Extremely disapointing melee offerings.... as is tradition

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Valkaneer wrote:


It means nothing because PoE is a timed race of efficiencies. What's important is being able to do as much as possible for as little currency as possible. That right there correctly defines exactly what the discussion is about.

A Honda Civic can drive 400,000+ miles, but that wouldn't make it equal to something that could win the Grand Prix, and still cost thousands less than a Honda Civic. Here though we are not talking about 1, but many cars that are cheaper and faster than the Honda Civic.

Anyone can do anything if you throw thousands of divines at it. What matters is the average cost, what variety of skills can be used, how difficult is it to play, and how long does it take to down all the Uber bosses.

If melee was so good Imexile and Ben would be winning competitions with it. In fact, I don't think there is single person capable of winning any of the event's that says melee is on par with casters. Ben, Imexile, cArn, Ventura, Havoc, will all say melee is far behind when it comes to what PoE is about. Even Alkaizer would have to admit that much because it's just the fact of what is. The only reason cArn comes close is the guy does not sleep until he wins, dies, or loses to someone else. And he can only do it on a single melee build.


Do you even comprehend the fact that you are using SSF HC races as a reference while talking about regular POE? Attack based builds require weapons aka items for their scaling. POE has absolute garbage loot to compensate for trade. It's beyond obvious that attack builds including melee will fall behind gem scaling in SSF scenarios. Even more so in a race where only the best skills win. Your argument is completely irrelevant for the topic at hand.

How about using ruthless as an argument next? "Melee is soooo bad, it can't even oneshot ubers using the only rare weapon i found back in act 4".
Last edited by Baharoth15 on Dec 8, 2023, 2:35:46 AM
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Valkaneer wrote:

It means nothing because PoE is a timed race of efficiencies. What's important is being able to do as much as possible for as little currency as possible. That right there correctly defines exactly what the discussion is about.

If melee was so good Imexile and Ben would be winning competitions with it.

That argument is invalid because in competitive PoE nobody cares about long-term effectivity. Nobody will play Tornado Shot if he wants to win in competitive POE but on practice it is one of the strongest bow skill.

In this case Detonate Dead is the best skill in PoE. But it's not. It's only the best for very specific task.

Nobody play EoW brand in the races, nobody play CoC Cyclone, or mana stacker. Or autobombers, CWDT, ice spear / Ice Trap bossers. Nobody being sane and adequate will make Replica Alberon's Warpath Venom Gyre tune or CI INT stacking KB/PS Wander. Are these skills / builds trashy just because your favourite streamers didn't use them all?
Last edited by cursorTarget on Dec 8, 2023, 2:35:16 AM
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cursorTarget wrote:
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Aynix wrote:

Adding Nimis to the game was mistake. That shit is bigger powercreep than Mageblood

Nimis is not even close to completely broken Mageblood wich literaly nullifies Pathfinder as ascedancy with its unque strenght and weaknesses.

You're spending 1 ring slot which grants nothing but returning projectiles forcing you to play melee (even with brand or self-cast) to have impact of shotgun effect. Mageblood literally doesn't have downsides. It allows to have flasks with almost 100% effect as heralds. The only reason GGG added it to the game is attempt to retain players. They are ready to break their own "vision" but players must play and bring money. It wasn't added to improve gameplay but to improve money income. It also known as "chase item" where players considered squirrels in a wheel. With such stupid desing they easily could add cheats or hacks in the game for the same effect.


Grant "nothing". If 100% more damage is "nothing" then yeah, sure.
Just read the new gems, dual strike is viable again, massively viable.
The dual strike one looks interesting as does the low tolerance viper strike.

Not put the numbers in yet so never that sure.

Honestly the #1 melee offering in this patch is penance mark which is going to overshadow every change they made because of how stupid of an idea it is.
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Draegnarrr wrote:
The dual strike one looks interesting as does the low tolerance viper strike.

Not put the numbers in yet so never that sure.

Honestly the #1 melee offering in this patch is penance mark which is going to overshadow every change they made because of how stupid of an idea it is.


Yea, Dual Strike is actually insane this League. I'm talking about 1 sec maven phase easy.

I will probably go some meme 15,000 HP random caster build, if I do play.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
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Kiss_Me_Quick wrote:
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Draegnarrr wrote:
The dual strike one looks interesting as does the low tolerance viper strike.

Not put the numbers in yet so never that sure.

Honestly the #1 melee offering in this patch is penance mark which is going to overshadow every change they made because of how stupid of an idea it is.


Yea, Dual Strike is actually insane this League. I'm talking about 1 sec maven phase easy.

I will probably go some meme 15,000 HP random caster build, if I do play.


Not Reave? Shame on you.
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Aynix wrote:
Grant "nothing". If 100% more damage is "nothing" then yeah, sure.

For the cost of 1 ring slot, it works only for projectiles and it forces you to play melee. Ideally to stand right inside the boss.
So if I play melee can I get 100% more DMG just because Im forced to stand next to a boss? No? Okay.

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