencesHide Differences

Vaal Blade Flurry


Added
  • +5% more Damage with Hits and Ailments for each stage

Removed
  • 10% increased Attack Speed

Vaal Blade Vortex


Added
  • +5% increased Hit Rate for each blade

Removed
  • 10% increased Area of Effect

Vaal Burning Arrow


Added
  • 20% more Damage with Ignite

Removed
  • +10% to Fire Damage over Time Multiplier

Vaal Caustic Arrow


Added
  • +0.2 metres to radius

Removed
  • 10% increased Area of Effect

Vaal Cyclone


Modified
  • New: 10% increased Area of Effect per 0.1 metre additional Melee Strike Range
  • Old: 8% increased Area of Effect per 0.1 metre additional Melee Strike Range
Show DifferencesHide Differences

Vaal Detonate Dead


Added
  • Base radius is 2.8 metres
  • 30% chance to detonate an additional corpse

Removed
  • 20% increased Area Damage
  • +0.4 metres to radius

Vaal Double Strike


Added
  • 20% chance to deal Double Damage to Bleeding Enemies

Removed
  • 10% increased Attack Speed

Vaal Flicker Strike


Modified
  • New: 40% chance to gain a Frenzy Charge on Hit
  • Old: 35% chance to gain a Frenzy Charge on Hit
Show DifferencesHide Differences

Vaal Ice Shot


Added
  • 60% increased Area of Effect angle

Removed
  • 20% increased Cold Damage

Vaal Lightning Arrow


Added
  • Fires 5 Arrows

Removed
  • Fires 4 additional Arrows
  • 20% chance to Shock enemies

Modified
  • New: Hits up to 5 additional enemies near the target
  • Old: Hits up to 3 additional enemies near the target
Show DifferencesHide Differences

Vaal Lightning Strike


Added
  • Fires 10 Projectiles

Removed
  • Fires 8 additional Projectiles
  • 20% increased Projectile Speed

Vaal Rain of Arrows


Added
  • Fires 38 Arrows

Removed
  • Fires 33 additional Arrows
  • 10% increased Area of Effect

Vaal Reave


Removed
  • 10% increased Attack Speed

Modified
  • New: +6 to maximum Stages
  • Old: +4 to maximum Stages
Show DifferencesHide Differences

Vaal Spectral Throw


Added
  • Projectiles that have Pierced deal 10% more Damage

Removed
  • 10% increased Attack Speed


Vaal Arc


Added
  • 15% more Damage with Hits and Ailments for each remaining Chain

Removed
  • 15% more Damage for each remaining Chain

Modified
  • New: Critical Strike Chance 6.00%
  • Old: Critical Strike Chance 5.00%
  • New: Effectiveness of Added Damage 220%
  • Old: Effectiveness of Added Damage 180%
  • New: 100% increased Duration of Lightning Ailments
  • Old: 130% increased Duration of Lightning Ailments
  • New: Chains +10 Times
  • Old: Chains +9 Times
Show DifferencesHide Differences

New: A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.

Old: A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.

Show DifferencesHide Differences

Vaal Blight


Removed
  • 10% increased Area of Effect

Modified
  • New: Base duration is 6.80 seconds
  • Old: Base duration is 6.00 seconds
Show DifferencesHide Differences

Vaal Cold Snap


Added
  • 20% more Effect of Chill
  • Base radius is 3.2 metres
  • Base secondary radius is 2 metres
  • Base tertiary radius is 3.6 metres

Removed
  • 10% increased Area of Effect
  • 19% increased Effect of Chill

Vaal Fireball


Added
  • Base radius is 1.6 metres

Removed
  • 20% increased Projectile Speed
  • Projectiles gain radius as they travel farther, up to a maximum of +0.9 metres to radius

Vaal Firestorm


Added
  • Base radius is 1.5 metres

Removed
  • 20% increased Damage

Vaal Ice Nova


Added
  • Base radius is 2.9 metres

Removed
  • 10% increased Area of Effect

Vaal Lightning Trap


Added
  • Fires 9 Projectiles

Removed
  • Fires 8 additional Projectiles

Vaal Power Siphon


Added
  • 20% more Critical Strike Chance per Power Charge

Removed
  • 20% increased Damage
  • 50% increased Critical Strike Chance per Power Charge

Modified
  • New: +35% to Critical Strike Multiplier per Power Charge
  • Old: +25% to Critical Strike Multiplier per Power Charge
Show DifferencesHide Differences

Vaal Righteous Fire


Added
  • +0.3 metres to radius

Removed
  • 20% increased Burning Damage

Vaal Spark


Added
  • Fires +2 Projectiles

Removed
  • 39% increased Projectile Speed

Vaal Storm Call


Removed
  • 29% increased Effect of Lightning Ailments

Vaal Summon Skeletons


Removed
  • Minions deal 20% increased Damage

Modified
  • New: Maximum 37 Summoned Skeletons
  • Old: Maximum 36 Summoned Skeletons
Show DifferencesHide Differences


