PoE2: One death in map and its bricked.

"
Aijendo#3781 wrote:
12 Years of 6 Portals and in PoE 2 you should just have one try per map?

The PoE 2 hype train is rolling and if GGG don't give the players the trys like 12 years of PoE 1 they will get an immensive shitstorm.

YouTube and Reddit will be full of Videos complaining how GGG Fails so big this time.

So I assume they will not stand the pressure and let the majority of players have fun like for 12 years now.


Fingers crossed
"
SerialF#4835 wrote:
and would you take the risk of making sure it works as intended ? :)


I have faith, but in short no.
As per Timbo Zero's suggestion, reposting my two cents to keep it aggregated:

For people with choppy connection, PoE 1 softcore was playable because on disconnect, it didn't matter if you died or not, sure you lost some xp, maybe some loot (I lost 9 waves of Ultimatum loot to dc just today) but fundamentally, a dc felt about as shitty as a death to dc unless you were pushing 100.

In PoE2 I'm worried it will just be very demotivating to lose entire maps because the disconnect wasn't detected early enough and the damage or even extra hits from monsters went through.

I'm not saying it's a bad system, in fact I'd like to leave all my opinion on gameplay/balance of 1 death = 1 map to myself to not detract from my main worry - I just hope there is focus on disconnect detection and that issues/bugs tied to connection will be given higher priority.
I wonder if logout macros will reign supreme
One minor thing - I see in this thread people are arguing this was done to combat glass cannon builds... I'll remind you, Sanctum exists in PoE2 and it's farmable.
i dont like the idea of 1 death BUT

if the game is VERY telegraphed and has less "bullshit death" mechanics i m all for it.
[Removed by Support]
"
if the game is VERY telegraphed


How do you telegraph something to the player if your game's graphics design has zero visual clarity?
"
"
if the game is VERY telegraphed


How do you telegraph something to the player if your game's graphics design has zero visual clarity?

by email?
If there needs to be some map death penalty beyond losing one of your six portals, or having to run the whole map again from scratch, it should be a stacking map modifier which decreases quantity and/or rarity of items dropped on that map node, not completely bricking the map node.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
"
"
if the game is VERY telegraphed


How do you telegraph something to the player if your game's graphics design has zero visual clarity?


this is a valid concern.

poe1 you cant see shit

the hope is poe2 is better
[Removed by Support]

Report Forum Post

Report Account:

Report Type

Additional Info