PoE2: One death in map and its bricked.
All this means is that the gameplay wont be "turn off brain and map" like is in POE1.
If you play a build like LA, you have your brain turned off and if you die "oh well", back in again. 1 portal makes it so you cant have that type of no thought gameplay. Good. Last edited by Satan on Feb 10, 1692, 10:00:00 PM
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" I am absolutely in favour of the tactical bosses and more thoughtful gameplay and love that PoE2 has that. I most certainly do not want ‘read a book whilst mapping’ (and I’ve literally done this) in PoE2 and am delighted we won’t (as far as we know) be able to. I do however still disagree with enforced pseudo-hardcore (one death bricks you map when solo) in softcore. People that want that extra thrill play hardcore, those that don’t want the heartache of hardcore but more challenge than softcore play SSF and I’d be happy to see this policy added as another ssf like option (even welcome being able to choose both ssf and one portal). Just not forced on default softcore. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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I think I understand the arguments from both sides.
1 death/bricking maps means those maps can be all the more rewarding but I am a more casual gamer so I will probably not like the one death and you're out mode but I am willing to give it a go and see how it feels. The worst feeling in POE is RIP to unknown... I wonder how POE2 will counter the "what the heck just killed me then" moments. Very hard to learn from these moments if you can't re-engage. I suspect it will probably be reverted in playtesting to the 6 portal poe style. |
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After seeing every response I am firmly hoping the changes stay.
People are throwing out "hardcore-like" like its candy and it is such a wildly inappropriate thing to say. Theres nothing even REMOTELY close to what hardcore does to your character if you die in the new softcore POE2 mapping mechanic. A refresher for people who are throwing out hardcore, or "hardcore-like" as a term. Hardcore is not you die and you just have to look for a boss again in POE. Hardcore is you die, your character is deleted from the league and moved to standard. Including all items the character is currently wearing/carrying. In POE. You dont get to just strap on your boots and try again with your leveled character with gear, the character is gone from league, bye bye. You have to relevel through the entire campaign, and any/all progression you made up until the point you died. Thats hardcore. Understand the terms you are actually using before saying them. Theres nothing "hardcore-like" about the new system. You have the exact same rules as heist (not with loot in your bags that are still red) with death. And heist isnt hardcore, or "hardcore-like" Mash the clean Last edited by Mashgesture#2912 on Nov 25, 2024, 4:41:15 PM
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The way im interpreting this. suppose you are in delve, and you go try to fight aul, if you die that aul is forever gone. That would be bad imo. "Hc like" has not been the only argument against one and done get rekt mechanics.
I'm in favor of bosses healing when you die. Not one and done mechanics though. It truly wastes your time. Experimenting will be no fun. Of course this is assuming that i understand it correctly. Which since i havent played it who really knows. I just know 1 and done is trash from last epoch. Pd2 and pod did this with uber diablo and i hated it. Not being able to limit test or check things out is not fun. |
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I LIKE THIS
I LIKE THIS I LIKE THIS One death in map and its bricked. I LIKE THIS I LIKE THIS I LIKE THIS I dislike rarity so much im almost quitting poe2. GGG.
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my preferences on this topic:
-repeatable challenging boss maps, so you can learn the boss -non repeatable normal maps, so you need to play well on high danger high reward maps and the map outcome matters (might loose access to other maps) -no xp loss on death (needlessly punishing, just encourages more xp grind) |
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Personally I dont care if the map node gets bricked on a failure, I care about how much quality time do I get with the bosses Im trying to learn. If its one try now go farm for 3 hours to try once again its not gonna be fun.
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Imagine to invest currency to juice a bunch of maps in the Atlas (not all of them) and them brick your way to the maps that you actually want to target farm.
This was a bit stupid from their side, no one was complaining about the 6 tries, why changing it? I'm ok with bosses resetting and also ok if there are some rewards downsizes if you die, but to brick a map is just the worst experience every POE player have and also brick it with only 1 try in a game that wants you to engage and learn combat just like a souls like, it is just a stupid and unfortunatelly decision. Hope this changes during EA, it was, in my opinion, the worst thing presented in the live stream. |
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" You are entirely right about hardcore and I believe it was me that started the ‘tread’ by using the ‘pseudo-hardcore’ term which kinda deserves an apology to those that CHOOSE to do hardcore. I guess a better way of putting it is that this change to softcore is creep towards hardcore, if only in a small way. The rest I stick with my now editted, to reflect ‘themes’ brought up in the thread, first post. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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