Ancestral Call Support


Added
  • Extra Targets for Supported Skills can be found 15% further away

Removed
  • Supported Skills deal 10% increased Melee Damage

Ballista Totem Support


Modified
  • New: Supported Skills have 10% increased Totem Placement speed
  • Old: Supported Skills have 20% increased Totem Placement speed
Show DifferencesHide Differences

Behead Support


Added
  • Supported Skills deal 20% increased Damage with Hits against Enemies that are on Low Life

Modified
  • New: Supported Skills have +0.3 metres to Melee Strike Range
  • Old: Supported Skills have +0.5 metres to Melee Strike Range
Show DifferencesHide Differences

Cast when Damage Taken Support


Added
  • Supported Skills require 10% reduced amount of Damage taken to Trigger

Removed
  • Supported Skills deal 10% increased Damage

Cold to Fire Support


Removed
  • Supported Skills deal 10% increased Fire Damage

Corrupting Cry Support


New: Supports warcry skills. Cannot modify the skills of minions.

Old: Supports warcry skills.

Show DifferencesHide Differences

Flamewood Support


Added
  • Supported Skills have 10% increased Totem Life

Added
  • Base radius is 1.8 metres

Removed
  • 20% increased Fire Damage
  • Base radius is 1.8 metre

Fortify Support


Added
  • Supported Skills have 20% increased Fortification Duration

Removed
  • Supported Skills deal 10% increased Attack Damage

Inspiration Support


Removed
  • Supported Skills have 20% increased Inspiration Charge Duration

Modified
  • New: Supported Skills have 39% reduced Mana Cost
  • Old: Supported Skills have 34% reduced Mana Cost
Show DifferencesHide Differences

Lifetap Support


Removed
  • Supported Skills deal 10% increased Damage

Modified
  • New: Lifetap lasts 6 seconds
  • Old: Lifetap lasts 4 seconds
Show DifferencesHide Differences

Maim Support


Added
  • Supported Skills have 20% increased Effect of Maim

Removed
  • Supported Skills deal 10% increased Physical Damage

Melee Splash Support


Added
  • Supported Skills deal 40% less Splash Damage to surrounding targets

Removed
  • Supported Skills deal 40% less Damage to surrounding targets

Multiple Totems Support


Modified
  • New: Supported Skills have 10% increased Totem Placement speed
  • Old: Supported Skills have 20% increased Totem Placement speed
Show DifferencesHide Differences

Multistrike Support


Added
  • Supported Skills deal 10% increased Melee Damage

Removed
  • Supported Skills deal 10% increased Melee Physical Damage

Pulverise Support


Removed
  • Supported Skills deal 10% increased Area Damage

Modified
  • New: Supported Skills have 44% increased Area of Effect
  • Old: Supported Skills have 34% increased Area of Effect
Show DifferencesHide Differences

Spell Totem Support


Modified
  • New: Supported Skills have 10% increased Totem Placement speed
  • Old: Supported Skills have 20% increased Totem Placement speed
Show DifferencesHide Differences

Stun Support


Added
  • Supported Skills have 10% chance to double Stun Duration

Removed
  • Supported Skills have 30% increased Stun Duration on Enemies


Blind Support


Added
  • 10% increased Blind Effect

Modified
  • New: Supported Skills have 38% increased Blinding duration
  • Old: Supported Skills have 58% increased Blinding duration
Show DifferencesHide Differences

Close Combat Support


Added
  • 10% increased Damage with Hits to Close Range Enemies

Removed
  • Supported Skills deal 10% increased Melee Damage

Cluster Traps Support


Added
  • Supported Skills have 20% increased Trap Trigger Area of Effect

Removed
  • Supported Skills deal 10% increased Trap Damage

Culling Strike Support


Added
  • Recover 2% of Life when Supported Skills Cull an Enemy

Modified
  • New: Supported Skills deal 38% increased Damage
  • Old: Supported Skills deal 48% increased Damage
Show DifferencesHide Differences

Hypothermia Support


Removed
  • Supported Skills have 30% increased Chill Duration on Enemies

Modified
  • New: Supported Skills have +40% chance to Freeze Enemies which are Chilled
  • Old: Supported Skills have +20% chance to Freeze Enemies which are Chilled
Show DifferencesHide Differences

Ice Bite Support


Added
  • Supported Skills deal 2% increased Damage per Frenzy Charge

Removed
  • Supported Skills deal 20% increased Damage with Hits against Frozen Enemies

Returning Projectiles Support


Added
  • Projectiles from Supported Skills deal 61% less Damage with Hits and Ailments while Returning

Removed
  • Projectiles from Supported Skills deal 61% less Damage while Returning

Swift Assembly Support


Modified
  • New: Supported Skills have 5% increased Mine Throwing Speed
  • Old: Supported Skills have 10% increased Mine Throwing Speed
  • New: Supported Skills have 5% increased Trap Throwing Speed
  • Old: Supported Skills have 10% increased Trap Throwing Speed
Show DifferencesHide Differences

