PoE2: One death in map and its bricked.
Personally I dont care if the map node gets bricked on a failure, I care about how much quality time do I get with the bosses Im trying to learn. If its one try now go farm for 3 hours to try once again its not gonna be fun.
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" obviously this will be a spectrum of the regular tier of bosses. pinacle you sure can expect to farm for hours before you try again. i think forcing the HC play style on people that do not enjoy it its a bit shortsighted. even if we get the access to bosses easier, like they mentioned 1 frag instead of 4 would technically give you 4/6 of current amount of attempts, the fact these will be spread out is going to be bit off.... i used to play HC so maybe i will get used to it, who knows man |
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Imagine to invest currency to juice a bunch of maps in the Atlas (not all of them) and them brick your way to the maps that you actually want to target farm.
This was a bit stupid from their side, no one was complaining about the 6 tries, why changing it? I'm ok with bosses resetting and also ok if there are some rewards downsizes if you die, but to brick a map is just the worst experience every POE player have and also brick it with only 1 try in a game that wants you to engage and learn combat just like a souls like, it is just a stupid and unfortunatelly decision. Hope this changes during EA, it was, in my opinion, the worst thing presented in the live stream. |
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" You are entirely right about hardcore and I believe it was me that started the ‘tread’ by using the ‘pseudo-hardcore’ term which kinda deserves an apology to those that CHOOSE to do hardcore. I guess a better way of putting it is that this change to softcore is creep towards hardcore, if only in a small way. The rest I stick with my now editted, to reflect ‘themes’ brought up in the thread, first post. |
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I really like the game design around it that you have only 1 attempt per map. I never really liked Zerging a map or boss down in PoE 1 with 6 portals, it always felt a little bit cheesy to me.
As long as PoE II doesn't have the unavoidable one-shot scenarios like in PoE I when your character has decent defensive stats, and you are left dumbfounded about what just happened 1 try per map will be totally fine and a good rewarding challenge for everyone. |
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After a chat with a friend who also has great experience with PoE1 he came up with a good idea.
Let’s assume the death in a map destroys a map for a solo player remains. Let’s also assume GGG reverse the decision to have it as a default ‘feature’ in softcore. Those being the case a new (just as SSF is) character creation OPTION could be added called “one death/portal” with whatever name GGG think is right for it. It would be ONLY available at character creation and like SSF you can opt out of it to softcore at any time but never return to it again (except if you make a new character). Additionally the “one portal” mode should apply to the campaign as well, if you die doing (for example cos I don’t know zone names) “mud flats” you fail it , it resets completely and you try again. If this “one portal” mode exists it should apply to everything from act1 zone1 and be optional with a one way opt out. |
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One portal + Infernalists transform skill reduces your HP to 1 over time...
Stray projectile from off screen says HI! Still tempted to start with this ^^ |
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" I feel the dying without knowing how is a certainty whilst we learn and the potential for one shots will (if not there one day one) will at some time creep into PoE2. I also am not advocating for an easy PoE1 like experience as love that it will be tougher, more thoughtful and more tactical in PoE2. To all of that I say bring it on, to one portal as a default softcore function I say no thanks (should be like my post above this) Last edited by Timbo Zero#8289 on Nov 26, 2024, 4:35:36 AM
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" Me to, if it’s a choice. not if it’s default softcore ;) |
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This is now in Twitter/X parlance the number one treading post GGG Live topic.
Well done all, keep it coming, I welcome both positive and negative input as long as it’s constructive :) |
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