PoE2: One death in map and its bricked.
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I think I understand the arguments from both sides.
1 death/bricking maps means those maps can be all the more rewarding but I am a more casual gamer so I will probably not like the one death and you're out mode but I am willing to give it a go and see how it feels. The worst feeling in POE is RIP to unknown... I wonder how POE2 will counter the "what the heck just killed me then" moments. Very hard to learn from these moments if you can't re-engage. I suspect it will probably be reverted in playtesting to the 6 portal poe style. |
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After seeing every response I am firmly hoping the changes stay.
People are throwing out "hardcore-like" like its candy and it is such a wildly inappropriate thing to say. Theres nothing even REMOTELY close to what hardcore does to your character if you die in the new softcore POE2 mapping mechanic. A refresher for people who are throwing out hardcore, or "hardcore-like" as a term. Hardcore is not you die and you just have to look for a boss again in POE. Hardcore is you die, your character is deleted from the league and moved to standard. Including all items the character is currently wearing/carrying. In POE. You dont get to just strap on your boots and try again with your leveled character with gear, the character is gone from league, bye bye. You have to relevel through the entire campaign, and any/all progression you made up until the point you died. Thats hardcore. Understand the terms you are actually using before saying them. Theres nothing "hardcore-like" about the new system. You have the exact same rules as heist (not with loot in your bags that are still red) with death. And heist isnt hardcore, or "hardcore-like" Mash the clean Last edited by Mashgesture#2912 on Nov 25, 2024, 5:41:15 PM
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The way im interpreting this. suppose you are in delve, and you go try to fight aul, if you die that aul is forever gone. That would be bad imo. "Hc like" has not been the only argument against one and done get rekt mechanics.
I'm in favor of bosses healing when you die. Not one and done mechanics though. It truly wastes your time. Experimenting will be no fun. Of course this is assuming that i understand it correctly. Which since i havent played it who really knows. I just know 1 and done is trash from last epoch. Pd2 and pod did this with uber diablo and i hated it. Not being able to limit test or check things out is not fun. |
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I LIKE THIS
I LIKE THIS I LIKE THIS One death in map and its bricked. I LIKE THIS I LIKE THIS I LIKE THIS I dislike rarity so much im almost quitting poe2. GGG.
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my preferences on this topic:
-repeatable challenging boss maps, so you can learn the boss -non repeatable normal maps, so you need to play well on high danger high reward maps and the map outcome matters (might loose access to other maps) -no xp loss on death (needlessly punishing, just encourages more xp grind) |
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Personally I dont care if the map node gets bricked on a failure, I care about how much quality time do I get with the bosses Im trying to learn. If its one try now go farm for 3 hours to try once again its not gonna be fun.
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Imagine to invest currency to juice a bunch of maps in the Atlas (not all of them) and them brick your way to the maps that you actually want to target farm.
This was a bit stupid from their side, no one was complaining about the 6 tries, why changing it? I'm ok with bosses resetting and also ok if there are some rewards downsizes if you die, but to brick a map is just the worst experience every POE player have and also brick it with only 1 try in a game that wants you to engage and learn combat just like a souls like, it is just a stupid and unfortunatelly decision. Hope this changes during EA, it was, in my opinion, the worst thing presented in the live stream. |
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" You are entirely right about hardcore and I believe it was me that started the ‘tread’ by using the ‘pseudo-hardcore’ term which kinda deserves an apology to those that CHOOSE to do hardcore. I guess a better way of putting it is that this change to softcore is creep towards hardcore, if only in a small way. The rest I stick with my now editted, to reflect ‘themes’ brought up in the thread, first post. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept. |
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I really like the game design around it that you have only 1 attempt per map. I never really liked Zerging a map or boss down in PoE 1 with 6 portals, it always felt a little bit cheesy to me.
As long as PoE II doesn't have the unavoidable one-shot scenarios like in PoE I when your character has decent defensive stats, and you are left dumbfounded about what just happened 1 try per map will be totally fine and a good rewarding challenge for everyone. |
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After a chat with a friend who also has great experience with PoE1 he came up with a good idea.
Let’s assume the death in a map destroys a map for a solo player remains. Let’s also assume GGG reverse the decision to have it as a default ‘feature’ in softcore. Those being the case a new (just as SSF is) character creation OPTION could be added called “one death/portal” with whatever name GGG think is right for it. It would be ONLY available at character creation and like SSF you can opt out of it to softcore at any time but never return to it again (except if you make a new character). Additionally the “one portal” mode should apply to the campaign as well, if you die doing (for example cos I don’t know zone names) “mud flats” you fail it , it resets completely and you try again. If this “one portal” mode exists it should apply to everything from act1 zone1 and be optional with a one way opt out. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept. |
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