PoE2: One death in map and its bricked.
" I agree and feel this will deter new players (or cause them to play but quit after reaching mapping) and maybe the same for some softcore (only place I object to this policy) veterans. And, lost players equals lost revenue for a game (this issue aside) I am hyped for. |
|
Nice post. I am torn until I get my hands on it. I see positives and negatives to the 1 death system. Time will tell.
I could see them making a currency item that can renew a failed map zone. |
|
" Interview with Jonathan he said if you brick the 4 maps around start point your atlas will auto regen with a new seed, he thinks there will be a way to choose to do it as well but didn’t know how. Personally I don’t feel the need to wait to play it, if poe2 is as easy as poe1 then I doubt I’ll care but this thread isn’t (predominantly) about me. But, poe2 isn’t as easy as poe1 and it’s notably more challenging (and I’m hoping significantly not notably) then this portal policy will kill the game for many imho. Last edited by Timbo Zero#8289 on Nov 25, 2024, 3:50:18 PM
|
|
All this means is that the gameplay wont be "turn off brain and map" like is in POE1.
If you play a build like LA, you have your brain turned off and if you die "oh well", back in again. 1 portal makes it so you cant have that type of no thought gameplay. Good. Last edited by Satan on Feb 10, 1692, 10:00:00 PM
|
|
" I am absolutely in favour of the tactical bosses and more thoughtful gameplay and love that PoE2 has that. I most certainly do not want ‘read a book whilst mapping’ (and I’ve literally done this) in PoE2 and am delighted we won’t (as far as we know) be able to. I do however still disagree with enforced pseudo-hardcore (one death bricks you map when solo) in softcore. People that want that extra thrill play hardcore, those that don’t want the heartache of hardcore but more challenge than softcore play SSF and I’d be happy to see this policy added as another ssf like option (even welcome being able to choose both ssf and one portal). Just not forced on default softcore. |
|
I think I understand the arguments from both sides.
1 death/bricking maps means those maps can be all the more rewarding but I am a more casual gamer so I will probably not like the one death and you're out mode but I am willing to give it a go and see how it feels. The worst feeling in POE is RIP to unknown... I wonder how POE2 will counter the "what the heck just killed me then" moments. Very hard to learn from these moments if you can't re-engage. I suspect it will probably be reverted in playtesting to the 6 portal poe style. |
|
After seeing every response I am firmly hoping the changes stay.
People are throwing out "hardcore-like" like its candy and it is such a wildly inappropriate thing to say. Theres nothing even REMOTELY close to what hardcore does to your character if you die in the new softcore POE2 mapping mechanic. A refresher for people who are throwing out hardcore, or "hardcore-like" as a term. Hardcore is not you die and you just have to look for a boss again in POE. Hardcore is you die, your character is deleted from the league and moved to standard. Including all items the character is currently wearing/carrying. In POE. You dont get to just strap on your boots and try again with your leveled character with gear, the character is gone from league, bye bye. You have to relevel through the entire campaign, and any/all progression you made up until the point you died. Thats hardcore. Understand the terms you are actually using before saying them. Theres nothing "hardcore-like" about the new system. You have the exact same rules as heist (not with loot in your bags that are still red) with death. And heist isnt hardcore, or "hardcore-like" Mash the clean Last edited by Mashgesture#2912 on Nov 25, 2024, 5:41:15 PM
|
|
The way im interpreting this. suppose you are in delve, and you go try to fight aul, if you die that aul is forever gone. That would be bad imo. "Hc like" has not been the only argument against one and done get rekt mechanics.
I'm in favor of bosses healing when you die. Not one and done mechanics though. It truly wastes your time. Experimenting will be no fun. Of course this is assuming that i understand it correctly. Which since i havent played it who really knows. I just know 1 and done is trash from last epoch. Pd2 and pod did this with uber diablo and i hated it. Not being able to limit test or check things out is not fun. |
|
I LIKE THIS
I LIKE THIS I LIKE THIS One death in map and its bricked. I LIKE THIS I LIKE THIS I LIKE THIS I swear if they make some maven "Simon says" insta-death minigame, sirus, exarch ball minigame then i wont play poe2.
|
|
my preferences on this topic:
-repeatable challenging boss maps, so you can learn the boss -non repeatable normal maps, so you need to play well on high danger high reward maps and the map outcome matters (might loose access to other maps) -no xp loss on death (needlessly punishing, just encourages more xp grind) |
|