PoE2: One death in map and its bricked.
" I am 58, I hear you :) (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept. |
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" It does and it doesn’t bother me, the one death bricking a map if solo in softcore does. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept. |
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" Like you a long term (and double the free EA key of investment) PoE player, I 100% agree. Xp penalty fine, boss reset sounds great and makes us think and learn and enjoy the process more. One death when solo no thanks, sure add it as an optional increased challenge like ssf but not in softcore imo. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept. |
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This always hardcore stuff is terrible. I don't want to play the whole game in level-99-clench mode.
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There is nothing fun about one attempt = bricked.
The first time that happens for me for something "important", I will likely quit. I feel my time will have been wasted and cant bother to find another. I did not even get to learn it. Why should I expect next attempt to go any different? That I would waste my time just to fail again. No, that wont happen. There is no enjoyment in it. I'm ok with failure having a cost, but this will be rather than failure has a cost, ATTEMPT has an extreme cost. Put it the other way around. Have attempt to have little to no cost, but have a failure cost. That is... if you really want to punish us on failure. Failure itself is already a punishment, I think. What this cost of failure is could easily be cost of "refreshing" the node. Finding another is bad. Last edited by Morae#1328 on Nov 25, 2024, 11:56:11 AM
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" I agree and feel this will deter new players (or cause them to play but quit after reaching mapping) and maybe the same for some softcore (only place I object to this policy) veterans. And, lost players equals lost revenue for a game (this issue aside) I am hyped for. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept. |
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Nice post. I am torn until I get my hands on it. I see positives and negatives to the 1 death system. Time will tell.
I could see them making a currency item that can renew a failed map zone. |
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" Interview with Jonathan he said if you brick the 4 maps around start point your atlas will auto regen with a new seed, he thinks there will be a way to choose to do it as well but didn’t know how. Personally I don’t feel the need to wait to play it, if poe2 is as easy as poe1 then I doubt I’ll care but this thread isn’t (predominantly) about me. But, poe2 isn’t as easy as poe1 and it’s notably more challenging (and I’m hoping significantly not notably) then this portal policy will kill the game for many imho. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division) Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept. Last edited by Timbo Zero#8289 on Nov 25, 2024, 3:50:18 PM
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All this means is that the gameplay wont be "turn off brain and map" like is in POE1.
If you play a build like LA, you have your brain turned off and if you die "oh well", back in again. 1 portal makes it so you cant have that type of no thought gameplay. Good. Last edited by Satan on Feb 10, 1692, 10:00:00 PM
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" I am absolutely in favour of the tactical bosses and more thoughtful gameplay and love that PoE2 has that. I most certainly do not want ‘read a book whilst mapping’ (and I’ve literally done this) in PoE2 and am delighted we won’t (as far as we know) be able to. I do however still disagree with enforced pseudo-hardcore (one death bricks you map when solo) in softcore. People that want that extra thrill play hardcore, those that don’t want the heartache of hardcore but more challenge than softcore play SSF and I’d be happy to see this policy added as another ssf like option (even welcome being able to choose both ssf and one portal). Just not forced on default softcore. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept. |
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