Trap Support


Added
  • Supported Skills deal 10% increased Trap Damage

Modified
  • New: Supported Skills have 19% increased Trap Throwing Speed
  • Old: Supported Skills have 29% increased Trap Throwing Speed
Show DifferencesHide Differences

Vile Toxins Support


Modified
  • New: Supported Skills deal 10% increased Damage with Poison
  • Old: Supported Skills deal 20% increased Damage with Poison
Show DifferencesHide Differences

Volley Support


Modified
  • New: Supported Skills deal 10% increased Projectile Damage
  • Old: Supported Skills deal 20% increased Projectile Damage
Show DifferencesHide Differences


Blastchain Mine Support


Added
  • 10% increased Mine Damage

Removed
  • Supported Skills have 10% increased Mine Throwing Speed

Bonechill Support


Added
  • Supported Skills deal 10% increased Cold Damage

Removed
  • Supported Skills have 20% increased Chill Duration on Enemies

Cursed Ground Support


Added
  • 10% increased Area of Effect of Supported Curse Skills

Removed
  • Supported Skills have 10% increased Skill Effect Duration

Devour Support


Added
  • Supported Skills deal 80% increased Damage if you have Consumed a corpse Recently

Removed
  • Supported Skills deal 40% increased Damage with Hits against Enemies that are on Low Life

Feeding Frenzy Support


Added
  • Supported Skills have 10% increased Minion Movement Speed

Modified
  • New: Feeding Frenzy base Duration is 5.9 seconds
  • Old: Feeding Frenzy base Duration is 6.9 seconds
Show DifferencesHide Differences

Frigid Bond Support


Removed
  • 10% increased Effect of Chill inflicted with Supported Skills

Modified
  • New: Damage and Chill Linger for a Base Duration of 4 seconds
  • Old: Damage and Chill Linger for a Base Duration of 2 seconds
Show DifferencesHide Differences

Hex Bloom Support


Removed
  • Supported Skills have 10% increased Curse Duration

Modified
  • New: Supported Skills have 32% increased Hex Transfer range
  • Old: Supported Skills have 28% increased Hex Transfer range
Show DifferencesHide Differences

High-Impact Mine Support


Added
  • 10% increased Mine Damage

Removed
  • Supported Skills have 10% increased Mine Throwing Speed

Infernal Legion Support


Added
  • Minions from Supported Skills deal 10% increased Damage

Removed
  • Minions from Supported Skills take 20% reduced Fire Damage

Infused Channelling Support


New: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.

Old: Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.

Show DifferencesHide Differences

Innervate Support


Removed
  • Supported Skills have 30% increased Shock Duration on Enemies

Modified
  • New: Innervation lasts 10 seconds
  • Old: Innervation lasts 8 seconds
Show DifferencesHide Differences

Meat Shield Support


Removed
  • Minions from Supported Skills have 5% additional Physical Damage Reduction

Modified
  • New: Minions from Supported Skills take 29% less Damage
  • Old: Minions from Supported Skills take 24% less Damage
Show DifferencesHide Differences

Minefield Support


Modified
  • New: Supported Skills have 5% increased Mine Throwing Speed
  • Old: Supported Skills have 10% increased Mine Throwing Speed
Show DifferencesHide Differences

Minion Life Support


Modified
  • New: Supported Skills have 20% increased Minion maximum Life
  • Old: Supported Skills have 15% increased Minion maximum Life
Show DifferencesHide Differences

Overcharge Support


Modified
  • New: Supported Skills have 20% increased Shock Duration on Enemies
  • Old: Supported Skills have 30% increased Shock Duration on Enemies
Show DifferencesHide Differences

Physical to Lightning Support


Removed
  • Supported Skills deal 10% increased Lightning Damage

Power Charge On Critical Support


Removed
  • Supported Skills have 20% increased Critical Strike Chance

Modified
  • New: Supported Skills have 64% chance to gain a Power Charge on Critical Strike
  • Old: Supported Skills have 54% chance to gain a Power Charge on Critical Strike
Show DifferencesHide Differences

Spell Echo Support


New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.

Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.

Show DifferencesHide Differences

Swiftbrand Support


Removed
  • Supported Skills have 5% increased Activation frequency

Modified
  • New: Supported Skills have 49% more Activation frequency
  • Old: Supported Skills have 44% more Activation frequency
Show DifferencesHide Differences


Awakened Ancestral Call Support


Added
  • Extra Targets for Supported Skills can be found 15% further away

Removed
  • Supported Skills deal 10% increased Melee Damage

Awakened Melee Splash Support


Added
  • Supported Skills deal 37% less Splash Damage to surrounding targets

Removed
  • Supported Skills deal 37% less Damage to surrounding targets


Awakened Spell Echo Support


New: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.

Old: Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.

Show DifferencesHide Differences

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Grinding Gear Games
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Finally! Thanks
Pog
Yay
Rip
trans gems when ???????
NICE !
Bad Seed
I am Arbuz.
transfigured when? :(

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