PoE2: One death in map and its bricked.




if you make too general a statement sure, we ll agree. but specifics on the other hand. ggg will decide anyway.

i was talking about a very specific feature wich is map bricking that noone aksed for in softcore. and all custom mods are punitive if you re not aware. none of them are making it easirr.
Last edited by SerialF#4835 on Nov 26, 2024, 11:43:04 AM
12 Years of 6 Portals and in PoE 2 you should just have one try per map?

The PoE 2 hype train is rolling and if GGG don't give the players the trys like 12 years of PoE 1 they will get an immensive shitstorm.

YouTube and Reddit will be full of Videos complaining how GGG Fails so big this time.

So I assume they will not stand the pressure and let the majority of players have fun like for 12 years now.
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Esubane#6099 wrote:
1 portal is bad because of frequent server issues this game has.
I died at least 50 times in 3.25 due to disconnects and lag spikes out of nowhere. It's one of the reasons why I never play hardcore characters.

Maybe 6 attempts is too many and encouraged bullshit zhp builds. But cutting down to just one is taking it to the extreme. 2-3 portals would be cool.


If you have died 50 times due to disconnects it’s not the servers problem at that point.

I don’t think I even get 50 deaths total across all my settlers characters (4) AND my settlers necro character


Sounds like you need to contact your isp


This is entirely dependent on the content you do, if you try to push it early for more rewards, how patient you are when rolling maps, and many other things.

Given the way the sctrade economy is there is a huge benefit to doing content your character is not ready for if you can fumble through it early. Essentially most everything is worthless from bosses after 4-5 days. Outside of large sample size farming.

If they made all content 1 portal then the only people that will benefit from early economy hard content farming will be the "ben types".

One thing this will do is block people that play 150m dps 2.5k ehp builds from existing. Which would be cool but this setup punishes people who balance their characters but aren't very skilled, or have physical issues/reflex problems and have issues reacting to certain scenarios. Ofc if they slowed the game play down enough this wont matter.

Maybe this was the intent after all.

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SerialF#4835 wrote:



if you make too general a statement sure, we ll agree. but specifics on the other hand. ggg will decide anyway.

i was talking about a very specific feature wich is map bricking that noone aksed for in softcore. and all custom mods are punitive if you re not aware. none of them are making it easirr.


Totally agree
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
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Aijendo#3781 wrote:
12 Years of 6 Portals and in PoE 2 you should just have one try per map?

The PoE 2 hype train is rolling and if GGG don't give the players the trys like 12 years of PoE 1 they will get an immensive shitstorm.

YouTube and Reddit will be full of Videos complaining how GGG Fails so big this time.

So I assume they will not stand the pressure and let the majority of players have fun like for 12 years now.


Fingers crossed
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
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SerialF#4835 wrote:
and would you take the risk of making sure it works as intended ? :)


I have faith, but in short no.
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
As per Timbo Zero's suggestion, reposting my two cents to keep it aggregated:

For people with choppy connection, PoE 1 softcore was playable because on disconnect, it didn't matter if you died or not, sure you lost some xp, maybe some loot (I lost 9 waves of Ultimatum loot to dc just today) but fundamentally, a dc felt about as shitty as a death to dc unless you were pushing 100.

In PoE2 I'm worried it will just be very demotivating to lose entire maps because the disconnect wasn't detected early enough and the damage or even extra hits from monsters went through.

I'm not saying it's a bad system, in fact I'd like to leave all my opinion on gameplay/balance of 1 death = 1 map to myself to not detract from my main worry - I just hope there is focus on disconnect detection and that issues/bugs tied to connection will be given higher priority.
I wonder if logout macros will reign supreme
One minor thing - I see in this thread people are arguing this was done to combat glass cannon builds... I'll remind you, Sanctum exists in PoE2 and it's farmable.
i dont like the idea of 1 death BUT

if the game is VERY telegraphed and has less "bullshit death" mechanics i m all for it.
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